EDBT 2026 Demo / reviewers in the wild / expert
Axel Plinge
dblp:36/1064
· DBLP profile ↗
14ranked-venue papers
4as first author
4since 2021 · last 2024
0000-0001-7757-2953ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorArtificial intelligence and machine learning · 5 · 3 since 2021Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 2Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Audio and music processing · 75% Virtual and augmented reality · 14% Multimedia analysis and retrieval · 11% | |
| Theoretical computer science
1 paper |
Quantum computing and quantum information · 100% | |
| Artificial intelligence
1 paper |
Reinforcement learning · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 50% Human-robot interaction · 50% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.7 | 1 | 2023 | Quantum Policy Gradient Algorithm with Optimized Action Decoding · ICML 2023 |
Quantum computing and quantum information
quantum machine learning |
0.7 | 1 | 2023 | Quantum Policy Gradient Algorithm with Optimized Action Decoding · ICML 2023 |
Quantum computing and quantum information › quantum machine learning
quantum reinforcement learning |
0.7 | 1 | 2023 | Quantum Policy Gradient Algorithm with Optimized Action Decoding · ICML 2023 |
Audio and music processing › spatial audio
binaural reproduction |
0.4 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Virtual and augmented reality
immersive interaction |
0.4 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Audio and music processing
spatial audio |
0.4 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Audio and music processing
sound source localization |
0.3 | 1 | 2018 | Distributed Expectation-Maximization Algorithm for Speaker Localization in Reverberant Environments · IEEE ACM Trans. Audio Speech Lang. Process. 2018 |
Audio and music processing › sound source localization
speaker localization |
0.3 | 1 | 2018 | Distributed Expectation-Maximization Algorithm for Speaker Localization in Reverberant Environments · IEEE ACM Trans. Audio Speech Lang. Process. 2018 |
Multimedia analysis and retrieval › feature coding
bag-of-visual-words |
0.3 | 1 | 2017 | Bag-of-Features Methods for Acoustic Event Detection and Classification · IEEE ACM Trans. Audio Speech Lang. Process. 2017 |
Audio and music processing
sound event detection |
0.3 | 1 | 2017 | Bag-of-Features Methods for Acoustic Event Detection and Classification · IEEE ACM Trans. Audio Speech Lang. Process. 2017 |
Human-robot interaction › robot perception
audio-visual integration |
0.1 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Haptics and multimodal interaction
multimodal perception |
0.1 | 1 | 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual Reality · VR 2019 |
Methods — techniques the papers use, named apart from their topics
variational quantum circuit · 1.3quantum measurements · 1.3perceptual study · 0.8near-field extrapolation · 0.8head-related transfer functions · 0.4head-related transfer function · 0.4truncated gaussian mixture · 0.3time difference of arrival · 0.3incremental distributed expectation-maximization · 0.3supervised codebook learning · 0.3soft quantization · 0.3gammatone frequency cepstral coefficients · 0.3bag-of-features · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | BCQQ: Batch-Constraint Quantum Q-Learning with Cyclic Data Re-uploadingabstractDeep reinforcement learning (DRL) often requires a large number of data and environment interactions, making the training process time-consuming. This challenge is further exacerbated in the case of batch RL, where the agent is trained solely on a pre-collected dataset without environment interactions. Recent advancements in quantum computing suggest that quantum models might require less data for training compared to classical methods. In this paper, we investigate this potential advantage by proposing a batch RL algorithm that utilizes variational quantum circuits (VQCs) as function approximators within the discrete batch-constraint deep Q-learning (BCQ) algorithm. Additionally, we introduce a novel data re-uploading scheme by cyclically shifting the order of input variables in the data encoding layers. We evaluate the efficiency of our algorithm on the OpenAI CartPole environment and compare its performance to the classical neural network-based discrete BCQ. Maniraman Periyasamy, Marc Hölle, Marco Wiedmann, Daniel D. Scherer, Axel Plinge, Christopher Mutschler |
IJCNN | 5 |
| 2023 | Quantum Policy Gradient Algorithm with Optimized Action DecodingabstractQuantum machine learning implemented by variational quantum circuits (VQCs) is considered a promising concept for the noisy intermediate-scale quantum computing era. Focusing on applications in quantum reinforcement learning, we propose an action decoding procedure for a quantum policy gradient approach. We introduce a quality measure that enables us to optimize the classical post-processing required for action selection, inspired by local and global quantum measurements. The resulting algorithm demonstrates a significant performance improvement in several benchmark environments. With this technique, we successfully execute a full training routine on a 5-qubit hardware device. Our method introduces only negligible classical overhead and has the potential to improve VQC-based algorithms beyond the field of quantum reinforcement learning. Nico Meyer, Daniel D. Scherer, Axel Plinge, Christopher Mutschler, Michael J. Hartmann |
ICML | 3 |
| 2023 | Efficient Beam Search for Initial Access Using Collaborative FilteringabstractBeamforming-capable antenna arrays overcome the high free-space path loss at higher carrier frequencies. However, the beams must be properly aligned to ensure that the highest power is radiated towards (and received by) the user equipment (UE). While there are methods that improve upon an exhaustive search for optimal beams by some form of hierarchical search, they can be prone to return only locally optimal solutions with small beam gains. Other approaches address this problem by exploiting contextual information, e.g., the position of the UE or information from neighboring base stations (BS), but the burden of computing and communicating this additional information can be high. Methods based on machine learning so far suffer from the accompanying training, performance monitoring and deployment complexity that hinders their application at scale.This paper proposes a novel method for solving the initial beam-discovery problem. It is scalable, and easy to tune and to implement. Our algorithm is based on a recommender system that associates groups (i.e., UEs) and preferences (i.e., beams from a codebook) based on a training data set. Whenever a new UE needs to be served our algorithm returns the best beams in this user cluster. Our simulation results demonstrate the efficiency and robustness of our approach, not only in single BS setups but also in setups that require a coordination among several BSs. Our method consistently outperforms standard baseline algorithms in the given task. George Yammine, Georgios D. Kontes, Norbert Franke, Axel Plinge, Christopher Mutschler |
WCNC | 4 |
| 2021 | Can You Trust Your Autonomous Car? Interpretable and Verifiably Safe Reinforcement LearningabstractSafe and efficient behavior are the key guiding principles for autonomous vehicles. Manually designed rule-based systems need to act very conservatively to ensure a safe operation. This limits their applicability to real-world systems. On the other hand, more advanced behaviors, i.e., policies, learned through means of reinforcement learning (RL) suffer from non-interpretability as they are usually expressed by deep neural networks that are hard to explain. Even worse, there are no formal safety guarantees for their operation. In this paper we introduce a novel pipeline that builds on recent advances in imitation learning and that can generate safe and efficient behavior policies. We combine a reinforcement learning step that solves for safe behavior through the introduction of safety distances with a subsequent innovative safe extraction of decision tree policies. The resulting decision tree is not only easy to interpret, it is also safer than the neural network policy trained for safety. Additionally, we formally prove the safety of trained RL agents for linearized system dynamics, showing that the learned and extracted policy successfully avoids all catastrophic events. Lukas M. Schmidt, Georgios D. Kontes, Axel Plinge, Christopher Mutschler |
IV | 3 |
| 2019 | Perceptual Study of Near-Field Binaural Audio Rendering in Six-Degrees-of-Freedom Virtual RealityabstractAuditory localization cues in the near-field are significantly different than in the far-field. The near-field region is within an arm's length of the listener allowing to integrate proprioceptive cues to determine the location of an object in space. This perceptual study compares three non-individualized methods to apply head-related transfer functions (HRTFs) in six-degrees-of-freedom near-field audio rendering, namely, far-field measured HRTFs, multi-distance measured HRTFs, and spherical-model-based HRTFs with near-field extrapolation. To set our findings in context, we provide a real-world hand-held audio source for comparison along with a distance-invariant condition. Two modes of interaction are compared in an audio-visual virtual reality: one allowing the participant to move the audio object dynamically and the other with a stationary audio object but a freely moving listener. Olli S. Hurnmukainen, Sebastian J. Schlecht, Thomas Robotham, Axel Plinge, Emanuël A. P. Habets |
VR | 4 |
| 2018 | Distributed Expectation-Maximization Algorithm for Speaker Localization in Reverberant EnvironmentsabstractLocalization of acoustic sources has attracted a considerable amount of research attention in recent years. A major obstacle to achieving high localization accuracy is the presence of reverberation, the influence of which obviously increases with the number of active speakers in the room. Human hearing is capable of localizing acoustic sources even in extreme conditions. In this study, we propose to combine a method based on human hearing mechanisms and a modified incremental distributed expectation-maximization (IDEM) algorithm. Rather than using phase difference measurements that are modeled by a mixture of complex-valued Gaussians, as proposed in the original IDEM framework, we propose to use time difference of arrival measurements in multiple subbands and model them by a mixture of real-valued truncated Gaussians. Moreover, we propose to first filter the measurements in order to reduce the effect of the multipath conditions. The proposed method is evaluated using both simulated data and real-life recordings. Yuval Dorfan, Axel Plinge, Gershon Hazan, Sharon Gannot |
IEEE ACM Trans. Audio Speech Lang. Process. | 2 |
| 2017 | Evaluation of binaural reproduction systems from behavioral patterns in a six-degrees-of-freedom wayfinding taskabstractThis paper proposes a new method for evaluating real-time binaural reproduction systems by means of a wayfinding task in six degrees of freedom. Participants physically walk to sound objects in a virtual reality created by a head-mounted display and binaural audio. We show how the localization accuracy of spatial audio rendering is reflected by objective measures of the participants' behavior. The method allows for comparative evaluation of different rendering systems as well as the subjective assessment of the quality of experience. Olli Rummukainen, Sebastian J. Schlecht, Axel Plinge, Emanuël A. P. Habets |
QoMEX | 3 |
| 2017 | Passive Online Geometry Calibration of Acoustic Sensor NetworksabstractAs we are surrounded by an increased number of mobile devices equipped with wireless links and multiple microphones, e.g., smartphones, tablets, laptops, and hearing aids, using them collaboratively for acoustic processing is a promising platform for emerging applications. These devices make up an acoustic sensor network comprised of nodes, i.e., distributed devices equipped with microphone arrays, communication unit, and processing unit. Algorithms for speaker separation and localization using such a network require a precise knowledge of the nodes' locations and orientations. To acquire this knowledge, a recently introduced approach proposed a combined direction of arrival and time difference of arrival (TDoA) target function for offline calibration with dedicated recordings. This letter proposes an extension of this approach to a novel online method with two new features: First, by employing an evolutionary algorithm on incremental measurements, it is online and fast enough for real-time application. Second, by using the sparse spike representation computed in a cochlear model for TDoA estimation, the amount of information shared between the nodes by transmission is reduced, while the accuracy is increased. The proposed approach is able to calibrate an acoustic senor network online during a meeting in a reverberant conference room. Axel Plinge, Gernot A. Fink, Sharon Gannot |
IEEE Signal Process. Lett. | 1 |
| 2017 | Bag-of-Features Methods for Acoustic Event Detection and ClassificationabstractThe detection and classification of acoustic events in various environments is an important task. Its applications range from multimedia analysis to surveillance of humans or even animal life. Several of these tasks require the capability of online processing. Besides many approaches that tackle the task of acoustic event detection, methods that are based on the well known bag-of-features principle also emerged into the field. Acoustic features are calculated for all frames in a given time window. Then, applying the bag-of-features concept, these features are quantized with respect to a learned codebook and a histogram representation is computed. Bag-of-features approaches are particularly interesting for online processing as they have a low computational cost. In this paper, the bag-of-features principle and various extensions are reviewed, including soft quantization, supervised codebook learning, and temporal modeling. Furthermore, Mel and Gammatone frequency cepstral coefficients that originate from psychoacoustic models are used as the underlying feature set for the bag-of-features. The possibility of fusing the results of multiple channels in order to improve the robustness is shown. Two databases are used for the experiments: The DCASE 2013 office live dataset and the ITC-IRST multichannel dataset. René Grzeszick, Axel Plinge, Gernot A. Fink |
IEEE ACM Trans. Audio Speech Lang. Process. | 2 |
| 2014 | Multi-speaker tracking using multiple distributed microphone arraysabstractTracking multiple speakers with microphone arrays is one of the key tasks in smart environments. For good accuracy in reverberant environments, several arrays should be distributed in the room. The method presented is using distributed nodes with microphone arrays that compute local angular speech detections. In an integrating node, these are associated using the spectra and tracks for multiple concurrent speaker are computed. Euclidean coordinates are derived by triangulation, which is improved by a quality based weighting. The method is not only robust against reverberation, but also against transmission errors and jitter. Test with real recordings show that good precision for practical applications can be achieved. Axel Plinge, Gernot A. Fink |
ICASSP | 1 |
| 2014 | A Bag-of-Features approach to acoustic event detectionabstractThe classification of acoustic events in indoor environments is an important task for many practical applications in smart environments. In this paper a novel approach for classifying acoustic events that is based on a Bag-of-Features approach is proposed. Mel and gammatone frequency cepstral coefficients that originate from psychoacoustic models are used as input features for the Bag-of representation. Rather than using a prior classification or segmentation step to eliminate silence and background noise, Bag-of-Features representations are learned for a background class. Supervised learning of codebooks and temporal coding are shown to improve the recognition rates. Three different databases are used for the experiments: the CLEAR sound event dataset, the D-CASE event dataset and a new set of smart room recordings. Axel Plinge, René Grzeszick, Gernot A. Fink |
ICASSP | 1 |
| 2011 | Multiple speaker tracking using a microphone array by combining auditory processing and a gaussian mixture cardinalized probability hypothesis density filterabstractTracking speakers is an important application in smart environments. Acoustic tracking using microphone arrays is a challenging task due to two major reasons: On the one hand, multiple persons may speak simultaneously and thus the number of speakers varies over time; on the other hand, due to the nature of reverberated speech, the provided position hypotheses contain many gaps and clutter. In the proposed approach, the "glimpsing model" is realized by neurobiologically in spired calculation of robust but sparse position hypotheses in combination with a Gaussian mixture cardinalized probability hypothesis density filter. By iteratively applying the filter to the position hypotheses from multiple frequency bands, good results are achieved. Using a statistical speech model derived from recordings, a real-time capable implementation is used to track multiple speakers in a conference room with significant reverberation. Axel Plinge, Daniel Hauschildt, Marius H. Hennecke, Gernot A. Fink |
ICASSP | 1 |
| 2002 | Selective Phoneme Spotting for Realization of an /s, z, C, t/ Transposer
Dieter Bauer, Axel Plinge, Martin Finke |
ICCHP | 2 |
| 2002 | Digital Speech Signal Processing to Compensate Severe Sensory Hearing Deficits: The /s, z, C, t/ Transposer Module in Simulation - An Overview and Examples
Dieter Bauer, Axel Plinge, Martin Finke |
ICCHP | 2 |