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Yasuhiro Katagiri

dblp:36/1450 · DBLP profile ↗
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31ranked-venue papers
3as first author
0since 2021 · last 2014
0000-0001-9251-9130ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 25 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-authorHuman-computer interaction and ubiquitous computing · 5Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 82% Immersive interaction · 11% Interaction techniques and input · 7%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Theoretical computer science
2 papers
Logic in computer science · 86% Information theory · 14%
Artificial intelligence
1 paper
Information extraction and text analysis · 100%

Topics — the 5 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-mediated communication
0.112005
TelMeA - Expressive avatars in asynchronous communications · Int. J. Hum. Comput. Stud. 2005
Immersive interaction
avatar
0.012005
TelMeA - Expressive avatars in asynchronous communications · Int. J. Hum. Comput. Stud. 2005
Logic in computer science › formal semantics
natural language semantics
0.011990
Structure of Perspectivity: A Case of Japanese Reflexive Pronoun "zibun" · AAAI 1990
Natural language and speech › Information extraction and text analysis
natural language semantics
0.011989
Semantics of Perspectival Utterances · IJCAI 1989
Logic in computer science › formal semantics
syntax-semantics interface
0.011990
Structure of Perspectivity: A Case of Japanese Reflexive Pronoun "zibun" · AAAI 1990
YearPublicationVenuePosition
2014 Logical Investigation of Reasoning with Tables
Ryo Takemura, Atsushi Shimojima, Yasuhiro Katagiri
Diagrams3
2014 Japanese conversation corpus for training and evaluation of backchannel prediction model
Hiroaki Noguchi, Yasuhiro Katagiri, Yasuharu Den
LREC2
2012 Cultural variations in authority management in interaction
Yasuhiro Katagiri
CogSci1
2012 Psychological Evidence of Mental Segmentation in Table Reading
Takeshi Sugio, Atsushi Shimojima, Yasuhiro Katagiri
Diagrams3
2012 A Logical Investigation on Global Reading of Diagrams
Ryo Takemura, Atsushi Shimojima, Yasuhiro Katagiri
Diagrams3
2010 Attending to and Maintaining Hierarchical Objects in Graphics Comprehension
Atsushi Shimojima, Yasuhiro Katagiri, Kozue Enseki
Diagrams2
2008 An Eye-Tracking Study of Exploitations of Spatial Constraints in Diagrammatic Reasoning
Atsushi Shimojima, Yasuhiro Katagiri
Diagrams2
2007 Prosodic alignment in human-computer interaction
abstract
Androids that replicate humans in form also need to replicate them in behaviour to achieve a high level of believability or lifelikeness. We explore the minimal social cues that can induce in people the human tendency for social acceptance, or ethopoeia, toward artifacts, including androids. It has been observed that people exhibit a strong tendency to adjust to each other, through a number of speech and language features in human–human conversational interactions, to obtain communication efficiency and emotional engagement. We investigate in this paper the phenomena related to prosodic alignment in human–computer interactions, with particular focus on human–computer alignment of speech characteristics. We found that people exhibit unidirectional and spontaneous short-term alignment of loudness and response latency in their speech in response to computer-generated speech. We believe this phenomenon of prosodic alignment provides one of the key components for building social acceptance of androids.
Noriko Suzuki, Yasuhiro Katagiri
Connect. Sci.2
2005 TelMeA - Expressive avatars in asynchronous communications
Toru Takahashi 0008, Christoph Bartneck, Yasuhiro Katagiri, Noriko H. Arai
Int. J. Hum. Comput. Stud.3
2004 Using Graphics to Communicate Across Cultures
Nicolas Fay, Nik Swoboda, Takugo Fukaya, Ichiro Umata, Yasuhiro Katagiri
Diagrams5
2004 Speech and Graphical Interaction in Multimodal Communication
Ichiro Umata, Atsushi Shimojima, Yasuhiro Katagiri
Diagrams3
2004 Alignment of human prosodic patterns for spoken dialogue systems
abstract
An adaptive speech recognizer is a key function in the design of a robust spoken dialogue system. Our research focuses on the human tendency of prosodic alignment to one’s conversational partners. A spoken dialogue system might be able to exploit this human tendency to implicitly influence people to manage their speech at the prosodic level in order to accommodate its recognition capabilities. Consequently, this would decrease recognition errors. Prosodic alignment in human-computer interaction has been studied as part of the problems of personality alignment in the context of animated conversational characters. The present study examines human prosodic alignment tendency at more micro level, and explores whether people’s speech amplitude and pause length align to those of computer generated voices within a dialogue exchange. We found that people exhibit spontaneous short-term alignment of speech prosody to the slight prosodic changes in a computer’s voice within a session, even without the help of animated conversational characters.
Noriko Suzuki, Yasuhiro Katagiri
INTERSPEECH2
2004 Effect of voice prosody on the decision making process in human-computer interaction
abstract
This paper examines whether humans perceive additional meaning in computer utterances with different voice prosody and change their decisions based on such interaction if the prosodic differences carry informational significance. We conduct a route selection experiment in which participants were asked to find a route to a goal in a 3-D maze generated by computer graphics. The maze system occasionally outputs a confirmation in response to the participant’s choice of a route at a junction. The prosodic characteristics of the confirmation utterances reflect whether the route selected is right for reaching the goal in a normal alley or wrong, leading to a dead end. In this experiment, participants are able to recognize the prosodic meaning and successfully make a decision that leads to a route through the maze. This result suggests that participants can perceive the differences in pitch range of the confirmation voice, and used the pitch range in reselecting their route. Furthermore, wide pitch range confirmation voice indicates a dead end resulted in a higher reselection ratio. This suggests that participants gave a negative interpretation to wider pitch range responses.
Yohei Yabuta, Yasuhiro Katagiri, Noriko Suzuki, Yugo Takeuchi
INTERSPEECH2
2003 An Analysis of Participation Structure in Conversation Based on Interaction Corpus of Ubiquitous Sensor Data
Mayumi Bono, Noriko Suzuki, Yasuhiro Katagiri
INTERACT3
2003 Effects of voice prosody by computers on human behaviors
Noriko Suzuki, Yohei Yabuta, Yugo Takeuchi, Yasuhiro Katagiri
INTERSPEECH4
2002 Movement Conceptualizations in Graphical Communication
Ichiro Umata, Yasuhiro Katagiri, Atsushi Shimojima
Diagrams2
2002 Introduction: interactive graphical communication
Patrick G. T. Healey, N. Hari Narayanan, John Lee 0004, Yasuhiro Katagiri
Int. J. Hum. Comput. Stud.4
2002 Graphical representation in graphical dialogue
Patrick G. T. Healey, Nik Swoboda, Ichiro Umata, Yasuhiro Katagiri
Int. J. Hum. Comput. Stud.4
2002 Informational and dialogue-coordinating functions of prosodic features of Japanese echoic responses
Atsushi Shimojima, Yasuhiro Katagiri, Hanae Koiso, Marc Swerts
Speech Commun.2
2001 Learning Enhancement in Web Contents through Inter-Agent Interaction
Yugo Takeuchi, Yasuhiro Katagiri, Toru Takahashi 0008
INTERACT2
2000 A Comparison of Graphics and Speech in a Task-Oriented Interactio
Patrick G. T. Healey, Rosemarie McCabe, Yasuhiro Katagiri
Diagrams3
2000 An experimental verification of the prosodic/lexical effects on the occurrence of backchannels
Hiroaki Noguchi, Yasuhiro Katagiri, Yasuharu Den
INTERSPEECH2
2000 Prosodic marking of information status in tokyo Japanese
abstract
This paper reports the results of a study on the prosodic marking of information status, i.e., whether information is ‘new ’ or ‘given’ in the discourse, in Tokyo Japanese noun phrases (NPs). Previous investigations have indicated that such discoursal information is reflected in accent distribution in Dutch NPs, and in degree of accentuation in Italian NPs. An acoustic analysis of Japanese data, in which accent is lexically determined, reveals that information status, both for accented and unaccented words, is mainly reflected in pitch range, with higher range used to signal new information, and lower range used to signal given information. In addition to the effect of discourse, there is ‘downstep’, which lowers the pitch of words following an accented word inside a prosodic phrase. A perception study shows that this pitch range variation has limited cue value for listeners about the information status of particular words. 1.
Marc Swerts, Miki Taniguchi, Yasuhiro Katagiri
INTERSPEECH3
2000 Change in human behaviors based on affiliation needs-toward the design of a social guide agent system
abstract
We discuss the design of a life-like agent interface that considers the social aspects in human-agent interaction. The underlying hypothesis of the design is that human social behaviors toward life-like agents are on a par with those toward humans. Humans tend to sympathize with and follow other humans based on their affiliation needs. Therefore, it should be with life-like agents. We have designed and incorporated life-like guide agents into an exhibition guide system based on the hypothesis. The system was used at the 12/sup th/ ATR Open House, where we had the opportunity to study the behaviors of its users. We observed that the behaviors of the users were directed toward maintaining their good social relationships with their life-like agents, thereby supporting our hypothesis. The results indicated the importance of incorporating an agent's capability to induce the effect of human affiliation needs in a system design.
Toru Takahashi 0008, Yugo Takeuchi, Yasuhiro Katagiri
KES3
2000 Life-Like Agent Design Based on Social Interaction
Yugo Takeuchi, Toru Takahashi 0008, Yasuhiro Katagiri
PRICAI3
1999 Automatic labeling of Japanese prosody using j-toBI style description
abstract
Speech corpora with prosodic labels are getting more and more important not only for speech synthesis but also for discourse modeling. A widely used labeling system for Japanese prosody, J-ToBI, however, is insufficient for applications like discourse modeling and it even lacks an accurate method for automatic labeling. In this paper, we propose an automatic labeling method for J-ToBI style description of tonal events in Japanese speech, aiming at applying it to a general-purpose labeling of Japanese prosody. The proposed method takes into account the linguistic constraints on the tone structure, which improves the accuracy of automatic labeling. We achieve a fairly good performance in a preliminary experiment using a read speech corpus.
Hiroaki Noguchi, Kazuhisa Kiriyama, Hiroshi Matsuda, Miki Taniguchi, Yasuharu Den, Yasuhiro Katagiri
EUROSPEECH6
1998 On different functions of repetitive utterances
Marc Swerts, Hanae Koiso, Atsushi Shimojima, Yasuhiro Katagiri
ICSLP4
1990 Structure of Perspectivity: A Case of Japanese Reflexive Pronoun "zibun"
Yasuhiro Katagiri
AAAI1
1989 Semantics of Perspectival Utterances
Yasuhiro Katagiri
IJCAI1
1986 Translation by Understanding: A Machine Translation System Lute
Hirosato Nomura, Shozo Naito, Yasuhiro Katagiri, Akira Shimazu
COLING3
1979 Quantitative Evaluation of Transmission of Meaning
Hiroya Fujisaki, Yasuhiro Katagiri
IJCAI2