EDBT 2026 Demo / reviewers in the wild / expert
Marilyn H. Blackmon
dblp:36/3305 · also Marilyn Hughes Blackmon
· DBLP profile ↗
5ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 4 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Usability and user experience research · 47% User interface design and tools · 30% Collaborative and social computing · 16% | |
| Databases, data mining, and information retrieval
2 papers |
Information retrieval · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research
usability evaluation |
0.1 | 2 | 2005 | Tool for accurately predicting website navigation problems, non-problems, problem severity, and effectiveness of repairs · CHI 2005 Repairing usability problems identified by the cognitive walkthrough for the web · CHI 2003 |
Collaborative and social computing › information seeking
information scent |
0.1 | 2 | 2003 | Repairing usability problems identified by the cognitive walkthrough for the web · CHI 2003 Cognitive walkthrough for the web · CHI 2002 |
Usability and user experience research › evaluation methodology
design evaluation |
0.0 | 1 | 2012 | CogTool-Explorer: a model of goal-directed user exploration that considers information layout · CHI 2012 |
Usability and user experience research
usability inspection |
0.0 | 1 | 2002 | Cognitive walkthrough for the web · CHI 2002 |
Interaction techniques and input › spatial interaction › navigation
web navigation |
0.0 | 1 | 2002 | Cognitive walkthrough for the web · CHI 2002 |
Information retrieval › similarity measure
semantic similarity |
0.0 | 2 | 2003 | Repairing usability problems identified by the cognitive walkthrough for the web · CHI 2003 Cognitive walkthrough for the web · CHI 2002 |
Information retrieval
web navigation |
0.0 | 1 | 2003 | Repairing usability problems identified by the cognitive walkthrough for the web · CHI 2003 |
Information retrieval › retrieval models › latent semantic models
latent semantic indexing |
0.0 | 1 | 2002 | Cognitive walkthrough for the web · CHI 2002 |
Methods — techniques the papers use, named apart from their topics
experiment · 0.2latent semantic analysis · 0.2hierarchical visual search model · 0.1cognitive modeling · 0.1multiple regression analysis · 0.1cross-validation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | CogTool-Explorer: a model of goal-directed user exploration that considers information layoutabstractCogTool-Explorer 1.2 (CTE1.2) predicts novice exploration behavior and how it varies with different user-interface (UI) layouts. CTE1.2 improves upon previous models of information foraging by adding a model of hierarchical visual search to guide foraging behavior. Built within CogTool so it is easy to represent UI layouts, run the model, and present results, CTE1.2's vision is to assess many design ideas at the storyboard stage before implementation and without the cost of running human participants. This paper evaluates CTE1.2 predictions against observed human behavior on 108 tasks (36 tasks on 3 distinct website layouts). CTE1.2's predictions accounted for 63-82% of the variance in the percentage of participants succeeding on each task, the number of clicks to success, and the percentage of participants succeeding without error. We demonstrate how these predictions can be used to identify areas of the UI in need of redesign. Leonghwee Teo, Bonnie E. John, Marilyn H. Blackmon |
CHI | 3 |
| 2012 | Information scent determines attention allocation and link selection among multiple information patches on a webpageabstractThis paper draws from cognitive psychology and cognitive neuroscience to develop a preliminary similarity-choice theory of how people allocate attention among information patches on webpages while completing search tasks in complex informational websites. Study 1 applied stepwise multiple regression to a large dataset and showed that success rate for web navigation tasks approaches 100% if a single information patch is highly similar in meaning to the user goal, and success rate falls dramatically if two or more information patches compete for the user's attention and if only one contains a link that leads to accomplishing the search goal. Study 2 (n = 82) manipulated the independent variables task difficulty and website design and found statistically significant differences in success rate for both main effects and the interaction. Study 2 also found that the distribution of attention among available information patches was strongly determined by the rank ordering of semantic similarity between user goal and information patch but was not influenced by website designs with very different visual layouts. While these results offer verification of a similarity-choice theory of attention to information patches, caution is warranted in generalising too broadly from these results. Marilyn H. Blackmon |
Behav. Inf. Technol. | 1 |
| 2005 | Tool for accurately predicting website navigation problems, non-problems, problem severity, and effectiveness of repairsabstractThe Cognitive Walkthrough for the Web (CWW) is a partially automated usability evaluation method for identifying and repairing website navigation problems. Building on five earlier experiments [3,4], we first conducted two new experiments to create a sufficiently large dataset for multiple regression analysis. Then we devised automatable problem-identification rules and used multiple regression analysis on that large dataset to develop a new CWW formula for accurately predicting problem severity. We then conducted a third experiment to test the prediction formula and refined CWW against an independent dataset, resulting in full cross-validation of the formula. We conclude that CWW has high psychological validity, because CWW gives us (a) accurate measures of problem severity, (b) high success rates for repairs of identified problems (c) high hit rates and low false alarms for identifying problems, and (d) high rates of correct rejections and low rates of misses for identifying non-problems. Marilyn H. Blackmon, Muneo Kitajima, Peter G. Polson |
CHI | 1 |
| 2003 | Repairing usability problems identified by the cognitive walkthrough for the webabstractMethods for identifying usability problems in web page designs should ideally also provide practical methods for repairing the problems found. Blackmon et al. [2] proved the usefulness of the Cognitive Walkthrough for the Web (CWW) for identifying three types of problems that interfere with users' navigation and information search tasks. Extending that work, this paper reports a series of two experiments that develop and prove the effectiveness of both full-scale and quick-fix CWW repair methods. CWW repairs, like CWW problem identification, use Latent Semantic Analysis (LSA) to objectively estimate the degree of semantic similarity (information scent) between representative user goal statements (100-200 words) and heading/link texts on each web page. In addition to proving the effectiveness of CWW repairs, the experiments reported here replicate CWW predictions that users will face serious difficulties if web developers fail to repair the usability problems that CWW identifies in web page designs [2]. Marilyn H. Blackmon, Muneo Kitajima, Peter G. Polson |
CHI | 1 |
| 2002 | Cognitive walkthrough for the webabstractThis paper proposes a transformation of the Cognitive Walkthrough (CW), a theory-based usability inspection method that has proven useful in designing applications that support use by exploration. The new Cognitive Walkthrough for the Web (CWW) is superior for evaluating how well websites support users' navigation and information search tasks. The CWW uses Latent Semantic Analysis to objectively estimate the degree of semantic similarity (information scent) between representative user goal statements (100-200 words) and heading/link texts on each web page. Using an actual website, the paper shows how the CWW identifies three types of problems in web page designs. Three experiments test CWW predictions of users' success rates in accomplishing goals, verifying the value of CWW for identifying these usability problems Marilyn H. Blackmon, Peter G. Polson, Muneo Kitajima, Clayton H. Lewis |
CHI | 1 |