Demo Data from EDBT 2026 / reviewers in the wild / expert
Bradley D. Brown
dblp:36/3604
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2001
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Emerging computing paradigms · 100% | |
| Artificial intelligence
2 papers |
Deep learning architectures and training · 50% Representation and self-supervised learning · 50% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Emerging computing paradigms › approximate and stochastic computing
stochastic computing |
0.1 | 2 | 2001 | Stochastic Neural Computation II: Soft Competitive Learning · IEEE Trans. Computers 2001 Stochastic Neural Computation I: Computational Elements · IEEE Trans. Computers 2001 |
Emerging computing paradigms › neural computing
stochastic neural network |
0.0 | 1 | 2001 | Stochastic Neural Computation II: Soft Competitive Learning · IEEE Trans. Computers 2001 |
Machine learning › Representation and self-supervised learning › prototype learning
competitive learning |
0.0 | 1 | 2001 | Stochastic Neural Computation II: Soft Competitive Learning · IEEE Trans. Computers 2001 |
Machine learning › Deep learning architectures and training
neural network hardware |
0.0 | 1 | 2001 | Stochastic Neural Computation I: Computational Elements · IEEE Trans. Computers 2001 |
Image and video processing › document image analysis › character recognition
optical character recognition |
0.0 | 1 | 2001 | Stochastic Neural Computation II: Soft Competitive Learning · IEEE Trans. Computers 2001 |
Methods — techniques the papers use, named apart from their topics
stochastic arithmetic · 0.2state machine design · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2001 | Stochastic Neural Computation I: Computational ElementsabstractThis paper examines a number of stochastic computational elements employed in artificial neural networks, several of which are introduced for the first time, together with an analysis of their operation. We briefly include multiplication, squaring, addition, subtraction, and division circuits in both unipolar and bipolar formats, the principles of which are well-known, at least for unipolar signals. We have introduced several modifications to improve the speed of the division operation. The primary contribution of this paper, however, is in introducing several state machine-based computational elements for performing sigmoid nonlinearity mappings, linear gain, and exponentiation functions. We also describe an efficient method for the generation of, and conversion between, stochastic and deterministic binary signals. The validity of the present approach is demonstrated in a companion paper through a sample application, the recognition of noisy optical characters using soft competitive learning. Network generalization capabilities of the stochastic network maintain a squared error within 10 percent of that of a floating-point implementation for a wide range of noise levels. While the accuracy of stochastic computation may not compare favorably with more conventional binary radix-based computation, the low circuit area, power, and speed characteristics may, in certain situations, make them attractive for VLSI implementation of artificial neural networks. Bradley D. Brown, Howard C. Card |
IEEE Trans. Computers | 1 |
| 2001 | Stochastic Neural Computation II: Soft Competitive LearningabstractFor pt. I see ibid., p.891-905. An investigation has been made into the use of stochastic arithmetic to implement an artificial neural network solution to a typical pattern recognition application. Optical character recognition is performed on very noisy characters in the E-13B MICR font. The artificial neural network is composed of two layers, the first layer being a set of soft competitive learning subnetworks and the second a set of fully connected linear output neurons. The observed number of clock cycles in the stochastic case represents an order of magnitude improvement over the floating-point implementation assuming clock frequency parity. Network generalization capabilities were also compared based on the network squared error as a function of the amount of noise added to the input patterns. The stochastic network maintains a squared error within 10 percent of that of the floating-point implementation for a wide range of noise levels. Bradley D. Brown, Howard C. Card |
IEEE Trans. Computers | 1 |