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John Warren

dblp:36/3744 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › GPU rendering › shader-based rendering
deferred shading
0.112005
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography · ACM Trans. Graph. 2005

Methods — techniques the papers use, named apart from their topics

procedural renderman shaders · 0.1numerical surface response estimation · 0.1
YearPublicationVenuePosition
2009 Trust Violation in Electronic Commerce: Customer Concerns and Reactions
Tim Goles, Srinivasan V. Rao, Simon Lee, John Warren
J. Comput. Inf. Syst.4
2005 Issues in Building Multiuser Interfaces
abstract
The proliferation of interest in collaborative computer applications in the past decade has resulted in a corresponding increase in the interest in multiuser interfaces. This research seeks to contribute to an understanding of the process of developing user models for group interaction and to the design and implementation of multiuser interfaces based on the model. Group ranking was used as an exemplar task. User requirements were identified by observing groups perform the ranking task in a noncomputer environment. A design was proposed based on the identified requirements and a prototype implemented. Feedback from informal user evaluation of the implemented interface is reported. Insights on the methodology are discussed.
V. Srinivasan Rao, Wai-Lan Luk, John Warren
Int. J. Hum. Comput. Interact.3
2005 Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
abstract
In computer cinematography, the process of lighting design involves placing and configuring lights to define the visual appearance of environments and to enhance story elements. This process is labor intensive and time consuming, primarily because lighting artists receive poor feedback from existing tools: interactive previews have very poor quality, while final-quality images often take hours to render.This paper presents an interactive cinematic lighting system used in the production of computer-animated feature films containing environments of very high complexity, in which surface and light appearances are described using procedural RenderMan shaders. Our system provides lighting artists with high-quality previews at interactive framerates with only small approximations compared to the final rendered images. This is accomplished by combining numerical estimation of surface response, image-space caching, deferred shading, and the computational power of modern graphics hardware.Our system has been successfully used in the production of two feature-length animated films, dramatically accelerating lighting tasks. In our experience interactivity fundamentally changes an artist's workflow, improving both productivity and artistic expressiveness.
Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren
ACM Trans. Graph.6