Starr Roxanne Hiltz

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31ranked-venue papers
11as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 19 · 7 first-author · 1 since 2021Databases, data management, data science and information retrieval · 6 · 1 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorComputer networks · 2 · 1 first-authorSecurity and privacy · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
12 papers
Collaborative and social computing · 72% Ubiquitous computing and smart environments · 19% Learning and educational technologies · 8%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 15 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social computing
social matching
0.732016
Supporting Opportunities for Context-Aware Social Matching: An Experience Sampling Study · CHI 2016
Identifying Opportunities for Valuable Encounters: Toward Context-Aware Social Matching Systems · ACM Trans. Inf. Syst. 2015
Making Social Matching Context-Aware: Design Concepts and Open Challenges · CHI 2015
Ubiquitous computing and smart environments › mobile computing
mobile social computing
0.112015
Identifying Opportunities for Valuable Encounters: Toward Context-Aware Social Matching Systems · ACM Trans. Inf. Syst. 2015
Learning and educational technologies
online learning
0.122004
Student social graphs: visualizing a student's online social network · CSCW 2004
Collaborative Learning in a Virtual Classroom: Highlights of Findings · CSCW 1988
Collaborative and social computing
social network analysis
0.012004
Student social graphs: visualizing a student's online social network · CSCW 2004
Collaborative and social computing
computer-mediated communication
0.051996
Collaborative Learning in a Virtual Classroom: Highlights of Findings · CSCW 1988
Asynchronous Learning Networks: The Theory and Practice of Collaborative Learning Online (Tutorial) · CSCW 1996
Learning modes and subsequent use of computer-mediated communication systems · CHI 1986
Learning and educational technologies › online learning
virtual classroom
0.021993
Correlates of Learning in a Virtual Classroom · Int. J. Man Mach. Stud. 1993
Collaborative Learning in a Virtual Classroom: Highlights of Findings · CSCW 1988
Visualization and visual analytics
graph visualization
0.012004
Student social graphs: visualizing a student's online social network · CSCW 2004
Collaborative and social computing
collaborative learning
0.011988
Collaborative Learning in a Virtual Classroom: Highlights of Findings · CSCW 1988
Collaborative and social computing › computer-mediated communication
computer conferencing
0.011982
Computer Support for Group Versus Individual Decisions · IEEE Trans. Commun. 1982
Collaborative and social computing
computer-supported cooperative work
0.011982
Computer Support for Group Versus Individual Decisions · IEEE Trans. Commun. 1982
Collaborative and social computing › groupware
group decision support systems
0.011982
Computer Support for Group Versus Individual Decisions · IEEE Trans. Commun. 1982
User interface design and tools
adaptive user interfaces
0.011981
Human diversity and the choice of interface: A design challenge · CHI (2) 1981
Collaborative and social computing › video conferencing
virtual conference
0.011980
The Process of Communication in Face to Face Vs. Computerized Conferences. A Controlled Experiment Using Bales Interaction Process Analysis · ACL 1980
Collaborative and social computing › cooperative work
group decision-making
0.011982
Computer Support for Group Versus Individual Decisions · IEEE Trans. Commun. 1982
Usability and user experience research
user assistance
0.011981
Human diversity and the choice of interface: A design challenge · CHI (2) 1981

Methods — techniques the papers use, named apart from their topics

interviews · 0.2generalized linear mixed model · 0.2experience sampling method · 0.2survey study · 0.2semi-structured interviews · 0.2interview study · 0.2visual metaphor · 0.1social network analysis · 0.1pilot study · 0.1tutorial · 0.0
YearPublicationVenuePosition
2021 By the Crowd and for the Crowd: Perceived Utility and Willingness to Contribute to Trustworthiness Indicators on Social Media
abstract
This study explores how people perceive the potential utility of trustworthiness indicators and how willing they are to consider contributing to them as a way to combat the problem of misinformation and disinformation on social media. Analysis of qualitative and quantitative data from the survey (N=376) indicates that a majority of respondents believe trustworthiness indicators would be valuable as they can reduce uncertainty and provide guidance on how to interact with content. However, perceptions of how and when these indicators can provide value vary widely in detail. A majority of respondents are also willing to contribute to trustworthiness indicators on social media to some extent due to their sense of duty and personal expertise in information verification practices but are very wary of the effort or burden it would place on them. Respondents who did not want to use or contribute to trustworthiness indicators attributed it to their lack of faith in the concept of trustworthiness indicators stemming from perceived inherent and unsurmountable biases on social media. Together our findings highlight the complexity of designing, structuring and presenting trustworthiness indicators keeping in mind the diverse set of user attitudes and perceptions.
Sukeshini A. Grandhi, Linda Plotnick, Starr Roxanne Hiltz
Proc. ACM Hum. Comput. Interact.3
2020 An Internet-less World?: Expected Impacts of a Complete Internet Outage with Implications for Preparedness and Design
abstract
In HCI research, non-use of systems, especially involuntary loss of use, is a relatively neglected topic. How do people perceive the impacts on their lives should the Internet go out for an extended period of time? Would it be a minor inconvenience or Armageddon? We took a Futures Studies approach to conduct a conceptualized future, scenario-based study with 754 responses to a survey of mostly students at three universities and used framing theory to help explicate the findings from qualitative data analysis. Our data show that most respondents do believe a long-term complete Internet outage is possible; however, perceptions in terms of what the impacts would be range widely. Most participants employ an egocentric frame to understand the impacts in terms of changes in their personal relationships and activities, with both gains and losses envisioned. A minority frame their visions in terms of the societal level, with severe infrastructure problems resulting. This paper is the first to explore perceptions of the potential impacts of an Internet outage and provide implications for preparedness and design.
Sukeshini A. Grandhi, Linda Plotnick, Starr Roxanne Hiltz
Proc. ACM Hum. Comput. Interact.3
2019 The Impact of Cross-Addiction on Information Sharing Behaviors on Social Networking Sites
abstract
There is a rise in the interest among researchers to understand how addiction to social networking sites (SNSs) influences the use of SNS for information sharing. Much less attention has been placed on the interactive effect of multiple addictions (i.e., cross-addiction) on information sharing behaviors on SNSs. In this study, we examine the interaction effect of SNS addiction and alcohol use on two characteristic sharing behaviors on SNSs, self-promotion, and peer promotion of alcohol use. This study contributes to theory and practice as it builds a model that integrates social cognitive theory and normative social influence to explain mechanisms through which cross-addiction shapes information sharing behaviors on SNSs. The proposed model is estimated using data from a sample of college students in a North American university. The results support the theorized relationships between cross-addiction and SNS use to promote addiction-related activities. Implications of the findings for theory and practice are discussed.
Babajide Osatuyi, Starr Roxanne Hiltz
J. Comput. Inf. Syst.2
2019 Do I Stay or Do I Go?: Motivations and Decision Making in Social Media Non-use and Reversion
abstract
This paper explores the ways in which users give up as well as revert back to using social media based on the analysis of qualitative data from 680 respondents to a survey (N=1072). By focusing on the motivations rather than any particular social media platform, we were able to uncover reasons for voluntary non-use and reversion when users have a choice of several social media platforms. Our findings provide an ecological view of social media non-use and reversion highlighting that 1) previous findings of social media non-use and reversion reported on a single social media platform (e.g. Facebook, Twitter) are seen across several other platforms too; 2) access to multiple social media platforms in itself readily leads to non-use of one platform in favor of the use of another for reasons such as lack of differentiation and/or richness of features, device constraints of storage/ memory space or operating system support, perceptions of fading popularity, and availability of "a new kid on the block;" 3) findings of non-use and reversion practices and motivations that were seemingly incongruent between previous studies of different or same social media platforms tend to coalesce when we take a wider look at the social media landscape. By adopting the theoretical lens of cognitive biases in decision-making we were able to explain why users quit but decide to revert to using again in the environment of various positive and negative experiences on a particular platform, and to reconcile the seemingly paradoxical reasons for social media non-use and reversion.
Sukeshini A. Grandhi, Linda Plotnick, Starr Roxanne Hiltz
Proc. ACM Hum. Comput. Interact.3
2018 Software Innovations to Support the Use of Social Media by Emergency Managers
abstract
Although social media (SM) can be very useful for emergency managers (EMs), especially for providing situational awareness in the early stages of a disaster, many do not use it. This study is based on 477 responses to an online survey of U.S. county-level EMs. The two most important barriers to the use of SM for collecting information are lack of staff and fears of information overload. A number of potential software enhancements that could help overcome the limitations of SM for EMs were all rated as highly useful. Factor analyses were successfully performed on the sets of questions about barriers and about software enhancements. The barrier of trustworthiness of SM data was a significant predictor of usefulness of some of the enhancement factors. Differences related to characteristics of the respondents and their agencies are explored, and open-ended comments that help to explain the findings are summarized.
Linda Plotnick, Starr Roxanne Hiltz
Int. J. Hum. Comput. Interact.2
2018 Editorial of the Special Issue on Social Media in Crisis Management
abstract
Social media is gaining more and more importance in crisis management: “Social media continue to evolve, and so does their use in emergency and crisis events” (Reuter, Hughes, & Kaufhold, 2018). Re...
Christian Reuter 0001, Amanda Lee Hughes, Starr Roxanne Hiltz, Muhammad Imran 0002, Linda Plotnick
Int. J. Hum. Comput. Interact.3
2016 Supporting Opportunities for Context-Aware Social Matching: An Experience Sampling Study
abstract
Mobile social matching systems aim to bring people together in the physical world by recommending people nearby to each other. Going beyond simple similarity and proximity matching mechanisms, we explore a proposed framework of relational, social and personal context as predictors of match opportunities to map out the design space of opportunistic social matching systems. We contribute insights gained from a study combining Experience Sampling Method (ESM) with 85 students of a U.S. university and interviews with 15 of these participants. A generalized linear mixed model analysis (n=1704) showed that personal context (mood and busyness) as well as sociability of others nearby are the strongest predictors of contextual match interest. Participant interviews suggest operationalizing relational context using social network rarity and discoverable rarity, and incorporating skill level and learning/teaching needs for activity partnering. Based on these findings we propose passive context-awareness for opportunistic social matching.
Julia M. Mayer, Starr Roxanne Hiltz, Louise Barkhuus, Kaisa Väänänen, Quentin Jones
CHI2
2016 Seeing is believing (or at least changing your mind): The influence of visibility and task complexity on preference changes in computer-supported team decision making
abstract
This article describes an experimental study that examines the extent to which a group decision support system (GDSS), which allows team members to view other members' preference ratings, can encourage changes in individual preferences. We studied 22, four‐person teams performing 2 hidden profile tasks—simple and complex—in a controlled setting. Transparency of the interactions, achieved through the visibility of ratings, influenced changes in participants' preferences as measured before, during and after the team discussion. Visibility of team scores could then offer an effective way to reach consensus, despite individual incumbent preferences. Changes between individuals' initial preferences and team preferences were found to be larger for members working on a complex task compared to a simple task, as were changes between individuals' prediscussion and postdiscussion preferences. Although prior studies established that the initial preferences of individual team members are rather sticky, this study reveals that individuals adjusted their initial preferences to reach a team consensus, as well as modified their preferences after team discussions. Despite the mixed earlier research results on the impact of GDSS on efficient decision making, findings from this study suggest that in complex decision‐making contexts, GDSS tools can be effective in enabling consensus building in groups.
Babajide Osatuyi, Starr Roxanne Hiltz, Katia Passerini
J. Assoc. Inf. Sci. Technol.2
2015 Making Social Matching Context-Aware: Design Concepts and Open Challenges
abstract
Social matching systems recommend people to people. In an ideal world, such systems could be context-aware, in that they would introduce users to each other in situations where they are mutually interested, available and open to meeting (i.e., facilitate a valuable encounter). Unfortunately, today's systems primarily match individuals based on simple similarity and proximity metrics. This paper explores how contextual information available on today's mobile phones could be used to identify opportunities for people to make valuable new connections. Three types of context that are relevant for this work are: relational, social and personal. We present insights gained from several iterations of semi-structured interviewing (N=58) exploring these three types of contexts and propose novel context-aware social matching concepts such as: sociability of others as an indicator of opportune social context; activity involvement as an indicator of opportune personal context; and contextual rarity as an indicator of opportune relational context.
Julia M. Mayer, Starr Roxanne Hiltz, Quentin Jones
CHI2
2015 Identifying Opportunities for Valuable Encounters: Toward Context-Aware Social Matching Systems
abstract
Mobile social matching systems have the potential to transform the way we make new social ties, but only if we are able to overcome the many challenges that exist as to how systems can utilize contextual data to recommend interesting and relevant people to users and facilitate valuable encounters between strangers. This article outlines how context and mobility influence people's motivations to meet new people and presents innovative design concepts for mediating mobile encounters through context-aware social matching systems. Findings from two studies are presented. The first, a survey study (n = 117) explored the concept of contextual rarity of shared user attributes as a measure to improve desirability in mobile social matches. The second, an interview study (n = 58) explored people's motivations to meet others in various contexts. From these studies we derived a set of novel context-aware social matching concepts, including contextual sociability and familiarity as an indicator of opportune social context; contextual engagement as an indicator of opportune personal context; and contextual rarity, oddity, and activity partnering as an indicator of opportune relational context. The findings of these studies establish the importance of different contextual factors and frame the design space of context-aware social matching systems.
Julia M. Mayer, Quentin Jones, Starr Roxanne Hiltz
ACM Trans. Inf. Syst.3
2014 Anyone for Bowling?: Coalescing for Shared Activities
abstract
Despite the importance of individuals coming together for social group-activities (e.g. pick-up volleyball, chess clubs), the process by which such groups coalesce is poorly understood. Existing theories focus on adoption and contribution rates, group types, and the formation of group norms, as opposed to the processes involved in initial group coalescence. We address this gap in the literature through an interview study examining: 1) how well people's needs for social group activity engagement are being met; 2) the challenges they face in finding and participating in, and; 3) leading interest-based group activities. Our findings highlight how people-s needs are not being addressed by current technologies. In particular, they place a heavy burden on individuals to step forward into leadership positions where the return they will receive for their efforts is often unknown, or extremely limited. We discuss the implications of our findings for the design of interest-based group coalescing technology.
Stephen T. Ricken, Sukeshini A. Grandhi, Douglas Zytko, Starr Roxanne Hiltz, Quentin Jones
GROUP4
2011 Introduction: Social media and collaborative systems for crisis management
abstract
introduction Share on Introduction: Social media and collaborative systems for crisis management Authors: Starr Roxanne Hiltz New Jersey Institute of Technology New Jersey Institute of TechnologyView Profile , Paloma Diaz Universidad Carlos III de Madrid Universidad Carlos III de MadridView Profile , Gloria Mark University of California, Irvine University of California, IrvineView Profile Authors Info & Claims ACM Transactions on Computer-Human InteractionVolume 18Issue 4Article No.: 18pp 1–6https://doi.org/10.1145/2063231.2063232Published:30 December 2011Publication History 49citation3,089DownloadsMetricsTotal Citations49Total Downloads3,089Last 12 Months86Last 6 weeks7 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Starr Roxanne Hiltz, Paloma Díaz 0001, Gloria Mark
ACM Trans. Comput. Hum. Interact.1
2009 Training Students to Work Effectively in Partially Distributed Teams
abstract
Information technology teams are often partially distributed teams (PDTs). A PDT consists of two or more subteams that are separated geographically. This articles describes research focused on the use of PDTs to engage students in “real world” IT team learning about the subject matter while also teaching them the skills they will need to work in global software development teams. Findings from a large-scale international study indicate that the introduction of training modules enhanced perceived learning of appropriate PDT teaming behaviors; students with training reported improved shared team identification, trust, awareness, coordination, competence, and conflict with respect to distant subteam members, and higher overall team performance.
Rosalie J. Ocker, Mary Beth Rosson, Dana Kracaw, Starr Roxanne Hiltz
ACM Trans. Comput. Educ.4
2007 Seven privacy worries in ubiquitous social computing
abstract
Review of the literature suggests seven fundamental privacy challenges in the domain of ubiquitous social computing. To date, most research in this area has focused on the features associated with the revelation of personal location data. However, a more holistic view of privacy concerns that acknowledges these seven risks is required if we are to deploy privacy respecting next generation social computing applications. We highlight the threat associated with user inferences made possible by knowledge of the context and use of social ties. We also describe work in progress to both understand user perceptions and build a privacy sensitive urban enclave social computing system. 1.
Sara Gatmir-Motahari, Constantine N. Manikopoulos, Starr Roxanne Hiltz, Quentin Jones
SOUPS3
2006 Introduction to the special issue on information systems for an aging society
abstract
introduction Share on Introduction to the special issue on information systems for an aging society Authors: Starr Roxanne Hiltz New Jersey Institute of Technology New Jersey Institute of TechnologyView Profile , Sara J. Czaja University of Miami Miller, School of Medicine University of Miami Miller, School of MedicineView Profile Authors Info & Claims ACM Transactions on Computer-Human InteractionVolume 13Issue 3September 2006 pp 309–312https://doi.org/10.1145/1183456.1183457Online:01 September 2006Publication History 4citation844DownloadsMetricsTotal Citations4Total Downloads844Last 12 Months4Last 6 weeks0 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteGet Access
Starr Roxanne Hiltz, Sara J. Czaja
ACM Trans. Comput. Hum. Interact.1
2006 Collaborative Online Examinations: Impacts on Interaction, Learning, and Student Satisfaction
abstract
This paper presents the results of a field experiment on online examinations facilitated by collaboration support systems. In particular, it examines collaborative learning and virtual teams through online examinations as an assessment procedure, compared to traditional examinations. Assessment is increasingly regarded as an important part of the learning process. Applying constructivism and collaborative-learning theories, the collaborative examination process features students' active participation in various phases of the exam process through small group activities online. A 1 times 3 field experiment evaluated the collaborative online exam compared with the traditional in-class exam, and the participatory exam, where students participated in the online exam processes without groups. Data analysis using results from 485 students indicates that collaborative examinations significantly enhance interactions and the sense of an online learning community and result in significantly higher levels of perceived learning
Starr Roxanne Hiltz, Michael Bieber
IEEE Trans. Syst. Man Cybern. Part A2
2004 Student social graphs: visualizing a student's online social network
abstract
Most research applying Social Network Analysis (SNA) to online learning has been focused on understanding the social network of the class as an entity. This work, on the other hand, explores student specific analysis (i.e. analyzing each student individually). This student-centered analysis uses a graphical metaphor to provide the instructor an intuitive understanding of the student's interactions within the class. The paper presents a prototype of the visual metaphor and reports on a pilot study of the application of the prototype to students within a web-based course.
Jeffrey S. Saltz, Starr Roxanne Hiltz, Murray Turoff
CSCW2
2003 A comparative content analysis of face-to-face vs. asynchronous group decision making
Raquel Benbunan-Fich, Starr Roxanne Hiltz, Murray Turoff
Decis. Support Syst.2
1996 Asynchronous Learning Networks: The Theory and Practice of Collaborative Learning Online (Tutorial)
abstract
Goals and content: This tutorial will survey major efforts in asynchronous learing networks and will explore detailed examples of successful projects at teh college and K-12 levels. It will then consider a variety of practical issues including steps for putting classes on-line; how to function as an “electronic professor” how to handle logistical issues. The tutorial will conclude with a discussion of probable developments in the next ten years.
Starr Roxanne Hiltz, Murray Turoff
CSCW1
1993 Correlates of Learning in a Virtual Classroom
Starr Roxanne Hiltz
Int. J. Man Mach. Stud.1
1989 Experiments in group decision making, 3: disinhibition, deindividuation, and group process in pen name and real name computer conferences
Starr Roxanne Hiltz, Murray Turoff, Kenneth Johnson
Decis. Support Syst.1
1989 Measuring acceptance of computer-mediated communication systems
Starr Roxanne Hiltz, Kenneth Johnson
JASIS1
1988 Collaborative Learning in a Virtual Classroom: Highlights of Findings
abstract
Software to support teaching and learning activities was added to a computer-mediated communication system to create a “Virtual Classroom.” Goals included improving access to and the effectiveness of college-level courses, particularly by facilitating collaborative learning. Process and outcomes were compared for sections of several courses taught in the traditional classroom, totally online, or in mixed mode. On the average, students report that the Virtual Classroom provides a better learning experience.
Starr Roxanne Hiltz
CSCW1
1986 Learning modes and subsequent use of computer-mediated communication systems
Starr Roxanne Hiltz
CHI1
1983 The electronic journal
Anne B. Piternick, Murray Turoff, Starr Roxanne Hiltz
J. Am. Soc. Inf. Sci.3
1982 Controversies in the design of computer-mediated communication systems: A Delphi study
abstract
Computer-mediated communication systems represent a fairly new development in interactive computer systems.
Murray Turoff, Starr Roxanne Hiltz, Elaine B. Kerr
CHI2
1982 The Electronic Journal: A Progress Report
abstract
Abstract The concept of the journal is reexamined in the light of current computer‐communications technology. Four forms of electronic journals on the Electronic Information Exchange System (EIES) are described as divergent examples of potential journal forms that could become prominent in the future. These are (1) an informal newsletter, (2) an unrefereed “Paper Fair, “ (3) a journal which replicates the traditional print‐based system, and (4) a highly structured inquiry‐response system. The economic imperatives which will force the replacement of current print‐based journals are reviewed. It is predicted that the next few decades will witness the emergence of networks of small computer systems dedicated to dispersed journal functions and under the control of the primary communities responsible for the creation of the information.
Murray Turoff, Starr Roxanne Hiltz
J. Am. Soc. Inf. Sci.2
1982 Computer Support for Group Versus Individual Decisions
abstract
Most decision support systems use computers to support interaction between individuals and a structured model, analytic routine, or a database. However, many problems are unstructured or at best semistructured, and are dealt with by groups of managers within organizations. When dealing with nonroutine problems, the decision-making groups are often geographically and organizationally dispersed. Thus, a decision support system for these groups must include communications, structured to support the decision-making process among members of the group. This paper gives several examples of computerized conferencing systems (CCS's) which have served as group decision support systems (DSS's). In addition, the results of a controlled experiment comparing the process and outcome of group decision-making in a face-to-face versus a CCS mode are discussed. Finally, preliminary results are presented from a second controlled experiment which explored how a CCS may best be structured to serve as a group DSS for a specific type of managerial task.
Murray Turoff, Starr Roxanne Hiltz
IEEE Trans. Commun.2
1981 Human diversity and the choice of interface: A design challenge
abstract
As part of a field trial, the Electronic Information Exchange System (EIES) provided a variety of interfaces and user aids. Users were permitted to freely choose from the available variety at any time. They were then asked to report on their frequency of use of the various alternatives at two points in time. We found that there is no one style of interface or source of user support which will satisfy all users at any point in time, or even the same user as experience and familiarity with the system change. While their generalizability is unknown, our observations suggest that human helpers (user consultants on EIES) are the single most valued source of user support, and that system designers should consider incorporating an integrated and somewhat redundant system of both menus and commands into the interface.
Starr Roxanne Hiltz, Murray Turoff
CHI (2)1
1980 The Process of Communication in Face to Face Vs. Computerized Conferences. A Controlled Experiment Using Bales Interaction Process Analysis
abstract
Article Free AccessThe process of communication in face to face vs. computerized conferences: a controlled experiment using Bales Interaction Process Analysis Share on Authors: Starr Roxanne Hiltz Upsala College Upsala CollegeView Profile , Kenneth Johnson Upsala College Upsala CollegeView Profile , Ann Marie Rabke Upsala College Upsala CollegeView Profile Authors Info & Claims ACL '80: Proceedings of the 18th annual meeting on Association for Computational LinguisticsJune 1980 Pages 75–79https://doi.org/10.3115/981436.981460Published:19 June 1980 0citation391DownloadsMetricsTotal Citations0Total Downloads391Last 12 Months37Last 6 weeks18 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF
Starr Roxanne Hiltz, Kenneth Johnson, Ann Marie Rabke
ACL1
1978 The Human Element in Computerized Conferencing Systems
Starr Roxanne Hiltz
Comput. Networks1