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Jonathan Cook 0002

dblp:36/4096-2 · DBLP profile ↗
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7ranked-venue papers
2as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 63% Visualization and visual analytics · 37%
Artificial intelligence
1 paper
3D vision · 77% Video understanding and tracking · 23%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.012003
Real-time photo-realistic augmented reality for interior design · SIGGRAPH 2003
Computer vision › 3D vision
camera calibration
0.012002
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality · ISMAR 2002
Immersive interaction
virtual reality interaction
0.012001
Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACE · VR 2001
Virtual and augmented reality
interior design
0.012003
Real-time photo-realistic augmented reality for interior design · SIGGRAPH 2003
Computer vision › Video understanding and tracking
feature tracking
0.012002
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality · ISMAR 2002

Methods — techniques the papers use, named apart from their topics

data visualization tool · 0.1projective reconstruction · 0.0kanade-lucas-tomasi tracker · 0.0RANSAC · 0.0
YearPublicationVenuePosition
2003 Real-time photo-realistic augmented reality for interior design
abstract
No abstract available.
Jonathan Cook 0002, Simon Gibson, Toby Howard, Roger J. Hubbold
SIGGRAPH1
2003 Interactive reconstruction of virtual environments from video sequences
Simon Gibson, Roger J. Hubbold, Jonathan Cook 0002, Toby Howard
Comput. Graph.3
2002 Accurate Camera Calibration for Off-line, Video-Based Augmented Reality
abstract
Camera tracking is a fundamental requirement for video-based augmented reality applications. The ability to accurately calculate the intrinsic and extrinsic camera parameters for each frame of a video sequence is essential if synthetic objects are to be integrated into the image data in a believable way. In this paper, we present an accurate and reliable approach to camera calibration for off-line video-based augmented reality applications. We first describe an improved feature tracking algorithm, based on the widely used Kanade-Lucas-Tomasi tracker. Estimates of inter-frame camera motion are used to guide tracking, greatly reducing the number of incorrectly tracked features. We then present a robust hierarchical scheme that merges sub-sequences together to form a complete projective reconstruction. Finally, we describe how RANSAC-based random sampling can be applied to the problem of self-calibration, allowing for more reliable upgrades to metric geometry. Results of applying our calibration algorithms are given for both synthetic and real data.
Simon Gibson, Jonathan Cook 0002, Toby Howard, Roger J. Hubbold, Daniel Oram
ISMAR2
2001 Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACE
abstract
Virtual environments present opportunities for novel interaction with and visualisation of abstract data. However, the inherent difficulties of rendering 3D environments, as well as bottlenecks in traditional virtual reality systems, make real-time manipulation of realistic amounts of data difficult. We present QSPACE, a data visualisation tool with which we have begun to explore techniques and architectures for making real-time interaction with largest amounts of data possible.
Steve Pettifer, Jonathan Cook 0002, John A. Mariani, Jonathan Trevor
VR2
2000 DEVA3: architecture for a large-scale distributed virtual reality system
abstract
In this paper we present work undertaken by the Advanced Interfaces Group at the University of Manchester on the design and development of a system to support large numbers of geographically distributed users in complex, large-scale virtual environments (VEs).We shown how the problem of synchronisation in the face of network limitations is being addressed by the Deva system through the exploitation of subjectivity. Further, we present a model for flexibly describing object behaviours in the VEs.Applications of the system in use are described.
Steve Pettifer, Jonathan Cook 0002, James Marsh, Adrian J. West
VRST2
1999 GNU/MAVERIK: a micro-kernel for large-scale virtual environments
abstract
This paper describes a publicly available virtual reality (VR) system, GNU/MAVERIK, which forms one component of a complete 'VR operating system'. We give an overview of the architecture of MAVERIK, and show how it is designed to use application data in an intelligent way, via a simple, yet powerful, callback mechanism which supports an object-oriented framework of classes, objects and methods. Examples are given which illustrate different uses of the system, and typical performance levels.
Roger J. Hubbold, Jonathan Cook 0002, Martin J. Keates, Simon Gibson, Toby Howard, Alan Murta, Adrian J. West, Steve Pettifer
VRST2
1998 Virtual reality for large-scale industrial applications
Jonathan Cook 0002, Roger J. Hubbold, Martin J. Keates
Future Gener. Comput. Syst.1