Demo Data from EDBT 2026 / reviewers in the wild / expert
Jonathan Cook 0004
dblp:36/4096-4
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0001-5484-9366ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Reinforcement learning · 61% Language models and text generation · 21% Multi-agent systems · 16% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
2.3 | 3 | 2025 | Ad-Hoc Human-AI Coordination Challenge · ICML 2025 JaxMARL: Multi-Agent RL Environments and Algorithms in JAX · NeurIPS 2024 SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2023 |
Natural language and speech › Language models and text generation
self-improvement |
1.0 | 1 | 2026 | Check Your Work: Structured Checklist Feedback for Improving Large Language Models · ACL (1) 2026 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
human-AI collaboration |
0.9 | 1 | 2025 | Ad-Hoc Human-AI Coordination Challenge · ICML 2025 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent environments |
0.8 | 1 | 2024 | JaxMARL: Multi-Agent RL Environments and Algorithms in JAX · NeurIPS 2024 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent learning
social learning |
0.8 | 1 | 2024 | Artificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning |
0.7 | 1 | 2023 | SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2023 |
Machine learning › Reinforcement learning
partial observability |
0.7 | 1 | 2023 | SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
open-world learning |
0.2 | 1 | 2024 | Artificial Generational Intelligence: Cultural Accumulation in Reinforcement Learning · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
structured checklist feedback · 1.0large-scale human gameplay dataset · 0.9human proxy agents · 0.9in-weights learning · 0.8in-context learning · 0.8imitation · 0.8hardware acceleration · 0.8JAX · 0.8centralised training with decentralised execution · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Check Your Work: Structured Checklist Feedback for Improving Large Language ModelsabstractJonathan Cook, Tim Rocktäschel, Jakob Nicolaus Foerster, Dennis Aumiller, Alex Wang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Jonathan Cook 0004, Tim Rocktäschel, Jakob N. Foerster, Dennis Aumiller |
ACL (1) | 1 |
| 2025 | Ad-Hoc Human-AI Coordination ChallengeabstractAchieving seamless coordination between AI agents and humans is crucial for real-world applications, yet it remains a significant open challenge. Hanabi is a cooperative card game featuring imperfect information, constrained communication, theory of mind requirements, and coordinated action -- making it an ideal testbed for human-AI coordination. However, its use for human-AI interaction has been limited by the challenges of human evaluation. In this work, we introduce the Ad-Hoc Human-AI Coordination Challenge (AH2AC2) to overcome the constraints of costly and difficult-to-reproduce human evaluations. We develop \textit{human proxy agents} on a large-scale human dataset that serve as robust, cheap, and reproducible human-like evaluation partners in AH2AC2. To encourage the development of data-efficient methods, we open-source a dataset of 3,079 games, deliberately limiting the amount of available human gameplay data. We present baseline results for both two- and three- player Hanabi scenarios. To ensure fair evaluation, we host the proxy agents through a controlled evaluation system rather than releasing them publicly. The code is available at \href{https://github.com/FLAIROx/ah2ac2}{https://github.com/FLAIROx/ah2ac2}. Tin Dizdarevic, Ravi Hammond, Tobias Gessler, Ani Calinescu, Jonathan Cook 0004, Matteo Gallici, Andrei Lupu, Jakob N. Foerster |
ICML | 5 |
| 2024 | Artificial Generational Intelligence: Cultural Accumulation in Reinforcement LearningabstractCultural accumulation drives the open-ended and diverse progress in capabilities spanning human history. It builds an expanding body of knowledge and skills by combining individual exploration with inter-generational information transmission. Despite its widespread success among humans, the capacity for artificial learning agents to accumulate culture remains under-explored. In particular, approaches to reinforcement learning typically strive for improvements over only a single lifetime. Generational algorithms that do exist fail to capture the open-ended, emergent nature of cultural accumulation, which allows individuals to trade-off innovation and imitation. Building on the previously demonstrated ability for reinforcement learning agents to perform social learning, we find that training setups which balance this with independent learning give rise to cultural accumulation. These accumulating agents outperform those trained for a single lifetime with the same cumulative experience. We explore this accumulation by constructing two models under two distinct notions of a generation: episodic generations, in which accumulation occurs via in-context learning and train-time generations, in which accumulation occurs via in-weights learning. In-context and in-weights cultural accumulation can be interpreted as analogous to knowledge and skill accumulation, respectively. To the best of our knowledge, this work is the first to present general models that achieve emergent cultural accumulation in reinforcement learning, opening up new avenues towards more open-ended learning systems, as well as presenting new opportunities for modelling human culture. Jonathan Cook 0004, Chris Lu 0001, Edward Hughes 0001, Joel Z. Leibo, Jakob N. Foerster |
NeurIPS | 1 |
| 2024 | JaxMARL: Multi-Agent RL Environments and Algorithms in JAXabstractBenchmarks are crucial in the development of machine learning algorithms, significantly influencing reinforcement learning (RL) research through the available environments. Traditionally, RL environments run on the CPU, which limits their scalability with the computational resources typically available in academia. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, easy-to-use code base that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is up to 12,500 times faster than existing approaches. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a vectorised, simplified version of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl. Alex Rutherford, Benjamin Ellis, Matteo Gallici, Jonathan Cook 0004, Andrei Lupu, Garðar Ingvarsson, Timon Willi, Ravi Hammond, Akbir Khan, Christian Schröder de Witt, Alexandra Souly, Saptarashmi Bandyopadhyay, Mikayel Samvelyan, Minqi Jiang, Robert T. Lange, Shimon Whiteson, Bruno Lacerda, Nick Hawes, Tim Rocktäschel, Chris Lu 0001, Jakob N. Foerster |
NeurIPS | 4 |
| 2023 | SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement LearningabstractThe availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for centralised training with decentralised execution. However, after years of sustained improvement on SMAC, algorithms now achieve near-perfect performance. In this work, we conduct new analysis demonstrating that SMAC lacks the stochasticity and partial observability to require complex closed-loop policies. In particular, we show that an open-loop policy conditioned only on the timestep can achieve non-trivial win rates for many SMAC scenarios. To address this limitation, we introduce SMACv2, a new version of the benchmark where scenarios are procedurally generated and require agents to generalise to previously unseen settings (from the same distribution) during evaluation. We also introduce the extended partial observability challenge (EPO), which augments SMACv2 to ensure meaningful partial observability. We show that these changes ensure the benchmarkrequires the use of closed-loop policies. We evaluate state-of-the-art algorithms on SMACv2 and show that it presents significant challenges not present in the original benchmark. Our analysis illustrates that SMACv2 addresses the discovered deficiencies of SMAC and can help benchmark the next generation of MARL methods. Videos of training are available on our website. Benjamin Ellis, Jonathan Cook 0004, Skander Moalla, Mikayel Samvelyan, Mingfei Sun 0001, Anuj Mahajan, Jakob N. Foerster, Shimon Whiteson |
NeurIPS | 2 |
| 2021 | Detecting and Forecasting Misinformation via Temporal and Geometric Propagation Patterns
Qiang Zhang 0026, Jonathan Cook 0004, Emine Yilmaz |
ECIR (2) | 2 |