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Jérôme Perret

dblp:36/418 · DBLP profile ↗
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6ranked-venue papers
2as first author
1since 2021 · last 2025
0000-0003-1807-9450ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 since 2021Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 91% Geometric modeling and processing · 9%
Human-computer interaction and pervasive computing
3 papers
Haptics and multimodal interaction · 84% Accessibility and assistive technology · 14% Immersive interaction · 3%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › haptics
haptic feedback
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
surgical simulation
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality › immersive interaction
virtual reality training
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction › haptic feedback
force feedback
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
haptic rendering
0.912025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
collision detection
0.312025
HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback · IEEE Trans. Vis. Comput. Graph. 2025
Accessibility and assistive technology
accessibility evaluation
0.112015
Design of portable and accessible platform in charge of wheelchair feedback immersion · VR 2015
Immersive interaction
virtual reality
0.112015
Design of portable and accessible platform in charge of wheelchair feedback immersion · VR 2015
Accessibility and assistive technology
assistive technology for visual impairment
0.012003
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments · VR 2003
Haptics and multimodal interaction
multimodal feedback
0.012003
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments · VR 2003

Methods — techniques the papers use, named apart from their topics

material removal · 1.7haptic rendering · 1.7collision detection · 1.7modular platform design · 0.2dynamic force-feedback · 0.2thermal feedback · 0.0spatialized audio · 0.0force feedback · 0.0
YearPublicationVenuePosition
2025 HIPS - A Surgical Virtual Reality Training System for Total Hip Arthroplasty (THA) with Realistic Force Feedback
abstract
Virtual reality training simulations to acquire surgical skills are important for increasing patient safety and save valuable resources, e.g., cadavers, supervision and operating room time. However, as surgery is a craft, simulators must not only provide a high degree of visual realism, but especially a realistic haptic behavior. While such simulators exist for surgeries like laparoscopy or arthroscopy, other surgical fields, especially where large forces need to be exerted, like total hip arthroplasty (THA; implantation of a hip joint protheses), lack realistic VR training simulations. In this paper we present for the first time a novel VR training simulation for the five steps of THA (from femur head resection to stem implantation) with realis-tic haptic feedback. To achieve this, a novel haptic hammering device, an upgraded version of the Virtuose 6D haptic device from Haption, novel algorithms for collision detection, haptic rendering, and material removal are introduced. In a study with 17 surgeons of diverse experience levels, we confirmed the realism, usefulness and usability of our novel methods.
Mario Lorenz 0001, Maximilian Kaluschke, Annegret Melzer, Nina Pillen, Magdalena Sanrow, Andrea Hoffmann, Dennis Schmidt, André Dettmann, Angelika C. Bullinger-Hoffmann, Jérôme Perret, Gabriel Zachmann
IEEE Trans. Vis. Comput. Graph.10
2015 Design of portable and accessible platform in charge of wheelchair feedback immersion
abstract
Rewarded at Laval Virtual 2014, the AccesSim project aims to develop a wheelchair simulator based on Virtual Reality (VR) and a dynamic force-feedback platform, which allows to experience and to evaluate the accessibility in complex urban or property environment. In order to address this issue, the dynamic force-feedback platform should provide haptic and vestibular feedback to various user profiles: from town-planners to wheelchair users. The platform needs to be modular and adjustable to each of these profiles. This article focuses on the dynamic force-feedback platform and specifically on the force-feedback systems used.
Simon Richir, Samuel Pineau, Éric Monacelli, Frederic Goncalves, Benjamin Malafosse, Claude Dumas, Alain Schmid, Jérôme Perret
VR8
2007 Novel devices and interaction techniques for human-scale haptics
Lionel Dominjon, Jérôme Perret, Anatole Lécuyer
Vis. Comput.2
2003 HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments
abstract
The paper describes the HOMERE system: a multimodal system dedicated to visually impaired people to explore and navigate inside virtual environments. The system addresses three main applications: preparation for the visit of an existing site, training for the use of a blind cane, and ludic exploration of virtual worlds. The HOMERE system provides the user with different sensations when navigating inside a virtual world: a force feedback corresponding to the manipulation of a virtual blind cane, a thermal feedback corresponding to the simulation of a virtual sun, and an auditory feedback in spatialized conditions corresponding to the ambient atmosphere and specific events in the simulation. A visual feedback of the scene is also provided to enable sighted people to follow the navigation of the main user. HOMERE has been tested by several visually impaired people who were all confident about the potential of this prototype.
Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot
VR4
1998 Service Robots for Nuclear Safety: New Developments by Cybernetix
abstract
As nuclear power plants age, maintenance tasks become more critical and more dangerous. In most Western countries today, and perhaps even more in the former East Block, nuclear safety management becomes a major issue. In the next couple of years, strategic decisions have to be made regarding nuclear waste management and dismantling of old equipment. Sadly, most of the dirty work is still done by humans and not by robots. The robotics community has achieved many breakthroughs in the last decade, thanks to the progress of computing power, but their impact has been small in the domain of nuclear intervention. Radiation tolerance implies heavy shielding, which in turn reduces the flexibility of the machine. Looking ahead and striving for a better world, CYBERNETIX has been bringing together the latest advances in radiation-hard electronics, spread-spectrum transmissions and telecontrol technology, onto a single, modular, mobile platform. We present the state of the project and point out the many innovations which have been necessary. We conclude with a short survey of the market, and a tentative glimpse in the future.
Jérôme Perret
ICRA1
1994 How to teleprogram a remote intelligent robot
abstract
Considers the problem of programming a remote intervention robot with a high degree of autonomy and reasoning abilities. The authors propose a control strategy, called task-level teleprogramming, based on a specific architecture. After a brief presentation of their approach, the authors discuss in this paper developments, mainly a teleprogramming language, and illustrate them with an example.>
Jérôme Perret, Christophe Proust, Rachid Alami 0001, Raja Chatila 0001
IROS1