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Atsuto Maki

dblp:36/5430 · DBLP profile ↗
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53ranked-venue papers
15as first author
4since 2021 · last 2025
0000-0002-4266-6746ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 46 · 13 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 32 · 8 first-author · 1 since 2021Systems, architecture and hardware · 4 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
15 papers
Image recognition and object detection · 25% Segmentation and scene understanding · 22% Representation and self-supervised learning · 12%
Computer graphics and multimedia
9 papers
Geometric modeling and processing · 50% Computational photography and imaging · 28% Image and video processing · 17%

Topics — the 30 heaviest of 48, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › object recognition › appearance-based object recognition
subspace-based object recognition
0.922023
Discriminant Feature Extraction by Generalized Difference Subspace · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Difference Subspace and Its Generalization for Subspace-Based Methods · IEEE Trans. Pattern Anal. Mach. Intell. 2015
Computer vision › Segmentation and scene understanding
image segmentation
0.912025
The Impact Label Noise and Choice of Threshold has on Cross-Entropy and Soft-Dice in Image Segmentation · CVPR 2025
Computer vision › Segmentation and scene understanding
medical image segmentation
0.912025
The Impact Label Noise and Choice of Threshold has on Cross-Entropy and Soft-Dice in Image Segmentation · CVPR 2025
Computer vision › Image recognition and object detection
object detection
0.912025
Domain Randomization for Object Detection in Manufacturing Applications Using Synthetic Data: A Comprehensive Study · ICRA 2025
Machine learning › Generative modeling
synthetic training data
0.912025
Domain Randomization for Object Detection in Manufacturing Applications Using Synthetic Data: A Comprehensive Study · ICRA 2025
Machine learning › Representation and self-supervised learning › representation learning › feature extraction
discriminant feature extraction
0.712023
Discriminant Feature Extraction by Generalized Difference Subspace · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Deep learning architectures and training › regularization
neural network regularization
0.412020
Regularizing CNN Transfer Learning With Randomised Regression · CVPR 2020
Machine learning › Transfer learning and domain adaptation › fine-tuning
regularization for fine-tuning
0.412020
Regularizing CNN Transfer Learning With Randomised Regression · CVPR 2020
Computer vision › Face, body and person analysis
face recognition
0.422023
Difference Subspace and Its Generalization for Subspace-Based Methods · IEEE Trans. Pattern Anal. Mach. Intell. 2015
Discriminant Feature Extraction by Generalized Difference Subspace · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Machine learning › Transfer learning and domain adaptation › transferability estimation
feature transferability
0.212016
Factors of Transferability for a Generic ConvNet Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2016
Machine learning › Representation and self-supervised learning › representation learning › visual representation learning
universal visual representation
0.212016
Factors of Transferability for a Generic ConvNet Representation · IEEE Trans. Pattern Anal. Mach. Intell. 2016
Geometric modeling and processing
shape analysis
0.212015
Distances and Means of Direct Similarities · Int. J. Comput. Vis. 2015
Image and video processing › feature detection
hough transform
0.212014
Demisting the Hough Transform for 3D Shape Recognition and Registration · Int. J. Comput. Vis. 2014
Geometric modeling and processing
registration
0.212014
Demisting the Hough Transform for 3D Shape Recognition and Registration · Int. J. Comput. Vis. 2014
Geometric modeling and processing › shape analysis
shape recognition
0.212014
Demisting the Hough Transform for 3D Shape Recognition and Registration · Int. J. Comput. Vis. 2014
Geometric modeling and processing › model fitting
shape fitting
0.112012
Contraction Moves for Geometric Model Fitting · ECCV (7) 2012
Computer vision › Image recognition and object detection
image classification
0.112020
Regularizing CNN Transfer Learning With Randomised Regression · CVPR 2020
Computer vision › 3D vision › geometric estimation
3d registration
0.112011
A new distance for scale-invariant 3D shape recognition and registration · ICCV 2011
Computer vision › 3D vision › 3d shape analysis
3d shape recognition
0.112011
A new distance for scale-invariant 3D shape recognition and registration · ICCV 2011
Computational photography and imaging › image acquisition › imaging system design
camera design
0.112011
Switchable primaries using shiftable layers of color filter arrays · ACM Trans. Graph. 2011
Computational photography and imaging › image signal processing
color filter array
0.112011
Switchable primaries using shiftable layers of color filter arrays · ACM Trans. Graph. 2011
Computational photography and imaging
high dynamic range imaging
0.112011
Switchable primaries using shiftable layers of color filter arrays · ACM Trans. Graph. 2011
Computer vision › Video understanding and tracking
motion detection
0.112009
Correlated probabilistic trajectories for pedestrian motion detection · ICCV 2009
Computer vision › 3D vision
3d shape reconstruction
0.132002
Geotensity: Combining Motion and Lighting for 3D Surface Reconstruction · Int. J. Comput. Vis. 2002
Geotensity Constraint for 3D Surface Reconstruction under Multiple Light Sources · ECCV (1) 2000
Geotensity: Combining Motion and Lighting for 3D Surface Reconstruction · ICCV 1998
Computer vision › Image recognition and object detection › image classification
image set classification
0.112015
Difference Subspace and Its Generalization for Subspace-Based Methods · IEEE Trans. Pattern Anal. Mach. Intell. 2015
Computational geometry
distance computation
0.112015
Distances and Means of Direct Similarities · Int. J. Comput. Vis. 2015
Computer vision › 3D vision
photometric stereo
0.012004
Difference Sphere: An Approach to Near Light Source Estimation · CVPR (1) 2004
Computational photography and imaging
photometric analysis
0.022002
Illumination Subspace for Multibody Motion Segmentation · CVPR (2) 2001
Geotensity: Combining Motion and Lighting for 3D Surface Reconstruction · Int. J. Comput. Vis. 2002
Image and video processing
motion analysis
0.012002
Constructing Illumination Image Basis from Object Motion · ECCV (3) 2002
Visual content generation and editing › image editing › object-level image editing
object movement
0.012002
Constructing Illumination Image Basis from Object Motion · ECCV (3) 2002

Methods — techniques the papers use, named apart from their topics

thresholding · 0.9soft-dice loss · 0.9domain randomization · 0.9cross-entropy loss · 0.9YOLOv8 · 0.9kernel trick · 0.7geometrical fisher discriminant analysis · 0.7generalized difference subspace · 0.7CNN features · 0.7means of similarities · 0.4direct similarity distances · 0.4gradient norm balancing · 0.4contraction moves · 0.3constrained satisfaction problem · 0.1illumination basis construction · 0.0surface interaction matrix · 0.0hyperpatch · 0.0factorization-based motion segmentation · 0.0
YearPublicationVenuePosition
2025 The Impact Label Noise and Choice of Threshold has on Cross-Entropy and Soft-Dice in Image Segmentation
abstract
In image segmentation and specifically in medical image segmentation, the soft-Dice loss is often chosen instead of the more traditional cross-entropy loss to improve performance with respect to the Dice metric. Experimental work supporting this claim exists, but how and why the two loss functions lead to different predictions is not well understood. This paper explains the observed discrepancy as a consequence of how those loss functions are effected by label noise and what threshold is used to convert the predicted soft segmentation to predicted labels. In particular, it is shown (i) how the optimal solutions to the two loss functions diverge as the noise is increased, and (ii) how the optimal solutions to soft-Dice can be recovered by thresholding the solutions to cross-entropy with an a priori unknown but efficiently computable threshold. The theoretical results are supported by numerical experiments and it is concluded that cross-entropy with the alternative threshold yields the stability and informative label probability maps associated with cross-entropy without sacrificing the performance of soft-Dice.
Marcus Nordström, Atsuto Maki, Henrik Hult
CVPR2
2025 Domain Randomization for Object Detection in Manufacturing Applications Using Synthetic Data: A Comprehensive Study
abstract
This paper addresses key aspects of domain randomization in generating synthetic data for manufacturing object detection applications. To this end, we present a comprehensive data generation pipeline that reflects different factors: object characteristics, background, illumination, camera settings, and post-processing. We also introduce the Synthetic Industrial Parts Object Detection dataset (SIP15-OD) consisting of 15 objects from three industrial use cases under varying environments as a test bed for the study, while also employing an industrial dataset publicly available for robotic applications. In our experiments, we present more abundant results and insights into the feasibility as well as challenges of sim-toreal object detection. In particular, we identified material properties, rendering methods, post-processing, and distractors as important factors. Our method, leveraging these, achieves top performance on the public dataset with Yolov8 models trained exclusively on synthetic data; mAP@50 scores of 96.4% for the robotics dataset, and 94.1%, 99.5%, and 95.3% across three of the SIP15-OD use cases, respectively. The results showcase the effectiveness of the proposed domain randomization, potentially covering the distribution close to real data for the applications.
Xiaomeng Zhu 0003, Jacob Henningsson, Duruo Li, Pär Mårtensson, Lars Hanson, Mårten Björkman, Atsuto Maki
ICRA7
2023 Discriminant Feature Extraction by Generalized Difference Subspace
abstract
In this paper, we reveal the discriminant capacity of orthogonal data projection onto the generalized difference subspace (GDS), both theoretically and experimentally. In our previous work, we demonstrated that the GDS projection works as a quasi-orthogonalization of class subspaces, which is an effective feature extraction for subspace based classifiers. Here, we further show that GDS projection also works as a discriminant feature extraction through a similar mechanism to the Fisher discriminant analysis (FDA). A direct proof of the connection between GDS projection and FDA is difficult due to the significant difference in their formulations. To circumvent the complication, we first introduce geometrical Fisher discriminant analysis (gFDA) based on a simplified Fisher criterion. It is derived from a heuristic yet practically plausible assumption: the direction of the sample mean vector of a class is largely aligned to the first principal component vector of the class, given that the principal component analysis (PCA) is applied without data centering. gFDA works stably even under few samples, bypassing the small sample size (SSS) problem of FDA. We then prove that gFDA is equivalent to GDS projection with a small correction term. This equivalence ensures GDS projection to inherit the discriminant ability from FDA via gFDA. Furthermore, we discuss two useful extensions of these methods, 1) a nonlinear extension by kernel trick, 2) a combination with CNN features. The equivalence and the effectiveness of the extensions have been verified through extensive experiments on the extended Yale B+, CMU face database, ALOI, ETH80, MNIST, and CIFAR10, mainly focusing on image recognition under small samples.
Kazuhiro Fukui, Naoya Sogi, Takumi Kobayashi 0001, Jing-Hao Xue, Atsuto Maki
IEEE Trans. Pattern Anal. Mach. Intell.5
2022 In Memoriam: Jan-Olof Eklundh
Atsuto Maki, Danica Kragic, Hedvig Kjellström, Hossein Azizpour, Josephine Sullivan, Mårten Björkman, Patric Jensfelt, Stefan Carlsson, Tony Lindeberg, Yngve Sundblad
IEEE Trans. Pattern Anal. Mach. Intell.1
2020 Regularizing CNN Transfer Learning With Randomised Regression
abstract
This paper is about regularizing deep convolutional networks (CNNs) based on an adaptive framework for transfer learning with limited training data in the target domain. Recent advances of CNN regularization in this context are commonly due to the use of additional regularization objectives. They guide the training away from the target task using some forms of concrete tasks. Unlike those related approaches, we suggest that an objective without a concrete goal can still serve well as a regularizer. In particular, we demonstrate Pseudo-task Regularization (PtR) which dynamically regularizes a network by simply attempting to regress image representations to pseudo-regression targets during fine-tuning. That is, a CNN is efficiently regularized without additional resources of data or prior domain expertise. In sum, the proposed PtR provides: a) an alternative for network regularization without dependence on the design of concrete regularization objectives or extra annotations; b) a dynamically adjusted and maintained strength of regularization effect by balancing the gradient norms between objectives on-line. Through numerous experiments, surprisingly, the improvements on classification accuracy by PtR are shown greater or on a par to the recent state-of-the-art methods.
Atsuto Maki
CVPR2
2020 Boundary Optimised Samples Training for Detecting Out-of-Distribution Images
abstract
This paper presents a new approach to the problem of detecting out-of-distribution (OOD) inputs in image classifications with deep convolutional networks. We leverage so-called boundary samples to enforce low confidence (maximum softmax probabilities) for inputs far away from the training data. In particular, we propose the boundary optimised samples (named BoS) training algorithm for generating them. Unlike existing approaches, it does not require extra generative adversarial network, but achieves the goal by simply back propagating the gradient of an appropriately designed loss function to the input samples. At the end of the BoS training, all the boundary samples are in principle located on a specific level hypersurface with respect to the designed loss. Our contributions are i) the BoS training as an efficient alternative to generate boundary samples, ii) a robust algorithm therewith to enforce low confidence for OOD samples, and iii) experiments demonstrating improved OOD detection over the baseline. We show the performance using standard datasets for training and different test sets including Fashion MNIST, EMNIST, SVHN, and CIFAR-100, preceded by evaluations with a synthetic 2-dimensional dataset that provide an insight for the new procedure.
Luca Marson, Vladimir Li, Atsuto Maki
ICPR3
2020 Calibrated Surrogate Maximization of Dice
Marcus Nordström, Han Bao 0002, Fredrik Löfman, Henrik Hult, Atsuto Maki, Masashi Sugiyama
MICCAI (4)5
2019 Deep Active Learning for Efficient Training of a LiDAR 3D Object Detector
abstract
Training a deep object detector for autonomous driving requires a huge amount of labeled data. While recording data via on-board sensors such as camera or LiDAR is relatively easy, annotating data is very tedious and time-consuming, especially when dealing with 3D LiDAR points or radar data. Active learning has the potential to minimize human annotation efforts while maximizing the object detector's performance. In this work, we propose an active learning method to train a LiDAR 3D object detector with the least amount of labeled training data necessary. The detector leverages 2D region proposals generated from the RGB images to reduce the search space of objects and speed up the learning process. Experiments show that our proposed method works under different uncertainty estimations and query functions, and can save up to 60% of the labeling efforts while reaching the same network performance.
Di Feng, Lars Rosenbaum, Atsuto Maki, Klaus Dietmayer
IV4
2018 Feature Contraction: New ConvNet Regularization in Image Classification
Vladimir Li, Atsuto Maki
BMVC2
2018 A systematic study of the class imbalance problem in convolutional neural networks
Mateusz Buda, Atsuto Maki, Maciej A. Mazurowski
Neural Networks2
2017 Deep predictive policy training using reinforcement learning
abstract
Skilled robot task learning is best implemented by predictive action policies due to the inherent latency of sensorimotor processes. However, training such predictive policies is challenging as it involves finding a trajectory of motor activations for the full duration of the action. We propose a data-efficient deep predictive policy training (DPPT) framework with a deep neural network policy architecture which maps an image observation to a sequence of motor activations. The architecture consists of three sub-networks referred to as the perception, policy and behavior super-layers. The perception and behavior super-layers force an abstraction of visual and motor data trained with synthetic and simulated training samples, respectively. The policy super-layer is a small subnetwork with fewer parameters that maps data in-between the abstracted manifolds. It is trained for each task using methods for policy search reinforcement learning. We demonstrate the suitability of the proposed architecture and learning framework by training predictive policies for skilled object grasping and ball throwing on a PR2 robot. The effectiveness of the method is illustrated by the fact that these tasks are trained using only about 180 real robot attempts with qualitative terminal rewards.
Ali Ghadirzadeh, Atsuto Maki, Danica Kragic, Mårten Björkman
IROS2
2016 A sensorimotor reinforcement learning framework for physical Human-Robot Interaction
abstract
Modeling of physical human-robot collaborations is generally a challenging problem due to the unpredictive nature of human behavior. To address this issue, we present a data-efficient reinforcement learning framework which enables a robot to learn how to collaborate with a human partner. The robot learns the task from its own sensorimotor experiences in an unsupervised manner. The uncertainty in the interaction is modeled using Gaussian processes (GP) to implement a forward model and an action-value function. Optimal action selection given the uncertain GP model is ensured by Bayesian optimization. We apply the framework to a scenario in which a human and a PR2 robot jointly control the ball position on a plank based on vision and force/torque data. Our experimental results show the suitability of the proposed method in terms of fast and data-efficient model learning, optimal action selection under uncertainty and equal role sharing between the partners.
Ali Ghadirzadeh, Judith Bütepage, Atsuto Maki, Danica Kragic, Mårten Björkman
IROS3
2016 Factors of Transferability for a Generic ConvNet Representation
abstract
Evidence is mounting that Convolutional Networks (ConvNets) are the most effective representation learning method for visual recognition tasks. In the common scenario, a ConvNet is trained on a large labeled dataset (source) and the feed-forward units activation of the trained network, at a certain layer of the network, is used as a generic representation of an input image for a task with relatively smaller training set (target). Recent studies have shown this form of representation transfer to be suitable for a wide range of target visual recognition tasks. This paper introduces and investigates several factors affecting the transferability of such representations. It includes parameters for training of the source ConvNet such as its architecture, distribution of the training data, etc. and also the parameters of feature extraction such as layer of the trained ConvNet, dimensionality reduction, etc. Then, by optimizing these factors, we show that significant improvements can be achieved on various (17) visual recognition tasks. We further show that these visual recognition tasks can be categorically ordered based on their similarity to the source task such that a correlation between the performance of tasks and their similarity to the source task w.r.t. the proposed factors is observed.
Hossein Azizpour, Ali Sharif Razavian, Josephine Sullivan, Atsuto Maki, Stefan Carlsson
IEEE Trans. Pattern Anal. Mach. Intell.4
2015 A sensorimotor approach for self-learning of hand-eye coordination
abstract
This paper presents a sensorimotor contingencies (SMC) based method to fully autonomously learn to perform hand-eye coordination. We divide the task into two visuomotor subtasks, visual fixation and reaching, and implement these on a PR2 robot assuming no prior information on its kinematic model. Our contributions are three-fold: i) grounding a robot in the environment by exploiting SMCs in the action planning system, which eliminates the need for prior knowledge of the kinematic or dynamic models of the robot; ii) using a forward model to search for proper actions to solve the task by minimizing a cost function, instead of training a separate inverse model, to speed up training; iii) encoding 3D spatial positions of a target object based on the robot's joint positions, thus avoiding calibration with respect to an external coordinate system. The method is capable of learning the task of hand-eye coordination from scratch by less than 20 sensory-motor pairs that are iteratively generated at real-time speed. In order to examine the robustness of the method while dealing with nonlinear image distortions, we apply a so-called retinal mapping image deformation to the input images. Experimental results show the successfulness of the method even under considerable image deformations.
Ali Ghadirzadeh, Atsuto Maki, Mårten Björkman
IROS2
2015 Distances and Means of Direct Similarities
Minh-Tri Pham, Oliver J. Woodford, Frank Perbet, Atsuto Maki, Riccardo Gherardi, Björn Stenger, Roberto Cipolla
Int. J. Comput. Vis.4
2015 Difference Subspace and Its Generalization for Subspace-Based Methods
abstract
Subspace-based methods are known to provide a practical solution for image set-based object recognition. Based on the insight that local shape differences between objects offer a sensitive cue for recognition, this paper addresses the problem of extracting a subspace representing the difference components between class subspaces generated from each set of object images independently of each other. We first introduce the difference subspace (DS), a novel geometric concept between two subspaces as an extension of a difference vector between two vectors, and describe its effectiveness in analyzing shape differences. We then generalize it to the generalized difference subspace (GDS) for multi-class subspaces, and show the benefit of applying this to subspace and mutual subspace methods, in terms of recognition capability. Furthermore, we extend these methods to kernel DS (KDS) and kernel GDS (KGDS) by a nonlinear kernel mapping to deal with cases involving larger changes in viewing direction. In summary, the contributions of this paper are as follows: 1) a DS/KDS between two class subspaces characterizes shape differences between the two respectively corresponding objects, 2) the projection of an input vector onto a DS/KDS realizes selective visualization of shape differences between objects, and 3) the projection of an input vector or subspace onto a GDS/KGDS is extremely effective at extracting differences between multiple subspaces, and therefore improves object recognition performance. We demonstrate validity through shape analysis on synthetic and real images of 3D objects as well as extensive comparison of performance on classification tests with several related methods; we study the performance in face image classification on the Yale face database B+ and the CMU Multi-PIE database, and hand shape classification of multi-view images.
Kazuhiro Fukui, Atsuto Maki
IEEE Trans. Pattern Anal. Mach. Intell.2
2014 Learning visual forward models to compensate for self-induced image motion
abstract
Predicting the sensory consequences of an agent's own actions is considered an important skill for intelligent behavior. In terms of vision, so-called visual forward models can be applied to learn such predictions. This is no trivial task given the high-dimensionality of sensory data and complex action spaces. In this work, we propose to learn the visual consequences of changes in pan and tilt of a robotic head using a visual forward model based on Gaussian processes and SURF correspondences. This is done without any assumptions on the kinematics of the system or requirements on calibration. The proposed method is compared to an earlier work using accumulator-based correspondences and Radial Basis function networks. We also show the feasibility of the proposed method for detection of independent motion using a moving camera system. By comparing the predicted and actual captured images, image motion due to the robot's own actions and motion caused by moving external objects can be distinguished. Results show the proposed method to be preferable from the earlier method in terms of both prediction errors and ability to detect independent motion.
Ali Ghadirzadeh, Gert Kootstra, Atsuto Maki, Mårten Björkman
RO-MAN3
2014 Demisting the Hough Transform for 3D Shape Recognition and Registration
Oliver J. Woodford, Minh-Tri Pham, Atsuto Maki, Frank Perbet, Björn Stenger
Int. J. Comput. Vis.3
2013 Detecting bipedal motion from correlated probabilistic trajectories
Atsuto Maki, Frank Perbet, Björn Stenger, Roberto Cipolla
Pattern Recognit. Lett.1
2012 Contraction Moves for Geometric Model Fitting
Oliver J. Woodford, Minh-Tri Pham, Atsuto Maki, Riccardo Gherardi, Frank Perbet, Björn Stenger
ECCV (7)3
2012 Towards a simulation driven stereo vision system
Martin Peris, Sara Martull, Atsuto Maki, Yasuhiro Ohkawa, Kazuhiro Fukui
ICPR3
2011 Demisting the Hough Transform for 3D Shape Recognition and Registration
abstract
In applying the Hough transform to the problem of 3D shape recognition and registration, we develop two new and powerful improvements to this popular inference method. The first, intrinsic Hough, solves the problem of exponential memory requirements of the standard Hough transform by exploiting the sparsity of the Hough space. The second, minimum-entropy Hough, explains away incorrect votes, substantially reducing the number of modes in the posterior distribution of class and pose, and improving precision. Our experiments demonstrate that these contributions make the Hough transform not only tractable but also highly accurate for our example application. Both contributions can be applied to other tasks that already use the standard Hough transform.
Oliver J. Woodford, Minh-Tri Pham, Atsuto Maki, Frank Perbet, Björn Stenger
BMVC3
2011 A new distance for scale-invariant 3D shape recognition and registration
abstract
This paper presents a method for vote-based 3D shape recognition and registration, in particular using mean shift on 3D pose votes in the space of direct similarity transforms for the first time. We introduce a new distance between poses in this space-the SRT distance. It is left-invariant, unlike Euclidean distance, and has a unique, closed-form mean, in contrast to Riemannian distance, so is fast to compute. We demonstrate improved performance over the state of the art in both recognition and registration on a real and challenging dataset, by comparing our distance with others in a mean shift framework, as well as with the commonly used Hough voting approach.
Minh-Tri Pham, Oliver J. Woodford, Frank Perbet, Atsuto Maki, Björn Stenger, Roberto Cipolla
ICCV4
2011 Co-occurrence flow for pedestrian detection
abstract
The last few years have seen considerable progress in pedestrian detection. Recent work has established a combination of oriented gradients and optic flow as effective features although the detection rates are still unsatisfactory for practical use. This paper introduces a new type of motion feature, the co-occurrence flow (CoF). The advance is to capture relative movements of different parts of the entire body, unlike existing motion features which extract internal motion in a local fashion. Through evaluations on the TUD-Brussels pedestrian dataset, we show that our motion feature based on co-occurrence flow contributes to boost the performance of existing methods.
Atsuto Maki, Akihito Seki, Tomoki Watanabe, Roberto Cipolla
ICIP1
2011 Switchable primaries using shiftable layers of color filter arrays
abstract
We present a camera with switchable primaries using shiftable layers of color filter arrays (CFAs). By layering a pair of CMY CFAs in this novel manner we can switch between multiple sets of color primaries (namely RGB, CMY and RGBCY) in the same camera. In contrast to fixed color primaries (e.g. RGB or CMY), which cannot provide optimal image quality for all scene conditions, our camera with switchable primaries provides optimal color fidelity and signal to noise ratio for multiple scene conditions. Next, we show that the same concept can be used to layer two RGB CFAs to design a camera with switchable low dynamic range (LDR) and high dynamic range (HDR) modes. Further, we show that such layering can be generalized as a constrained satisfaction problem (CSP) allowing to constrain a large number of parameters (e.g. different operational modes, amount and direction of the shifts, placement of the primaries in the CFA) to provide an optimal solution. We investigate practical design options for shiftable layering of the CFAs. We demonstrate these by building prototype cameras for both switchable primaries and switchable LDR/HDR modes. To the best of our knowledge, we present, for the first time, the concept of shiftable layers of CFAs that provides a new degree of freedom in photography where multiple operational modes are available to the user in a single camera for optimizing the picture quality based on the nature of the scene geometry, color and illumination.
Behzad Sajadi, Aditi Majumder, Kazuhiro Hiwada, Atsuto Maki, Ramesh Raskar
ACM Trans. Graph.4
2009 Obtaining the Shape of a Moving Object with a Specular Surface
abstract
This paper addresses the basic problem of recovering the 3D surface of an object that is observed in motion by a single camera and under a static but unknown lighting condition. We propose a method to establish pixelwise correspondence between input images by way of depth search by investigating optimal subsets of intensities rather than employing all the relevant pixel values. The thrust of our algorithm is that it is capable of dealing with specularities which appear on the top of shading variance that is caused due to object motion. This is in terms of both stages of finding sparse point correspondence and dense depth search. We also propose that a linearised image basis can be directly computed by the procudure of finding the correspondence. We illustrate the performance of the theoretical propositions using images of real objects. © 2009. The copyright of this document resides with its authors.
Atsuto Maki, Roberto Cipolla
BMVC1
2009 Random Forest Clustering and Application to Video Segmentation
abstract
This paper considers the problem of clustering large data sets in a high-dimensional space. Using a random forest, we first generate multiple partitions of the same input space, one per tree. The partitions from all trees are merged by intersecting them, resulting in a partition of higher resolution. A graph is then constructed by assigning a node to each region and linking adjacent nodes. This Graph of Superimposed Partitions (GSP) represents a remapped space of the input data where regions of high density are mapped to a larger number of nodes. Generating such a graph turns the clustering problem in the feature space into a graph clustering task which we solve with the Markov cluster algorithm (MCL). The proposed algorithm is able to capture non-convex structure while being computationally efficient, capable of dealing with large data sets. We show the clustering performance on synthetic data and apply the method to the task of video segmentation.
Frank Perbet, Björn Stenger, Atsuto Maki
BMVC3
2009 Correlated probabilistic trajectories for pedestrian motion detection
abstract
This paper introduces an algorithm for detecting walking motion using point trajectories in video sequences. Given a number of point trajectories, we identify those which are spatio-temporally correlated as arising from feet in walking motion. Unlike existing techniques we do not assume clean point tracks but instead propose “probabilistic trajectories” as new features to classify. These are extracted from directed acyclic graphs whose edges represent temporal point correspondences and are weighted with their matching probability in terms of appearance and location. This representation tolerates the inherent trajectory ambiguity, for example due to occlusions. We then learn the correlation between the movement of two feet using a random forest classifier. The effectiveness of the algorithm is demonstrated in experiments on image sequences captured with a static camera.
Frank Perbet, Atsuto Maki, Björn Stenger
ICCV2
2009 Difference sphere: An approach to near light source estimation
Takeshi Takai, Atsuto Maki, Koichiro Niinuma, Takashi Matsuyama
Comput. Vis. Image Underst.2
2009 The Multiple-Camera 3-D Production Studio
abstract
Multiple-camera systems are currently widely used in research and development as a means of capturing and synthesizing realistic 3-D video content. Studio systems for 3-D production of human performance are reviewed from the literature, and the practical experience gained in developing prototype studios is reported across two research laboratories. System design should consider the studio backdrop for foreground matting, lighting for ambient illumination, camera acquisition hardware, the camera configuration for scene capture, and accurate geometric and photometric camera calibration. A ground-truth evaluation is performed to quantify the effect of different constraints on the multiple-camera system in terms of geometric accuracy and the requirement for high-quality view synthesis. As changing camera height has only a limited influence on surface visibility, multiple-camera sets or an active vision system may be required for wide area capture, and accurate reconstruction requires a camera baseline of 25deg, and the achievable accuracy is 5-10-mm at current camera resolutions. Accuracy is inherently limited, and view-dependent rendering is required for view synthesis with sub-pixel accuracy where display resolutions match camera resolutions. The two prototype studios are contrasted and state-of-the-art techniques for 3-D content production demonstrated.
Jonathan Starck, Atsuto Maki, Shohei Nobuhara, Adrian Hilton 0001, Takashi Matsuyama
IEEE Trans. Circuits Syst. Video Technol.2
2008 Complex human motion estimation using visibility
abstract
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D human model to be matched with 3D video data. This type of method usually works well against partly incomplete input data. However, it fails to estimate what we call ldquocomplex motionrdquo: where some parts of the body touch each other for a long period. It is because the touching deteriorates the visibility of the neighbouring surface, which causes matching failures. In order to solve this problem, we introduce a ldquovisibilityrdquo measure for each mesh vertex that represents how it is occluded or missed on the observed surface. Using the ldquovisibilityrdquo we selectively suppress the outliers caused by low observability while traditional surface matching algorithms try to find corresponding area for the entire surface and cannot converge to the real posture by definition. Our algorithm shows improvements over naive surface matching algorithm on both synthesized and real 3D video.
Tomoyuki Mukasa, Arata Miyamoto, Shohei Nobuhara, Atsuto Maki, Takashi Matsuyama
FG4
2008 Tracking features on a moving object using local image bases
abstract
This paper presents a new method for tracking feature points on the textureless surface of a moving object. We employ a local image basis as a descriptor of each point for dealing with intensity variances due to the relative motion of the object to the light source. In particular, we propose to adaptively update the basis for enhancing its capability as the tracking proceeds. We show that the performance of the method further improves when it is coupled with Harris feature detector at a very large integration scale.
Atsuto Maki, Yosuke Hatanaka, Takashi Matsuyama
ICPR1
2007 Phase-Based Feature Matching Under Illumination Variances
Masaaki Nishino, Atsuto Maki, Takashi Matsuyama
IEA/AIE2
2004 Difference Sphere: An Approach to Near Light Source Estimation
Takeshi Takai, Koichiro Niinuma, Atsuto Maki, Takashi Matsuyama
CVPR (1)3
2004 Photometric subspace for multibody motion segmentation
Atsuto Maki
Image Vis. Comput.1
2004 Ship identification in sequential ISAR imagery
Atsuto Maki, Kazuhiro Fukui
Mach. Vis. Appl.1
2003 Synthesizing pose and lighting variation from object motion
abstract
We present a novel method to synthesize images of a 3D object in arbitrary poses illuminated from arbitrary directions, given a few images of the object in unknown motion under static lighting. Our scheme is underpinned by the notion of illumination image basis which spans an image space of arbitrary lighting, and we propose to generate it by a recursive search for the correspondence between input images and by subsequent realignment of their pixels. Using the 3D surface of the object that also becomes available in this procedure, we synthesize images of the object in arbitrary poses while arbitrarily varying the direction of lighting by combination of the illumination basis images. The effectiveness of the entire algorithm is shown through experiments.
Akiko Nakashima, Atsuto Maki
ICIP (3)2
2003 Mimicking video: real-time morphable 3D model fitting
abstract
This paper presents a new automatic scheme for tracking a 3D non-rigid object surface such as a human face in a real-time video sequence. We introduce a coordinate-oriented error minimization method for estimating the tracking parameters, whereas we base our algorithm on a morphable 3D model consisting of a combination of 3D linear bases, and show that it is extremely well suited to the task of fitting the 3D model to the target object in real time. The algorithm is straightforward, allowing the parameters of an object's pose and non-rigid motion to be computed in an integrated manner. Also, it is found that the illumination variability on the object surface, for instance due to the target motion, can be handled easily. Through the experiments we not only show that on-line tracking is indeed possible, but also demonstrate the effect of our technique of video mimicking.
Kazuhiro Hiwada, Atsuto Maki, Akiko Nakashima
VRST2
2002 Constructing Illumination Image Basis from Object Motion
Akiko Nakashima, Atsuto Maki, Kazuhiro Fukui
ECCV (3)2
2002 Geotensity: Combining Motion and Lighting for 3D Surface Reconstruction
Atsuto Maki, Mutsumi Watanabe, Charles Wiles
Int. J. Comput. Vis.1
2001 Illumination Subspace for Multibody Motion Segmentation
abstract
This paper presents a new method for automatically separating the motion of multiple independently moving objects in a sequence of images based on the notion of illumination subspace. We show that intensities of observed trajectories of image features on a single body lie on a linearly independent frame space with three, or fewer, dimensions. We then argue that it is possible in theory to determine the grouping of the feature points by way of separating the illumination subspaces. As a clue for practical separation, we also introduce the surface interaction matrix which is valid for Lambertian reflectance surface. Recently, several authors have presented different algorithms on this task of grouping by factorization-based procedures using the coordinates of image features. While the challenges in their approaches are to realize the robust performance in the presence of noise, we propose to incorporate the above photometric analysis available at given feature points in the conventional schemes of motion segmentation, and show that the performance is indeed stabilized through experiments on real and synthetic image sequences.
Atsuto Maki, Hiroshi Hattori
CVPR (2)1
2001 Hyperpatches for 3D Model Acquisition and Tracking
abstract
Automatic 3D model acquisition and 3D tracking of simple objects under motion using a single camera is often difficult due to the sparsity of information from which to establish the model. We developed an automatic scheme that first computes a simple Euclidean model of the object and then enriches this model using hyperpatches. These hyperpatches contain information on both the orientation and intensity pattern variation of roughly planar patches on an object. This information allows both the spatial and intensity distortions of the projected patch to be modeled accurately under 3D object motion. Considering human tracking as a specific application, we show that hyperpatches can not only be computed automatically during model acquisition from a monocular image sequence, but that they are also extremely appropriate for the task of visual tracking.
Charles Wiles, Atsuto Maki, Natsuko Matsuda
IEEE Trans. Pattern Anal. Mach. Intell.2
2000 Stereo without Depth Search and Metric Calibration
abstract
We propose a new stereo method for 2D navigation in a dynamic environment such as roads without depth search and metric camera calibration. Conventionally, there is an effective stereo method based on the constraint that an observer moves on the ground plane, namely the GP constraint. Although the GP constraint is often violated in an outdoor environment due to the movement of the observer, i.e., camera vibrations and inclination, it can be updated using some features on the ground plane only if the stereo cameras are weakly calibrated. However, the conventional stereo method has several drawbacks. First, it is rather difficult to solve for the general epipolar geometry summarized in the fundamental matrix. Second, although the updated GP constraint often becomes imperfect, it lacks an effective contrivance for the noise reduction. Third, there is no measure to assess the danger of detected obstacles. To solve these problems, we develop a domain-specific stereo method which utilizes various attributes of roads. We introduce the "pseudo-projective camera model" that provides a good approximation to the projective camera in road scenes and accordingly define the linear epipolar geometry for a pair of pseudo-projective cameras. Furthermore, we show that extraction of two parallel lines lying on the road is effective to update the GP constraint, overcome the noise issue and even to estimate the degree of danger. Through experiments we demonstrate that our method is efficient and applicable to a variety of outdoor scenes.
Hiroshi Hattori, Atsuto Maki
CVPR2
2000 Geotensity Constraint for 3D Surface Reconstruction under Multiple Light Sources
Atsuto Maki, Charles Wiles
ECCV (1)1
2000 Attentional Scene Segmentation: Integrating Depth and Motion
Atsuto Maki, Peter Nordlund, Jan-Olof Eklundh
Comput. Vis. Image Underst.1
2000 Estimation of illuminant direction and surface reconstruction by Geotensity constraint
Atsuto Maki
Pattern Recognit. Lett.1
1998 Stereo Matching with Direct Surface Orientation Recovery
abstract
We propose a new stereo matching algorithm which computes the depth and surface orientation simultaneously. While area-based stereo matching is an essential technique in the recovery of the dense 3D shape, conventionally it uses square windows based on the implicit assumption that intensity patterns surrounding corresponding points have no deformations between images from different views. In practice, however, the local surface orientations deform the intensity patterns and such deformations often give rise to poor estimation of the 3D shape. To solve this problem, we formulate a new algorithm that allows a matching window to locally deform according to the surface orientation, which we propose to compute directly from intensity gradients within the window. Through experiments we demonstrate that our algorithm indeed realizes more precise recovery of the 3D shape than do conventional ones while being applicable to various images.
Hiroshi Hattori, Atsuto Maki
BMVC2
1998 Geotensity: Combining Motion and Lighting for 3D Surface Reconstruction
abstract
This paper is about automatically reconstructing the full 3D surface of an object observed in motion by a single static camera. We introduce the geotensity constraint that governs the relationship between four images of a moving object under fairly general lighting conditions. We show that it is possible in theory to solve for 3D surface structure for both the case of a single point light source and a pair of point, light sources and propose that a solution exists for an arbitrary number point light sources. The surface may or may not be textured. We then give an example of automatic surface reconstruction of a face under a point light source. The geotensity constraint provides the theoretical foundation for the full automatic 3D reconstruction of Lambertian objects using a single fixed camera, and arbitrary unknown object motion under arbitrary lighting conditions.
Atsuto Maki, Mutsumi Watanabe, Charles Wiles
ICCV1
1997 Hyper-patches for 3D model acquisition and tracking
abstract
Automatic 3D model acquisition and 3D tracking of simple objects under motion using a single camera is often difficult due to the sparsity of information from which to establish the model. We have developed an automatic scheme that first computes a simple pointalistic Euclidean model of the object and then enriches this model using hyper-patches. These hyper-patches contain information on both the orientation and intensity pattern variation of roughly planar patches on an object. This information allows both the spatial and intensity distortions of the projected patch to be modelled accurately under 3D object motion. We show that hyper-patches not only can be computed automatically during model acquisition from a monocular image sequence, but that they are also extremely appropriate for the task of visual tracking.
Charles Wiles, Atsuto Maki, Natsuko Matsuda, Mutsumi Watanabe
CVPR2
1996 A computational model of depth-based attention
abstract
We present a computational model for attention. It consists of an early parallel stage with preattentive cues followed by a later serial stage, where the cues are integrated. We base the model on disparity image flow and motion. As one of the several possibilities we choose a depth-based criterion to integrate these cues, in such a way that the attention is maintained to the closest moving object. We demonstrate the technique by experiments in which a moving observer selectively mask our different moving objects in real scenes.
Atsuto Maki, Peter Nordlund, Jan-Olof Eklundh
ICPR1
1995 Developing an Active Observer
Jan-Olof Eklundh, Tomas Uhlin, Peter Nordlund, Atsuto Maki
ACCV4
1995 Local Fourir Phase and Disparity Estimates: An Analytical Study
Atsuto Maki, Lars Bretzner, Jan-Olof Eklundh
CAIP1
1995 Towards an Active Visual Observer
abstract
We present a binocular active vision system that can attend to and fixate a moving target. Our system has an open and expandable design and it forms the first steps of a long term effort towards developing an active observer using vision to interact with the environment, in particular capable of figure-ground segmentation. We also present partial real-time implementations of this system and show their performance in real-world situations together with motor control. In pursuit we particularly focus on occlusions of other targets, both stationary and moving, and integrate three cues, ego-motion, target motion and target disparity, to obtain an overall robust behavior. An active vision system must be open, expandable, and operate with whatever data are available momentarily. It must also be equipped with means and methods to direct and change its attention. This system is therefore equipped with motion detection for changing attention and pursuit for maintaining attention, both of which run concurrently.>
Tomas Uhlin, Peter Nordlund, Atsuto Maki, Jan-Olof Eklundh
ICCV3