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Yonggang Ha

dblp:36/5845 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Integrated circuit design · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.012004
A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004
Virtual and augmented reality › display
display hardware
0.012004
A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004
Virtual and augmented reality › immersive display
head-mounted display
0.012004
A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004
Virtual and augmented reality › occlusion
mutual occlusion
0.012004
A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004
Virtual and augmented reality › augmented reality display
optical see-through display
0.012004
A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004
Integrated circuit design › optoelectronic devices
spatial light modulator
0.012004
A Compact Optical See-Through Head-Worn Display with Occlusion Support · ISMAR 2004

Methods — techniques the papers use, named apart from their topics

spatial light modulator · 0.1polarization-based optics · 0.1computer-generated imagery · 0.1
YearPublicationVenuePosition
2004 A Compact Optical See-Through Head-Worn Display with Occlusion Support
abstract
We are proposing an optical see-through head-worn display that is capable of mutual occlusions. Mutual occlusion is an attribute of an augmented reality display where real objects can occlude virtual objects and virtual objects can occlude real objects. For a user to achieve the perception of indifference between the real and the virtual images superimposed on the real environment, mutual occlusion is a strongly desired attribute for certain applications. This paper presents a breakthrough in display hardware from a mobility (i.e. compactness), resolution, and a switching speed based criteria. Specifically, we focus on the research that is related to virtual objects being able to occlude real objects. The core of the system is a spatial light modulator (SLM) and polarization-based optics which allow us to block or pass certain parts of a scene which is viewed through the head-worn display. An objective lens images the scene onto the SLM and the modulated image is mapped back to the original scene via an eyepiece. We are combining computer generated imagery with the modulated version of the scene to form the final image a user would see.
Ozan Cakmakci, Yonggang Ha, Jannick P. Rolland
ISMAR2