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Andreas Simon

dblp:36/6209 · DBLP profile ↗
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15ranked-venue papers
14as first author
0since 2021 · last 2011
0000-0001-9128-6304ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 12 · 12 first-authorHuman-computer interaction and ubiquitous computing · 9 · 9 first-authorSystems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Virtual and augmented reality · 77% Computational photography and imaging · 11% Rendering · 10%
Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 79% Interaction techniques and input · 10% Usability and user experience research · 10%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
panoramic virtual environment
0.122004
Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Omnidirectional stereo surround for panoramic virtual environments · SIGGRAPH 2003
Collaborative and social computing
collaborative virtual environments
0.112008
Coordination Policies for Co-located Collaborative Travel · VR 2008
Virtual and augmented reality › immersive display
multi-projector display
0.112007
Usability of Multiviewpoint Images for Spatial Interaction in Projection-Based Display Systems · IEEE Trans. Vis. Comput. Graph. 2007
Virtual and augmented reality
multi-user interaction
0.112007
Usability of Multiviewpoint Images for Spatial Interaction in Projection-Based Display Systems · IEEE Trans. Vis. Comput. Graph. 2007
Computational photography and imaging › omnidirectional imaging
omnistereo
0.122004
OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Rendering › multi-view rendering
stereoscopic rendering
0.122004
Omnidirectional stereo surround for panoramic virtual environments · SIGGRAPH 2003
OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display
0.112005
Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement · VR 2005
Virtual and augmented reality
immersive display
0.112005
Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement · VR 2005
Collaborative and social computing
multi-user virtual environments
0.112005
Multi-Viewpoint Images for Multi-User Interaction · VR 2005
Virtual and augmented reality › immersive display
panoramic display
0.012004
OmniStereo for Panoramic Virtual Environment Display Systems · VR 2004
Virtual and augmented reality › immersive video
omnidirectional stereo
0.012003
Omnidirectional stereo surround for panoramic virtual environments · SIGGRAPH 2003
Collaborative and social computing › social interaction
multi-user interaction
0.012008
Coordination Policies for Co-located Collaborative Travel · VR 2008
Interaction techniques and input › spatial interaction › 3d interaction
raycasting
0.012007
Usability of Multiviewpoint Images for Spatial Interaction in Projection-Based Display Systems · IEEE Trans. Vis. Comput. Graph. 2007
Visualization and visual analytics
display technology
0.012005
Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement · VR 2005
Virtual and augmented reality › 3d display › stereoscopic display › autostereoscopic display
multi-view display
0.012005
Multi-Viewpoint Images for Multi-User Interaction · VR 2005

Methods — techniques the papers use, named apart from their topics

user study · 0.2head tracking · 0.1
YearPublicationVenuePosition
2011 Demo chairs
abstract
We are very happy to present the ISMAR 2011 Demonstrations Program. Demos embody "hello world" - the slogan of this year's ISMAR conference - and have a special place in the consciousness of the community. They provide us with our first glimpse of new ideas, a venue for directly interacting with implemented versions of novel concepts, and an opportunity to engage with the people of this community in the context of their work.
Andreas Simon, Sean White
ISMAR1
2008 Coordination Policies for Co-located Collaborative Travel
abstract
To make virtual environment experiences more engaging, we propose to use multiple interaction devices and to support collaborative travel for co-located groups of users. Results of a preliminary pilot study of a collaborative travel task for pairs of users in a projection-based display system suggest that the use of multiple controllers is much more effective and satisfying than swapping and sharing a single device. The study also highlights functional differences between coordination policies for collaborative travel.
Andreas Simon, Christian Stern
VR1
2007 Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environments
abstract
Users of virtual environments regularly have problems using 3D motion interfaces and exhibit a disturbing tendency to become disoriented and get quickly in large virtual worlds. We introduce the active guideline, a novel auxiliary motion technique and navigation aid for virtual environments. Similar to the ubiquitous Back-button interface for web navigation, the active guideline implicitly records a history of the user's motion and allows immediate and convenient travel back (and forth) along a trace of the previously traveled path. This lets users revisit previous viewpoints, allowing them to recover from being lost in space by enabling easy, continuous backtracking all the way up to the home position. In contrast to bookmarking of viewpoints, the active guideline is always-on and requires no active user intervention or strategic planning to successfully function as a navigation aid. This paper discusses the behavior and implementation of the active guideline and presents results of an initial study exploring the usability of the technique.
Andreas Simon, Christian Stern
VRST1
2007 Usability of Multiviewpoint Images for Spatial Interaction in Projection-Based Display Systems
abstract
In a common application scenario, large screen projection-based stereoscopic display systems are not used by a single user alone, but are shared by a small group of people. Using multiviewpoint images for multiuser interaction does not require special hardware and scales transparently with the number of colocated users in a system. We present a qualitative and quantitative study comparing usability and interaction performance for multiviewpoint images to non-head-tracked and head-tracked interaction for ray-casting selection and in-hand object manipulation. Results show that while direct first-person interaction in projection-based displays without head-tracking is difficult or even completely impractical, interaction with multiviewpoint images can produce similar or even better performance than fully head-tracked interaction. For ray-casting selection, interaction with multiviewpoint images is actually up to 10 percent faster than head-tracked interaction. For in-hand object manipulation in a simple docking task, multiviewpoint interaction performs only about 6 percent slower than fully head-tracked interaction.
Andreas Simon
IEEE Trans. Vis. Comput. Graph.1
2005 Interaction and Co-located Collaboration in Large Projection-Based Virtual Environments
Andreas Simon, Armin Dressler, Hans-Peter Krüger, Sascha Scholz, Jürgen Wind
INTERACT1
2005 Multi-Viewpoint Images for Multi-User Interaction
abstract
S.107-113
Andreas Simon, Sascha Scholz
VR1
2005 Emerging Display Technologies - New Systems and Applications From Images to Sensing, Interaction and Enhancement
abstract
S.313
Andreas Simon, Greg Welch, Mark T. Bolas
VR1
2005 First-person experience and usability of co-located interaction in a projection-based virtual environment
abstract
Large screen projection-based display systems are very often not used by a single user alone, but shared by a small group of people. We have developed an interaction paradigm allowing multiple users to share a virtual environment in a conventional single-view stereoscopic projection-based display system, with each of the users handling the same interface and having a full first-person experience of the environment.Multi-viewpoint images allow the use of spatial interaction techniques for multiple users in a conventional projection-based display. We evaluate the effectiveness of multi-viewpoint images for ray selection and direct object manipulation in a qualitative usability study and show that interaction with multi-viewpoint images is comparable to fully head-tracked (single-user) interaction. Based on ray casting and direct object manipulation, using tracked PDA's as common interaction device, we develop a technique for co-located multi-user interaction in conventional projection-based virtual environments. Evaluation of the VRGEO Demonstrator, an application for the review of complex 3D geo-seismic data sets in the oil-and-gas industry, shows that this paradigm allows multiple users to each have a full first-person experience of a complex, interactive virtual environment.
Andreas Simon
VRST1
2004 OmniStereo for Panoramic Virtual Environment Display Systems
Andreas Simon, Randall C. Smith, Richard R. Pawlicki
VR1
2004 Colorplate: OmniStereo for Panoramic Virtual Environment Display Systems
Andreas Simon, Randall C. Smith, Richard R. Pawlicki
VR1
2004 NOYO: 6DOF elastic rate control for virtual environments
abstract
It is an interesting challenge to design input devices that are easy to learn and use and that allow a wide range of differentiated input. We have developed a novel joystick-like handheld input device as a 6DOF elastic rate controller for travel and rate-controlled object manipulation in virtual environments. The NOYO combines a 6DOF elastic force sensor with a 3DOF source-less isotonic orientation tracker. This combination allows consistent mapping of input forces from local device coordinates to absolute world coordinates, effectively making the NOYO a "SpaceMouse to go". The device is designed to allow one-handed as well as two-handed operation, depending on the task and the skill level of the user. A quantitative usability study shows the handheld NOYO to be up to 21% faster, easier to learn, and significantly more efficient than the SpaceMouse desktop device.
Andreas Simon, Mario Doulis
VRST1
2003 The YoYo: A Handheld Device Combining Elastic and Isotonic Input
Andreas Simon, Bernd Fröhlich 0001
INTERACT1
2003 Omnidirectional stereo surround for panoramic virtual environments
abstract
No abstract available.
Andreas Simon, Steffi Beckhaus
SIGGRAPH1
2002 The i-Cone? - A Panoramic Display System for Virtual Environments
abstract
We present the i-Cone/spl trade/ : a new projection-based panoramic display system for virtual environments. The i-Cone/spl trade/ uses conical screen geometry, resulting in optimized projector placement to create an extended workspace for standing participants in afront projection curved screen display with a very large continuous field of view. Improved acoustical properties of the conical screen geometry enable the use of immersive spatial audio. Combined with the excellent visual quality and homogeneity of a curved screen display, these properties make the i-Cone/spl trade/ an attractive display system for immersive virtual environments, suitable for larger audiences. Interaction paradigms and application examples for this new immersive display system are presented.
Andreas Simon, Martin Göbel
PG1
1998 A highly flexible virtual reality system
Roland Blach, Jürgen Landauer, Angela Rösch, Andreas Simon
Future Gener. Comput. Syst.4