Demo Data from EDBT 2026 / reviewers in the wild / expert
Mike Yurick
dblp:36/6551
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis › motion interpolation
motion in-betweening |
0.4 | 1 | 2020 | Robust motion in-betweening · ACM Trans. Graph. 2020 |
Computer animation and physical simulation › motion synthesis › motion composition
motion transition generation |
0.4 | 1 | 2020 | Robust motion in-betweening · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
time-to-arrival embedding · 0.4scheduled target noise · 0.4adversarial recurrent neural network · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Robust motion in-betweeningabstractIn this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesises high-quality motions that use temporally-sparse keyframes as animation constraints. This is reminiscent of the job of in-betweening in traditional animation pipelines, in which an animator draws motion frames between provided keyframes. We first show that a state-of-the-art motion prediction model cannot be easily converted into a robust transition generator when only adding conditioning information about future keyframes. To solve this problem, we then propose two novel additive embedding modifiers that are applied at each timestep to latent representations encoded inside the network's architecture. One modifier is a time-to-arrival embedding that allows variations of the transition length with a single model. The other is a scheduled target noise vector that allows the system to be robust to target distortions and to sample different transitions given fixed keyframes. To qualitatively evaluate our method, we present a custom MotionBuilder plugin that uses our trained model to perform in-betweening in production scenarios. To quantitatively evaluate performance on transitions and generalizations to longer time horizons, we present well-defined in-betweening benchmarks on a subset of the widely used Human3.6M dataset and on LaFAN1, a novel high quality motion capture dataset that is more appropriate for transition generation. We are releasing this new dataset along with this work, with accompanying code for reproducing our baseline results. Félix G. Harvey, Mike Yurick, Derek Nowrouzezahrai, Christopher Joseph Pal |
ACM Trans. Graph. | 2 |