Demo Data from EDBT 2026 / reviewers in the wild / expert
Chunxiao Cao
dblp:36/7762
· DBLP profile ↗
3ranked-venue papers
2as first author
2since 2021 · last 2026
0000-0002-6292-0975ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Audio and music processing · 50% Virtual and augmented reality · 28% Rendering · 22% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › acoustic simulation
sound propagation |
0.9 | 2 | 2023 | A Psychoacoustic Quality Criterion for Path-Traced Sound Propagation · IEEE Trans. Vis. Comput. Graph. 2023 Interactive sound propagation with bidirectional path tracing · ACM Trans. Graph. 2016 |
Virtual and augmented reality › auditory perception
psychoacoustics |
0.7 | 1 | 2023 | A Psychoacoustic Quality Criterion for Path-Traced Sound Propagation · IEEE Trans. Vis. Comput. Graph. 2023 |
Audio and music processing
acoustic simulation |
0.2 | 1 | 2016 | Interactive sound propagation with bidirectional path tracing · ACM Trans. Graph. 2016 |
Rendering › ray tracing › path tracing
bidirectional path tracing |
0.2 | 1 | 2016 | Interactive sound propagation with bidirectional path tracing · ACM Trans. Graph. 2016 |
Rendering
ray tracing |
0.2 | 1 | 2016 | Interactive sound propagation with bidirectional path tracing · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
zwicker's loudness model · 0.7path tracing · 0.7temporal coherence · 0.2multiple importance sampling · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Transforming machine learning strategies in quantitative stock investment: A multisource information fusion and online ensemble modeling approach for superior alpha factors
Zepeng Chen, Chunxiao Cao, Yanrui Li, Junjin Mu, Chunjie Yang 0001 |
Expert Syst. Appl. | 3 |
| 2023 | A Psychoacoustic Quality Criterion for Path-Traced Sound PropagationabstractIn developing virtual acoustic environments, it is important to understand the relationship between the computation cost and the perceptual significance of the resultant numerical error. In this article, we propose a quality criterion that evaluates the error significance of path-tracing-based sound propagation simulators. We present an analytical formula that estimates the error signal power spectrum. With this spectrum estimation, we can use a modified Zwicker's loudness model to calculate the relative loudness of the error signal masked by the ideal output. Our experimental results show that the proposed criterion can explain the human perception of simulation error in a variety of cases. Chunxiao Cao, Zili An, Zhong Ren 0001, Dinesh Manocha, Kun Zhou 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | Interactive sound propagation with bidirectional path tracingabstractWe introduce Bidirectional Sound Transport (BST) , a new algorithm that simulates sound propagation by bidirectional path tracing using multiple importance sampling. Our approach can handle multiple sources in large virtual environments with complex occlusion, and can produce plausible acoustic effects at an interactive rate on a desktop PC. We introduce a new metric based on the signal-to-noise ratio (SNR) of the energy response and use this metric to evaluate the performance of ray-tracing-based acoustic simulation methods. Our formulation exploits temporal coherence in terms of using the resulting sample distribution of the previous frame to guide the sample distribution of the current one. We show that our sample redistribution algorithm converges and better balances between early and late reflections. We evaluate our approach on different benchmarks and demonstrate significant speedup over prior geometric acoustic algorithms. Chunxiao Cao, Zhong Ren 0001, Carl Schissler, Dinesh Manocha, Kun Zhou 0001 |
ACM Trans. Graph. | 1 |