EDBT 2026 Demo / reviewers in the wild / expert
Fan Zhong 0001
dblp:36/8066-1
· DBLP profile ↗
46ranked-venue papers
5as first author
12since 2021 · last 2026
0000-0001-7636-524XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 42 · 5 first-author · 10 since 2021Artificial intelligence and machine learning · 10 · 2 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | IntentionAR: An Intention-Driven Camera-Projector System for AR Assembly GuidanceabstractAugmented reality (AR) assembly guidance systems can help users quickly master the assembly process of unfamiliar objects. However, it is very difficult for practical use without a thorough understanding of users' intentions. Furthermore, existing approaches still struggle to handle complex hand-part interactions and nonlinear assembly steps, and achieving intuitive and real-time guidance remains challenging. To address these issues, we propose an intention-driven camera-projector AR assembly guidance system (IntentionAR) that integrates online user intention inference with a finite-state assembly machine. The intention module recognizes interaction actions and infers the target object, enabling feedback before assembly begins, while the finite state machine (FSM) manages step progression. Using a camera-projector device, the system highlights candidate parts and, based on inferred intention, flags correct/incorrect selections to provide real-time guidance. As the assembly progresses, the models used for spatial registration and visualization switch dynamically to accommodate the nonlinear workflow. Experiments and user studies show that the system delivers a more robust AR interaction experience and improves assembly efficiency. A free copy of this paper and all supplemental materials, as well as project assets and source code, will be available at the project website. Xin Cao 0010, Mingyu Ma 0013, Shanhao Yang, Kang Xie, Xibin Song, Fan Zhong 0001, Hai-Ning Liang, Xueying Qin |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2025 | Prior-free 3D Object TrackingabstractIn this paper, we introduce a novel, truly prior-free 3D object tracking method that operates without given any model or training priors. Unlike existing methods that typically require pre-defined 3D models or specific training datasets as priors, which limit their applicability, our method is free from these constraints. Our method consists of a geometry generation module and a pose optimization module. Its core idea is to enable these two modules to automatically and iteratively enhance each other, thereby gradually building all the necessary information for the tracking task. We thus call the method as Bidirectional Iterative Tracking(BIT). The geometry generation module starts without priors and gradually generates high-precision mesh models for tracking, while the pose optimization module generates additional data during object tracking to further refine the generated models. Moreover, the generated 3D models can be stored and easily reused, allowing for seamless integration into various other tracking systems, not just our methods. Experimental results demonstrate that BIT outperforms many existing methods, even those that extensively utilize prior knowledge, while BIT does not rely on such information. Additionally, the generated 3D models deliver results comparable to actual 3D models, highlighting their superior and innovative qualities. The code is available at https://github.com/songxiuqiang/BIT.git. Xiuqiang Song, Zhengxian Zhang, Fan Zhong 0001, Guofeng Zhang 0001, Xueying Qin |
CVPR | 5 |
| 2025 | WireSculptor: Interactive Guided Bending Workflow for Novice-Friendly Wire Sculpture Fabrication
Runze Xue, Baohang Zhou, Fan Zhong 0001, Qiong Zeng, Haisen Zhao |
ICXR | 5 |
| 2023 | Minilag Filter for Jitter Elimination of Pose Trajectory in AR EnvironmentabstractIn AR applications, the jitter of virtual objects can weaken the sense of integration with the real environment. This jitter is often caused by noise in the pose obtained by 3D tracking or localization methods, especially in monocular vision systems without IMU support. Filtering the pose is an effective method to eliminate jitter, however, it can also cause significant lag in the filtered pose, seriously degrading the AR experience. Existing filters struggle to simultaneously reduce jitter while maintaining low lag. In this paper, we propose a novel Minilag filter, which achieves excellent pose smoothing while significantly reducing the lag through backtracking update and compensation strategies, and has excellent real-time performance. We represent the rotation in the pose in the Lie algebra and filter it in locally Euclidean space, ensuring that the filtering of rotation is consistent with that of vectors. We also analyze the noise distribution and characteristics in the tracked pose, providing a theoretical basis for setting filter parameters. We evaluated the proposed filter using both objective mathematical metrics and a user study, and the experimental results demonstrate that our method achieves state-of-the-art performance. Xiuqiang Song, Weijian Xie, Nan Wang 0020, Fan Zhong 0001, Guofeng Zhang 0001, Xueying Qin |
ISMAR | 5 |
| 2023 | 3D Object Tracking for Rough ModelsabstractAbstract Visual monocular 6D pose tracking methods for textureless or weakly‐textured objects heavily rely on contour constraints established by the precise 3D model. However, precise models are not always available in reality, and rough models can potentially degrade tracking performance and impede the widespread usage of 3D object tracking. To address this new problem, we propose a novel tracking method that handles rough models. We reshape the rough contour through the probability map, which can avoid explicitly processing the 3D rough model itself. We further emphasize the inner region information of the object, where the points are sampled to provide color constrains. To sufficiently satisfy the assumption of small displacement between frames, the 2D translation of the object is pre‐searched for a better initial pose. Finally, we combine constraints from both the contour and inner region to optimize the object pose. Experimental results demonstrate that the proposed method achieves state‐of‐the‐art performance on both roughly and precisely modeled objects. Particularly for the highly rough model, the accuracy is significantly improved (40.4% v.s. 16.9%). Xiuqiang Song, Weijian Xie, Nan Wang 0020, Fan Zhong 0001, Guofeng Zhang 0001, Xueying Qin |
Comput. Graph. Forum | 5 |
| 2023 | Guided Linear UpsamplingabstractGuided upsampling is an effective approach for accelerating high-resolution image processing. In this paper, we propose a simple yet effective guided upsampling method. Each pixel in the high-resolution image is represented as a linear interpolation of two low-resolution pixels, whose indices and weights are optimized to minimize the upsampling error. The downsampling can be jointly optimized in order to prevent missing small isolated regions. Our method can be derived from the color line model and local color transformations. Compared to previous methods, our method can better preserve detail effects while suppressing artifacts such as bleeding and blurring. It is efficient, easy to implement, and free of sensitive parameters. We evaluate the proposed method with a wide range of image operators, and show its advantages through quantitative and qualitative analysis. We demonstrate the advantages of our method for both interactive image editing and real-time high-resolution video processing. In particular, for interactive editing, the joint optimization can be precomputed, thus allowing for instant feedback without hardware acceleration. Shuangbing Song, Fan Zhong 0001, Tianju Wang, Xueying Qin, Changhe Tu |
ACM Trans. Graph. | 2 |
| 2022 | BCOT: A Markerless High-Precision 3D Object Tracking BenchmarkabstractTemplate-based 3D object tracking still lacks a high-precision benchmark of real scenes due to the difficulty of annotating the accurate 3D poses of real moving video objects without using markers. In this paper, we present a multi-view approach to estimate the accurate 3D poses of real moving objects, and then use binocular data to construct a new benchmark for monocular textureless 3D object tracking. The proposed method requires no markers, and the cameras only need to be synchronous, relatively fixed as cross-view and calibrated. Based on our object-centered model, we jointly optimize the object pose by minimizing shape reprojection constraints in all views, which greatly improves the accuracy compared with the single-view approach, and is even more accurate than the depth-based method. Our new benchmark dataset contains 20 textureless objects, 22 scenes, 404 video sequences and 126K images captured in real scenes. The annotation error is guaranteed to be less than 2mm, according to both theoretical analysis and validation experiments. We reevaluate the state-of-the-art 3D object tracking methods with our dataset, reporting their performance ranking in real scenes. Our BCOT benchmark and code can be found at https://ar3dv.github.io/BCOT-Benchmark/. Bin Wang 0035, Shiqiang Zhu, Xin Cao 0010, Fan Zhong 0001, Wenxuan Chen, Jason Gu, Xueying Qin |
CVPR | 5 |
| 2022 | Large-Displacement 3D Object Tracking with Hybrid Non-local Optimization
Xuhui Tian, Xinran Lin, Fan Zhong 0001, Xueying Qin |
ECCV (22) | 3 |
| 2022 | Pixel-Wise Weighted Region-Based 3D Object Tracking Using Contour ConstraintsabstractRegion-based methods are currently achieving state-of-the-art performance for monocular 3D object tracking. However, they are still prone to fail in cases of partial occlusions and ambiguous colors. We propose a novel region-based method to tackle these problems. The key idea is to derive a pixel-wise weighted region-based cost function using contour constraints. First, we propose a novel region-based cost function using search lines around the object contour, which is more efficient than previous region-based cost functions using signed distance transform, and in the meantime can deal with partial occlusions and ambiguous colors more effectively. Second, we propose an optimal searching strategy to search the object contour points in cluttered scenes, and then use the object contour points to detect partial occlusions and ambiguous colors. Third, we propose a pixel-wise weight function based on color and distance constraints of the object contour points, and integrate it into the proposed region-based cost function to reduce the negative impact of partial occlusions and ambiguous colors. We verify the effectiveness and efficiency of our method on challenging public datasets. Experiments demonstrate that our method outperforms the recent state-of-the-art region-based methods in complex scenarios, especially in the presence of partial occlusions and ambiguous colors. Fan Zhong 0001, Xueying Qin |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | MFE: Multi-scale Feature Enhancement for Object Detection
Zhenhu Zhang, Xueying Qin, Fan Zhong 0001 |
BMVC | 3 |
| 2021 | Fast 3D texture-less object tracking with geometric contour and local region
Xiuqiang Song, Fan Zhong 0001, Xueying Qin |
Comput. Graph. | 3 |
| 2021 | 3D Object Tracking with Adaptively Weighted Local Bundles
Jia-Chen Li, Fan Zhong 0001, Songhua Xu, Xueying Qin |
J. Comput. Sci. Technol. | 2 |
| 2020 | Illumination Harmonization with Gray Mean Scale
Shuangbing Song, Fan Zhong 0001, Xueying Qin, Changhe Tu |
CGI | 2 |
| 2020 | An Occlusion-aware Edge-Based Method for Monocular 3D Object Tracking using Edge ConfidenceabstractAbstract We propose an edge‐based method for 6DOF pose tracking of rigid objects using a monocular RGB camera. One of the critical problem for edge‐based methods is to search the object contour points in the image corresponding to the known 3D model points. However, previous methods often produce false object contour points in case of cluttered backgrounds and partial occlusions. In this paper, we propose a novel edge‐based 3D objects tracking method to tackle this problem. To search the object contour points, foreground and background clutter points are first filtered out using edge color cue, then object contour points are searched by maximizing their edge confidence which combines edge color and distance cues. Furthermore, the edge confidence is integrated into the edge‐based energy function to reduce the influence of false contour points caused by cluttered backgrounds and partial occlusions. We also extend our method to multi‐object tracking which can handle mutual occlusions. We compare our method with the recent state‐of‐art methods on challenging public datasets. Experiments demonstrate that our method improves robustness and accuracy against cluttered backgrounds and partial occlusions. Fan Zhong 0001, Yuqing Sun 0001, Xueying Qin |
Comput. Graph. Forum | 2 |
| 2019 | Robust edge-based 3D object tracking with direction-based pose validation
Bin Wang 0035, Fan Zhong 0001, Xueying Qin |
Multim. Tools Appl. | 2 |
| 2018 | Sparsely Grouped Multi-Task Generative Adversarial Networks for Facial Attribute ManipulationabstractRecently, Image-to-Image Translation (IIT) has achieved great progress in image style transfer and semantic context manipulation for images. However, existing approaches require exhaustively labelling training data, which is labor demanding, difficult to scale up, and hard to adapt to a new domain. To overcome such a key limitation, we propose Sparsely Grouped Generative Adversarial Networks (SG-GAN) as a novel approach that can translate images in sparsely grouped datasets where only a few train samples are labelled. Using a one-input multi-output architecture, SG-GAN is well-suited for tackling multi-task learning and sparsely grouped learning tasks. The new model is able to translate images among multiple groups using only a single trained model. To experimentally validate the advantages of the new model, we apply the proposed method to tackle a series of attribute manipulation tasks for facial images as a case study. Experimental results show that SG-GAN can achieve comparable results with state-of-the-art methods on adequately labelled datasets while attaining a superior image translation quality on sparsely grouped datasets~\footnoteCode is available at https://github.com/zhangqianhui/SGGAN-tensorflow.. Jichao Zhang, Yezhi Shu, Songhua Xu, Gongze Cao, Fan Zhong 0001, Meng Liu 0006, Xueying Qin |
ACM Multimedia | 5 |
| 2018 | Active Assembly Guidance with Online Video ParsingabstractIn this paper, we introduce an online video-based system that actively assists users in assembly tasks. The system guides and monitors the assembly process by providing instructions and feedback on possibly erroneous operations, enabling easy and effective guidance in AR/MR applications. The core of our system is an online video-based assembly parsing method that can understand the assembly process, which is known to be extremely hard previously. Our method exploits the availability of the participating parts to significantly alleviate the problem, reducing the recognition task to an identification problem, within a constrained search space. To further constrain the search space, and understand the observed assembly activity, we introduce a tree-based global-inference technique. Our key idea is to incorporate part-interaction rules as powerful constraints which significantly regularize the search space and correctly parse the assembly video at interactive rates. Complex examples demonstrate the effectiveness of our method. Bin Wang 0035, Andrei Sharf, Yangyan Li, Fan Zhong 0001, Xueying Qin, Daniel Cohen-Or, Baoquan Chen |
VR | 5 |
| 2018 | Accurate and fast 3D head pose estimation with noisy RGBD images
Fan Zhong 0001, Xueying Qin |
Multim. Tools Appl. | 2 |
| 2018 | Modeling deviations of rgb-d cameras for accurate depth map and color image registration
Xibin Song, Jianmin Zheng, Fan Zhong 0001, Xueying Qin |
Multim. Tools Appl. | 3 |
| 2017 | ST-GAN: Unsupervised Facial Image Semantic Transformation Using Generative Adversarial NetworksabstractImage semantic transformation aims to convert one image into another image with different semantic features (e.g., face pose, hairstyle). The previous methods, which learn the mapping function from one image domain to the other, require supervised information directly or indirectly. In this paper, we propose an unsupervised image semantic transformation method called semantic transformation generative adversarial networks (ST-GAN), and experimentally verify it on face dataset. We further improve ST-GAN with the Wasserstein distance to generate more realistic images and propose a method called local mutual information maximization to obtain a more explicit semantic transformation. ST-GAN has the ability to map the image semantic features into the latent vector and then perform transformation by controlling the latent vector. Jichao Zhang, Fan Zhong 0001, Gongze Cao, Xueying Qin |
ACML | 2 |
| 2017 | Pose optimization in edge distance field for textureless 3D object trackingabstractThis paper presents a monocular model-based 3D tracking approach for textureless objects. Instead of explicitly searching for 3D-2D correspondences as previous methods, which unavoidably generates individual outlier matches, we aim to minimize the holistic distance between the predicted object contour and the query image edges. We propose a method that can directly solve 3D pose parameters in unsegmented edge distance field. We derive the differentials of edge matching distance with respect to the pose parameters, and search the optimal 3D pose parameters using standard gradient-based non-linear optimization techniques. To avoid being trapped in local minima and to deal with potential large inter-frame motions, a particle filtering process with a first order autoregressive state dynamics is exploited. Occlusions are handled by a robust estimator. The effectiveness of our approach is demonstrated using comparative experiments on real image sequences with occlusions, large motions and cluttered backgrounds. Bin Wang 0035, Fan Zhong 0001, Xueying Qin |
CGI | 2 |
| 2017 | Realistic image composite with best-buddy prior of natural image patchesabstractRealistic image composite requires the appearance of foreground and background layers to be consistent. This is difficult to achieve because the foreground and the background may be taken from very different environments. This paper proposes a novel composite adjustment method that can harmonize appearance of different composite layers. We introduce the Best-Buddy Prior (BBP), which is a novel compact representations of the joint co-occurrence distribution of natural image patches. BBP can be learned from unlabelled images given only the unsupervised regional segmentation. The most-probable adjustment of foreground can be estimated efficiently in the BBP space as the shift vector to the local maximum of density function. Both qualitative and quantitative evaluations show that our method outperforms previous composite adjustment methods. Yuan Wang 0085, Fan Zhong 0001, Xueying Qin |
ICIP | 2 |
| 2016 | Edge-guided depth map enhancementabstractLow-cost depth sensing devices, such as Microsoft Kinect, can only produce noisy depth maps that are mis-aligned with color images, and even contain many holes. Even though the coupled high quality color images contain rich information which can be exploited to enhance the depth maps, the redundant color edges often introduce incorrect depth edges in the result depth map, since color images contain more textures than depth maps. To solve this problem, we propose a novel approach which generates accurate color-consistent depth edges by employing both color and depth images. First, Edges of raw depth maps are extracted using image pyramid strategy. Then, the redundant edges in color images are removed according to the raw depth edges, and, accurate color-consistent depth edges are generated by combining raw depth edges with current color edges. Finally, constraints extracted from both raw depth and color images and the generated depth edges are fused in a MRF optimization framework to obtain the enhanced depth map, which is accurately aligned with coupled color image. As experimentally demonstrated, the proposed method achieves outstanding performance when compared with previous approaches. Xibin Song, Fan Zhong 0001, Xueying Qin |
ICPR | 3 |
| 2016 | Action recognition based on global optimal similarity measuring
Xinbo Jiang, Fan Zhong 0001, Qunsheng Peng 0001, Xueying Qin |
Multim. Tools Appl. | 2 |
| 2015 | Visual Tracking via Sparse and Local Linear CodingabstractThe state search is an important component of any object tracking algorithm. Numerous algorithms have been proposed, but stochastic sampling methods (e.g., particle filters) are arguably one of the most effective approaches. However, the discretization of the state space complicates the search for the precise object location. In this paper, we propose a novel tracking algorithm that extends the state space of particle observations from discrete to continuous. The solution is determined accurately via iterative linear coding between two convex hulls. The algorithm is modeled by an optimal function, which can be efficiently solved by either convex sparse coding or locality constrained linear coding. The algorithm is also very flexible and can be combined with many generic object representations. Thus, we first use sparse representation to achieve an efficient searching mechanism of the algorithm and demonstrate its accuracy. Next, two other object representation models, i.e., least soft-threshold squares and adaptive structural local sparse appearance, are implemented with improved accuracy to demonstrate the flexibility of our algorithm. Qualitative and quantitative experimental results demonstrate that the proposed tracking algorithm performs favorably against the state-of-the-art methods in dynamic scenes. Xueying Qin, Fan Zhong 0001, Hongbo Li 0012, Qunsheng Peng 0001, Ming-Hsuan Yang 0001 |
IEEE Trans. Image Process. | 3 |
| 2015 | JumpCut: non-successive mask transfer and interpolation for video cutoutabstractWe introduce JumpCut, a new mask transfer and interpolation method for interactive video cutout. Given a source frame for which a foreground mask is already available, we compute an estimate of the foreground mask at another, typically non-successive, target frame. Observing that the background and foreground regions typically exhibit different motions, we leverage these differences by computing two separate nearest-neighbor fields (split-NNF) from the target to the source frame. These NNFs are then used to jointly predict a coherent labeling of the pixels in the target frame. The same split-NNF is also used to aid a novel edge classifier in detecting silhouette edges (S-edges) that separate the foreground from the background. A modified level set method is then applied to produce a clean mask, based on the pixel labels and the S-edges computed by the previous two steps. The resulting mask transfer method may also be used for coherently interpolating the foreground masks between two distant source frames. Our results demonstrate that the proposed method is significantly more accurate than the existing state-of-the-art on a wide variety of video sequences. Thus, it reduces the required amount of user effort, and provides a basis for an effective interactive video object cutout tool. Qingnan Fan, Fan Zhong 0001, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen |
ACM Trans. Graph. | 2 |
| 2015 | Global optimal searching for textureless 3D object tracking
Bin Wang 0035, Fan Zhong 0001, Xueying Qin, Baoquan Chen |
Vis. Comput. | 3 |
| 2014 | Slippage-free background replacement for hand-held videoabstractWe introduce a method for replacing the background in a video of a moving foreground subject, when both the source video capturing the subject, and the target video capturing the new background scene, are natural videos, casually captured using a freely moving hand-held camera. We assume that the foreground subject has already been extracted, and focus on the challenging task of generating a video with a new background, such that the new background motion appears compatible with the original one. Failure to match the motion results in disturbing slippage or moonwalk artifacts, where the subject's feet appear to slide or slip over the ground. While matching the motion across the entire frame is impossible for scenes with differing geometry, we aim to match the local motion of the ground in the vicinity of the subject. This is achieved by reordering and warping the available target background frames in a manner that optimizes a suitably designed objective function. Fan Zhong 0001, Xueying Qin, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen |
ACM Trans. Graph. | 1 |
| 2014 | Online robust action recognition based on a hierarchical model
Xinbo Jiang, Fan Zhong 0001, Qunsheng Peng 0001, Xueying Qin |
Vis. Comput. | 2 |
| 2014 | Estimation of Kinect depth confidence through self-training
Xibin Song, Fan Zhong 0001, Yanke Wang, Xueying Qin |
Vis. Comput. | 2 |
| 2014 | Depth map enhancement based on color and depth consistency
Yanke Wang, Fan Zhong 0001, Qunsheng Peng 0001, Xueying Qin |
Vis. Comput. | 2 |
| 2013 | Visual Tracking via Subspace Motion ModelabstractThe art of visual tracking has been widely studied in the past decades [6]. While most of researches focus on exploring new methods to represent object appearance, little attention has been paid on the description of object motion. In this paper we propose a novel motion model for visual tracking, and in comparison with previous methods, it can better parameterize instantaneous image motion caused by both object and camera movements. Our approach is inspired by the subspace theory of image motion, that is, for a rigid object imaged by a projective camera, the displacements matrix of its trajectories over a short period of time should approximately lie in a low-dimensional subspace with a certain rank upper bound [2, 5]. We adopt this subspace as the state transition space in particle filtering (PF) [3]. This differs from affine model in two ways: first, the dimension number as well as the sampling weight for each dimension at each moment can be determined by the rank of the subspace automatically; second, the subspace motion model can naturally represent the disparity brought by object or camera rotation. We will show that when compared with the affine model, the subspace motion model is superior in accuracy. Figure 1 illustrates the procedures of our method. To estimate the motion model, some 2D feature points of the object are first tracked by the standard KLT approach [4]. Assuming that k successive frames have been tracked before the current frame It , then the displacements matrix can be built as: Fan Zhong 0001, Qunsheng Peng 0001, Xueying Qin |
BMVC | 2 |
| 2013 | Interactive Tensor Field Design Based on Line SingularitiesabstractTensor field design plays an essential role in various computer graphics applications. One of the main challenges in field design is how to obtain a smooth field preserving meaningful singularities presented in the original scene. Compared with well-studied point singularities, line singularities, commonly occur on object boundaries and occluding contours, are not exploited enough for field design in previous work. In this paper, we discuss the definition of line singularities, and introduce a line-singularity-based interactive tensor field design method, allowing the user to design feature-preserving tensor fields with less effort and to preserve both input singularities and user-specified stroke directions. To avoid introducing extra interaction burdens to the user, our method automatically locates line singularities using a geodesic-based segmentation. We demonstrate the capabilities of our method on tensor field design with various nonphotorealistic rendering applications and the real-time performance accelerated on GPU. Jiazhou Chen 0002, Fan Zhong 0001, Qunsheng Peng 0001 |
CAD/Graphics | 3 |
| 2013 | Robust Action Recognition Based on a Hierarchical ModelabstractWith the strong demand for human machine interaction, action recognition has attracted more and more attention in recent years. Traditional video-based approaches are very sensitive to background activity, and also lack the ability to discriminate complex 3D motion. With the emergence and development of commercial depth cameras, action recognition based on 3D skeleton joints is becoming more and more popular. However, a skeleton-based approach is still very challenging because of the large variation in human actions and temporal dynamics. In this paper, we propose a hierarchical model for action recognition. To handle confusing motions in a large feature space, a motion-based grouping method is first proposed, which can efficiently assign each video a group label, and then for each group, a pre-trained classifier is used for frame-labeling. Unlike previous methods, we adopt a bottom-up approach that first performs action recognition for each frame. The final action label is obtained by fusing the classification to its frames, with the effect of each frame being adaptively adjusted based on its local properties. The proposed method is evaluated using two challenge datasets captured by a Kinect. Experiments show that our method can perform more robustly than state-of-the-art approaches. Xinbo Jiang, Fan Zhong 0001, Qunsheng Peng 0001, Xueying Qin |
CW | 2 |
| 2013 | Cylindrical panoramic mosaicing from a pipeline video through MRF based optimization
Chuan Niu, Fan Zhong 0001, Songhua Xu, Chenglei Yang, Xueying Qin |
Vis. Comput. | 2 |
| 2013 | Inserting virtual pedestrians into pedestrian groups video with behavior consistency
Zhiguo Ren, Wenjing Gai, Fan Zhong 0001, Julien Pettré, Qunsheng Peng 0001 |
Vis. Comput. | 3 |
| 2013 | Basis image decomposition of outdoor time-lapse videos
Fan Zhong 0001, Lili Lin, Guanyu Xing, Qunsheng Peng 0001, Xueying Qin |
Vis. Comput. | 2 |
| 2012 | Visual Tracking in Continuous Appearance Space via Sparse Coding
Fan Zhong 0001, Qunsheng Peng 0001, Xueying Qin |
ACCV (3) | 2 |
| 2012 | Decomposition Equation of Basis Images with Consideration of Global Illumination
Xueying Qin, Lili Lin, Fan Zhong 0001, Guanyu Xing, Qunsheng Peng 0001 |
CVM | 4 |
| 2012 | Discontinuity-aware video object cutoutabstractExisting video object cutout systems can only deal with limited cases. They usually require detailed user interactions to segment real-life videos, which often suffer from both inseparable statistics (similar appearance between foreground and background) and temporal discontinuities (e.g. large movements, newly-exposed regions following disocclusion or topology change). In this paper, we present an efficient video cutout system to meet this challenge. A novel directional classifier is proposed to handle temporal discontinuities robustly, and then multiple classifiers are incorporated to cover a variety of cases. The outputs of these classifiers are integrated via another classifier, which is learnt from real examples. The foreground matte is solved by a coherent matting procedure, and remaining errors can be removed easily by additive spatio-temporal local editing. Experiments demonstrate that our system performs more robustly and more intelligently than existing systems in dealing with various input types, thus saving a lot of user labor and time. Fan Zhong 0001, Xueying Qin, Qunsheng Peng 0001, Xiangxu Meng |
ACM Trans. Graph. | 1 |
| 2011 | Creating Cylindrical Panoramic Mosaic from a Pipeline VideoabstractIn geological engineering, stratum structure detection is a fundamental problem in project planning and implementation. One of the most commonly employed detection technologies is to take videos of borehole using a forward moving camera. Following this approach, the problem of stratum structure detection is transformed into the problem of constructing a panoramic image from the taken video sequences, which are typically in low quality. In this paper, we propose a novel method to create a panoramic image of the borehole from the video sequence without camera calibration and tracking. To stitch together pixels of neighboring frame images, our camera model is designed with a focal length changing feature, along with a small rotation freedom in the two-dimensional image space. Essentially, our camera model assumes target objects lie on a cylindrical wall and the camera moves forward along the central axis of the cylindrical wall. Our method robustly resolves these two degrees-of-freedoms through KLT feature tracking and constructs a panoramic image by stitching strips. Experiment results show that our method could efficiently generate high-quality panoramas for very long video sequences. Chuan Niu, Fan Zhong 0001, Songhua Xu, Chenglei Yang, Xueying Qin |
CAD/Graphics | 2 |
| 2011 | Automatic Segmentation of Head-and-Shoulder Images by Combining Edge Feature and Shape PriorabstractAutomatic segmentation without any user interaction is very difficult due to potentially high complexity of the scene. No wonder, most existing segmentation algorithms are based on user interactions. However, automatic segmentation in some special situations has great significance. In this paper, we introduce an automatic segmentation algorithm for frontal head-and-shoulder images. Our algorithm combines edge feature and shape prior to extract the foreground silhouette automatically. The novelty of our approach lies in two aspects, namely, the Cost Path Segmentation (CPS) algorithm to extract the initial foreground silhouette, and a general active prior shape model, to extract the final foreground segmentation. We demonstrate the high quality and performance of the proposed approach with a variety of head-and-shoulder images. Compared with previous methods, our approach is much more robust for images with complex color distributions in foreground and background. Xia Yuan, Fan Zhong 0001, Yijiang Zhang, Qunsheng Peng 0001 |
CAD/Graphics | 2 |
| 2011 | Salient structural elements based texture synthesis
Bin Pan, Fan Zhong 0001, Wei Chen 0001, Qunsheng Peng 0001 |
Sci. China Inf. Sci. | 2 |
| 2011 | Robust image segmentation against complex color distribution
Fan Zhong 0001, Xueying Qin, Qunsheng Peng 0001 |
Vis. Comput. | 1 |
| 2010 | Transductive segmentation of live video with non-stationary backgroundabstractOnline foreground extraction is very difficult due to the complexity of real scenes. Almost all the previous methods assume that the background is stationary, which not only incur unreliable result due to background activities like dynamic shadow, moving background objects etc., but also makes them hard to be extended to the case of non-stationary background. In this paper we assume that the background is continuous instead of stationary, and present a transductive video segmentation method that can handle dynamic scenes captured by a hand-held moving camera. The segmentation is propagated based on local color models and temporal prior, as well as a dynamic global color model (DGKDE) in the case of occlusion. A novel local color modeling method, FLKDE, is proposed to model both local color distribution and temporal prior at each pixel. FLKDE can be learned additively to reach real-time speed. Finally, a very fast geodesic-based method is adopted to solve for the segmentation. Experiments show that our method can generate good quality segmentation for wide variety of scenes, and can reach 15~25 fps for 640 × 480 size of input image sequences. Fan Zhong 0001, Xueying Qin, Qunsheng Peng 0001 |
CVPR | 1 |
| 2009 | Confidence-Based Color Modeling for Online Video Segmentation
Fan Zhong 0001, Xueying Qin, Jiazhou Chen 0002, Wei Hua 0002, Qunsheng Peng 0001 |
ACCV (2) | 1 |