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William Laney

dblp:360/0884 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0006-8939-0106ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 58% Audio and music processing · 33% Rendering · 9%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › acoustic simulation
neural acoustic field
0.812024
Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark · CVPR 2024
Computer vision › 3D vision
neural radiance field
0.712023
VR-NeRF: High-Fidelity Virtualized Walkable Spaces · SIGGRAPH Asia 2023
Virtual and augmented reality
immersive rendering
0.712023
VR-NeRF: High-Fidelity Virtualized Walkable Spaces · SIGGRAPH Asia 2023
Virtual and augmented reality › immersive rendering
VR rendering
0.712023
VR-NeRF: High-Fidelity Virtualized Walkable Spaces · SIGGRAPH Asia 2023
Rendering
volume rendering
0.212023
VR-NeRF: High-Fidelity Virtualized Walkable Spaces · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

sim2real · 1.5few-shot learning · 1.5neural radiance field · 1.3multi-GPU rendering · 1.3mipmapping · 0.7mip-mapping · 0.7
YearPublicationVenuePosition
2024 Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark
abstract
We present a new dataset called Real Acoustic Fields (RAF) that captures real acoustic room data from multiple modali-ties. The dataset includes high-quality and densely captured room impulse response data paired with multi-view images, and precise 6DoF pose tracking data for sound emitters and listeners in the rooms. We used this dataset to evaluate existing methods for novel-view acoustic synthesis and impulse re-sponse generation which previously relied on synthetic data. In our evaluation, we thoroughly assessed existing audio and audio- visual models against multiple criteria and proposed settings to enhance their performance on real-world data. We also conducted experiments to investigate the impact of incorporating visual data (i.e., images and depth) into neu-ral acoustic field models. Additionally, we demonstrated the effectiveness of a simple sim2real approach, where a model is pre-trained with simulated data and fine-tuned with sparse real-world data, resulting in significant improvements in the few-shot learning approach. RAF is the first dataset to provide densely captured room acoustic data, making it an ideal resource for researchers working on audio and audio-visual neural acoustic field modeling techniques. Demos and datasets are available on our project page.
Israel D. Gebru, Christian Richardt, Anurag Kumar 0003, William Laney, Andrew Owens, Alexander Richard
CVPR5
2023 VR-NeRF: High-Fidelity Virtualized Walkable Spaces
abstract
We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To this end, we designed and built a custom multi-camera rig to densely capture walkable spaces in high fidelity and with multi-view high dynamic range images in unprecedented quality and density. We extend instant neural graphics primitives with a novel perceptual color space for learning accurate HDR appearance, and an efficient mip-mapping mechanism for level-of-detail rendering with anti-aliasing, while carefully optimizing the trade-off between quality and speed. Our multi-GPU renderer enables high-fidelity volume rendering of our neural radiance field model at the full VR resolution of dual 2K × 2K at 36 Hz on our custom demo machine. We demonstrate the quality of our results on our challenging high-fidelity datasets, and compare our method and datasets to existing baselines. We release our dataset on our project website: https://vr-nerf.github.io.
Linning Xu, Vasu Agrawal, William Laney, Tony Garcia, Aayush Bansal, Changil Kim 0001, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder, Aljaz Bozic, Dahua Lin, Michael Zollhöfer, Christian Richardt
SIGGRAPH Asia3