Kehong Zhou

dblp:360/3701 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-9600-174XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 91% Wearable and physiological sensing · 9%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Artificial intelligence
1 paper
3D vision · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
tactile display
0.712023
SmartSpring: A Low-Cost Wearable Haptic VR Display with Controllable Passive Feedback · IEEE Trans. Vis. Comput. Graph. 2023
Haptics and multimodal interaction › haptics
virtual reality haptics
0.712023
SmartSpring: A Low-Cost Wearable Haptic VR Display with Controllable Passive Feedback · IEEE Trans. Vis. Comput. Graph. 2023
Haptics and multimodal interaction
wearable haptic device
0.712023
SmartSpring: A Low-Cost Wearable Haptic VR Display with Controllable Passive Feedback · IEEE Trans. Vis. Comput. Graph. 2023
Computer vision › 3D vision › geometric estimation › registration
non-rigid registration
0.312025
MRUCT: Mixed Reality Assistance for Acupuncture Guided by Ultrasonic Computed Tomography · VR 2025
Medical and health informatics
image-guided intervention
0.312025
MRUCT: Mixed Reality Assistance for Acupuncture Guided by Ultrasonic Computed Tomography · VR 2025

Methods — techniques the papers use, named apart from their topics

ultrasonic computed tomography · 2.63d user interface · 2.6non-rigid registration · 1.7nonrigid registration · 0.9just noticeable difference analysis · 0.7hybrid spring-linkage · 0.7force model · 0.7
YearPublicationVenuePosition
2025 MRUCT: Mixed Reality Assistance for Acupuncture Guided by Ultrasonic Computed Tomography
abstract
Chinese acupuncture practitioners primarily depend on muscle memory and tactile feedback to insert needles and accurately target acupuncture points, as the current workflow lacks imaging modalities and visual aids. Consequently, new practitioners often learn through trial and error, requiring years of experience to become proficient and earn the trust of patients. Medical students face similar challenges in mastering this skill. To address these challenges, we developed an innovative system, MRUCT, that integrates ultrasonic computed tomography (UCT) with mixed reality (MR) technology to visualize acupuncture points in real-time. This system offers offline image registration and real-time guidance during needle insertion, enabling them to accurately position needles based on anatomical structures such as bones, muscles, and auto-generated reference points, with the potential for clinical implementation. In this paper, we outline the non-rigid registration methods used to reconstruct anatomical structures from UCT data, as well as the key design considerations of the MR system. We evaluated two different 3D user interface (3DUI) designs and compared the performance of our system to traditional workflows for both new practitioners and medical students. The results highlight the potential of MR to enhance therapeutic medical practices and demonstrate the effectiveness of the system we developed.
Yue Yang 0039, Kehong Zhou, Xue Xie, Lifeng Zhu, Aiguo Song, Bruce Lewis Daniel
VR3
2023 SmartSpring: A Low-Cost Wearable Haptic VR Display with Controllable Passive Feedback
abstract
With the development of virtual reality, the practical requirements of the wearable haptic interface have been greatly emphasized. While passive haptic devices are commonly used in virtual reality, they lack generality and are difficult to precisely generate continuous force feedback to users. In this work, we present SmartSpring, a new solution for passive haptics, which is inexpensive, lightweight and capable of providing controllable force feedback in virtual reality. We propose a hybrid spring-linkage structure as the proxy and flexibly control the mechanism for adjustable system stiffness. By analyzing the structure and force model, we enable a smart transform of the structure for producing continuous force signals. We quantitatively examine the real-world performance of SmartSpring to verify our model. By asymmetrically moving or actively pressing the end-effector, we show that our design can further support rendering torque and stiffness. Finally, we demonstrate the SmartSpring in a series of scenarios with user studies and a just noticeable difference analysis. Experimental results show the potential of the developed haptic display in virtual reality.
Hongkun Zhang, Kehong Zhou, Ke Shi 0006, Yunhai Wang, Aiguo Song, Lifeng Zhu
IEEE Trans. Vis. Comput. Graph.2