Demo Data from EDBT 2026 / reviewers in the wild / expert
Bartlomiej Cupial
dblp:360/7007
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Language models and text generation · 46% Multi-agent systems · 25% Reinforcement learning · 22% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › agentic AI
agentic reasoning |
0.9 | 1 | 2025 | BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games · ICLR 2025 |
Natural language and speech › Language models and text generation
large language model |
0.9 | 1 | 2025 | BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games · ICLR 2025 |
Natural language and speech › Language models and text generation › large language model › knowledge in language models
knowledge retention |
0.8 | 1 | 2024 | Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem · ICML 2024 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.8 | 1 | 2024 | Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem · ICML 2024 |
Computer vision › Vision and language
vision-language model |
0.3 | 1 | 2025 | BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
benchmark evaluation · 0.9knowledge retention techniques · 0.8fine-tuning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | BALROG: Benchmarking Agentic LLM and VLM Reasoning On GamesabstractLarge Language Models (LLMs) and Vision Language Models (VLMs) possess extensive knowledge and exhibit promising reasoning abilities, however, they still struggle to perform well in complex, dynamic environments. Real-world tasks require handling intricate interactions, advanced spatial reasoning, long-term planning, and continuous exploration of new strategies—areas in which we lack effective methodologies for comprehensively evaluating these capabilities. To address this gap, we introduce BALROG, a novel benchmark designed to assess the agentic capabilities of LLMs and VLMs through a diverse set of challenging games. Our benchmark incorporates a range of existing reinforcement learning environments with varying levels of difficulty, including tasks that are solvable by non-expert humans in seconds to extremely challenging ones that may take years to master (e.g., the NetHack Learning Environment).
We devise fine-grained metrics to measure performance and conduct an extensive evaluation of several popular open-source and closed-source LLMs and VLMs. Our findings indicate that while current models achieve partial success in the easier games, they struggle significantly with more challenging tasks. Notably, we observe severe deficiencies in vision-based decision-making, as several models perform worse when visual representations of the environments are provided. We release BALROG as an open and user-friendly benchmark to facilitate future research and development in the agentic community. Code and Leaderboard at balrogai.com Davide Paglieri, Bartlomiej Cupial, Samuel Coward, Ulyana Piterbarg, Maciej Wolczyk, Akbir Khan, Eduardo Pignatelli, Lukasz Kucinski, Lerrel Pinto, Rob Fergus, Jakob N. Foerster, Jack Parker-Holder, Tim Rocktäschel |
ICLR | 2 |
| 2024 | Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation ProblemabstractFine-tuning is a widespread technique that allows practitioners to transfer pre-trained capabilities, as recently showcased by the successful applications of foundation models. However, fine-tuning reinforcement learning (RL) models remains a challenge. This work conceptualizes one specific cause of poor transfer, accentuated in the RL setting by the interplay between actions and observations: forgetting of pre-trained capabilities. Namely, a model deteriorates on the state subspace of the downstream task not visited in the initial phase of fine-tuning, on which the model behaved well due to pre-training. This way, we lose the anticipated transfer benefits. We identify conditions when this problem occurs, showing that it is common and, in many cases, catastrophic. Through a detailed empirical analysis of the challenging NetHack and Montezuma’s Revenge environments, we show that standard knowledge retention techniques mitigate the problem and thus allow us to take full advantage of the pre-trained capabilities. In particular, in NetHack, we achieve a new state-of-the-art for neural models, improving the previous best score from $5$K to over $10$K points in the Human Monk scenario. Maciej Wolczyk, Bartlomiej Cupial, Mateusz Ostaszewski, Michal Bortkiewicz, Michal Zajac 0005, Razvan Pascanu, Lukasz Kucinski, Piotr Milos |
ICML | 2 |