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Serwan Jassim

dblp:361/0254 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Vision and language · 55% Knowledge representation and reasoning · 29% Planning, search and constraint satisfaction · 9%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
0.912025
iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMs · EMNLP 2025
Computer vision › Vision and language › visual reasoning
visual spatial reasoning
0.912025
iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMs · EMNLP 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
sliding-tile puzzle
0.312025
iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMs · EMNLP 2025
Natural language and speech › Language models and text generation
multimodal language model
0.212024
GRASP: A Novel Benchmark for Evaluating Language GRounding and Situated Physics Understanding in Multimodal Language Models · IJCAI 2024

Methods — techniques the papers use, named apart from their topics

vision-language model · 0.9
YearPublicationVenuePosition
2025 iVISPAR - An Interactive Visual-Spatial Reasoning Benchmark for VLMs
abstract
Vision-Language Models (VLMs) are known to struggle with spatial reasoning and visual alignment. To help overcome these limitations, we introduce iVISPAR, an interactive multimodal benchmark designed to evaluate the spatial reasoning capabilities of VLMs acting as agents. iVISPAR is based on a variant of the sliding tile puzzle—a classic problem that demands logical planning, spatial awareness, and multi-step reasoning. The benchmark supports visual 3D, 2D, and text-based input modalities, enabling comprehensive assessments of VLMs’ planning and reasoning skills. We evaluate a broad suite of state-of-the-art open-source and closed-source VLMs, comparing their performance while also providing optimal path solutions and a human baseline to assess the task’s complexity and feasibility for humans. Results indicate that while VLMs perform better on 2D tasks compared to 3D or text-based settings, they struggle with complex spatial configurations and consistently fall short of human performance, illustrating the persistent challenge of visual alignment. This underscores critical gaps in current VLM capabilities, highlighting their limitations in achieving human-level cognition. Project website: https://microcosm.ai/ivispar.
Julius Mayer 0001, Mohamad Ballout, Serwan Jassim, Farbod N. Nezami, Elia Bruni
EMNLP3
2024 GRASP: A Novel Benchmark for Evaluating Language GRounding and Situated Physics Understanding in Multimodal Language Models
Serwan Jassim, Mario Holubar, Annika Richter, Cornelius Wolff, Xenia Ohmer, Elia Bruni
IJCAI1