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Xuanming Guo

dblp:361/0916 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 67% Representation and self-supervised learning · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
1.012026
SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition · AAAI 2026
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
1.012026
SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition · AAAI 2026
Machine learning › Representation and self-supervised learning › contrastive learning
skeleton representation learning
1.012026
SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition · AAAI 2026

Methods — techniques the papers use, named apart from their topics

temporal query projection · 1.0large language model · 1.0knowledge distillation · 1.0
YearPublicationVenuePosition
2026 SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition
abstract
Large Language Models (LLMs) hold rich implicit knowledge and powerful transferability. In this paper, we explore the combination of LLMs with the human skeleton to perform action classification and description. However, when treating LLM as a recognizer, two questions arise: 1) How can LLMs understand the skeleton? 2) How can LLMs distinguish among actions? To address these problems, we introduce a novel paradigm named learning Skeleton representation with visual-motion knowledge for Action Recognition (SUGAR). In our pipeline, we first utilize off-the-shelf large-scale video models as a knowledge base to generate visual, motion information related to actions. Then, we propose to supervise skeleton learning through this prior knowledge to yield discrete representations. Finally, we use the LLM with untouched pre-training weights to understand these representations and generate the desired action targets and descriptions. Notably, we present a Temporal Query Projection (TQP) module to continuously model the skeleton signals with long sequences. Experiments on several skeleton-based action classification benchmarks demonstrate the efficacy of our SUGAR. Moreover, experiments on zero-shot scenarios show that SUGAR is more versatile than linear-based methods.
Qilang Ye, Yu Zhou 0015, Jie Zhang 0081, Xuanming Guo, Mingkui Tan, Weicheng Xie 0001, Yue Sun 0001, Tao Tan 0002, Xiaochen Yuan, Ghada Khoriba, Zitong Yu
AAAI5