Demo Data from EDBT 2026 / reviewers in the wild / expert
Hou Tam
dblp:361/1215
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0009-3107-9552ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 68% Computational photography and imaging · 24% Visualization and visual analytics · 8% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | SceneExplorer: An Interactive System for Expanding, Scheduling, and Organizing Transformable Layouts · IEEE Trans. Vis. Comput. Graph. 2025 |
Visual content generation and editing › scene synthesis
interactive scene synthesis |
0.8 | 1 | 2024 | SceneDirector: Interactive Scene Synthesis by Simultaneously Editing Multiple Objects in Real-Time · IEEE Trans. Vis. Comput. Graph. 2024 |
Visual content generation and editing
scene synthesis |
0.8 | 1 | 2024 | SceneDirector: Interactive Scene Synthesis by Simultaneously Editing Multiple Objects in Real-Time · IEEE Trans. Vis. Comput. Graph. 2024 |
Interaction techniques and input
direct manipulation |
0.2 | 1 | 2024 | SceneDirector: Interactive Scene Synthesis by Simultaneously Editing Multiple Objects in Real-Time · IEEE Trans. Vis. Comput. Graph. 2024 |
Computational photography and imaging
camera localization |
0.2 | 1 | 2023 | SceneViewer: Automating Residential Photography in Virtual Environments · IEEE Trans. Vis. Comput. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
real-time group rearrangement · 1.5layout attributes · 1.5coherent group set · 1.5graph hierarchy · 0.9animated preview · 0.9rule-based view selection · 0.7interior photography rules · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | StoreSketcher: An Interactive Framework for Planning Commercial Retail Scene LayoutabstractRetail space planning, arranging store sections and product placements to optimize customer flow and stimulate purchases helps retailers to increase sales and enhances the customer shopping experience. It can be challenging for retailers to arrange numerous products within limited shelf space. This paper introduces StoreSketcher, an interactive tool that assists retailers in planning retail layouts efficiently at macro and micro levels by providing intelligent suggestions. We have extracted commercial relationships between products and categories, built spatial rules for commercial objects, and developed an interactive framework for synthesizing retail layouts. When the user points to shelf space in the layout, StoreSketcher evaluates the spatial significance of the location and its commercial relation to the surrounding context to present appropriate suggestions. Quantitative experiments demonstrate that StoreSketcher significantly assists in planning well-organized retail layouts. The suggestions provided by StoreSketcher not only boost cross-selling and impulse purchasing for retailers, but also enhance product findability for customers. Hou Tam, Shao-Kui Zhang, Yulin Jin, Hanxi Zhu, Song-Hai Zhang |
Comput. Vis. Media | 1 |
| 2025 | SceneExplorer: An Interactive System for Expanding, Scheduling, and Organizing Transformable LayoutsabstractNowadays, 3D scenes are not merely static arrangements of objects. With the development of transformable modules, furniture objects can be translated, rotated, and even reshaped to achieve scenes with different functions (e.g., from a bedroom to a living room). Transformable domestic space, therefore, studies how a layout can change its function by reshaping and rearranging transformable modules, resulting in various transformable layouts. In practice, a rearrangement is dynamically conducted by reshaping/translating/rotating furniture objects with proper schedules, which can consume more time for designers than static scene design. Due to changes in objects' functions, potential transformable layouts may also be extensive, making it hard to explore desired layouts. We present a system for exploring transformable layouts. Given a single input scene consisting of transformable modules, our system first attempts to derive more layouts by reshaping and rearranging the modules. The derived scenes are organized into a graph-like hierarchy according to their functions, where edges represent functional evolutions (e.g., a living room can be reshaped to a bedroom), and nodes represent layouts that are dynamically transformable through translating/rotating/reshaping modules. The resulting hierarchy lets scene designers interactively explore possible scene variants and preview the animated rearrangement process. Experiments show that our system is efficient for generating transformable layouts, sensible for organizing functional hierarchies, and inspiring for providing ideas during interactions. Shao-Kui Zhang, Jia-Hong Liu, Junkai Huang 0003, Ziwei Chi, Hou Tam, Yongliang Yang 0002, Song-Hai Zhang |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2024 | SceneDirector: Interactive Scene Synthesis by Simultaneously Editing Multiple Objects in Real-TimeabstractIntelligent tools for creating synthetic scenes have been developed significantly in recent years. Existing techniques on interactive scene synthesis only incorporate a single object at every interaction, i.e., crafting a scene through a sequence of single-object insertions with user preferences. These techniques suggest objects by considering existent objects in the scene instead of fully picturing the eventual result, which is inherently problematic since the sets of objects to be inserted are seldom fixed during interactive processes. In this article, we introduce SceneDirector, a novel interactive scene synthesis tool to help users quickly picture various potential synthesis results by simultaneously editing groups of objects. Specifically, groups of objects are rearranged in real-time with respect to a position of an object specified by a mouse cursor or gesture, i.e., a movement of a single object would trigger the rearrangement of the existing object group, the insertions of potentially appropriate objects, and the removal of redundant objects. To achieve this, we first propose an idea of coherent group set which expresses various concepts of layout strategies. Subsequently, we present layout attributes, where users can adjust how objects are arranged by tuning the weights of the attributes. Thus, our method gives users intuitive control of both how to arrange groups of objects and where to place them. Through extensive experiments and two applications, we demonstrate the potentiality of our framework and how it enables concurrently effective and efficient interactions of editing groups of objects. Shao-Kui Zhang, Hou Tam, Ke-Xin Ren, Hongbo Fu 0001, Song-Hai Zhang |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2023 | SceneViewer: Automating Residential Photography in Virtual EnvironmentsabstractSelecting views is one of the most common but overlooked procedures in topics related to 3D scenes. Typically, existing applications and researchers manually select views through a trial-and-error process or "preset" a direction, such as the top-down views. For example, literature for scene synthesis requires views for visualizing scenes. Research on panorama and VR also require initial placements for cameras, etc. This article presents SceneViewer, an integrated system for automatic view selections. Our system is achieved by applying rules of interior photography, which guides potential views and seeks better views. Through experiments and applications, we show the potentiality and novelty of the proposed method. Shao-Kui Zhang, Hou Tam, Yi-Xiao Li, Tai-Jiang Mu, Song-Hai Zhang |
IEEE Trans. Vis. Comput. Graph. | 2 |