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Zhiwen Qiu

dblp:361/2675 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Visualization and visual analytics · 50%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › navigation
virtual environment navigation
1.012026
Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping · CHI 2026
Visualization and visual analytics
wayfinding
1.012026
Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping · CHI 2026
Immersive interaction
virtual reality locomotion
0.312026
Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping · CHI 2026

Methods — techniques the papers use, named apart from their topics

between-subjects study · 2.0
YearPublicationVenuePosition
2026 Designing for Wayfinding in VR: Linking Navigation Interfaces to Spatial Learning and Cognitive Mapping
abstract
Various virtual locomotion techniques and visual transition methods are used in VR-based navigation research, yet few studies have systematically examined their effects on spatial learning, cognitive map formation, and navigational performance in complex indoor environments. We conducted a between-subjects study (N=142) in two high-fidelity VR hospital contexts, including free exploration and task-based wayfinding, while treating locomotion and viewpoint transitions as experimental factors. Spatial learning was measured through pointing, distance estimation, and sketch-map accuracy; performance was measured through completion time and distance traveled; and experience was measured through cybersickness, perceived presence, and usability. Locomotion techniques affected task completion time, with teleportation associated with faster performance in the task-based context. Spatial learning effects were mixed, with patterns indicating that techniques without viewpoint transitions may better support cognitive mapping. Empirical insights and guidelines are provided to improve the reliability and real-world applicability of VR-based wayfinding research.
Armin Mostafavi, Zhiwen Qiu, Tong Bill Xu, Wenqian Niu, Saleh Kalantari
CHI2
2025 Adapting Large Language Models for Smart Contract Defects Detection in the Open Network Blockchain
abstract
Smart contracts on the open network (TON) have become vital in Internet of Things (IoT) applications due to their low latency and high scalability. However, the unique architectural features of TON introduce specialized vulnerabilities that existing tools fail to address comprehensively. In this letter, we propose a novel defect detection framework that combines large language models (LLMs) for automated defect discovery with a locatable call graph for precise and efficient code analysis. Our method identifies four new types of TON-specific defects: 1) Ignore Errors Mode Usage; 2) Premature Acceptance; 3) Pseudo Deletion; and 4) Improper Jetton Refund. Evaluated on 1640 real-world smart contracts written in FunC and Tact, the framework uncovers 669 defects, with an average of one defect every 2.45 code segments. The detection achieves an average F1 score of 99.75% for FunC and 100% for Tact contracts. Additionally, our approach demonstrates lightweight computational overhead, consuming only 12.6 MB of memory and achieving a mean response time of 0.05 s. These results highlight the accuracy, efficiency, and practicality of our framework for securing TON-based smart contracts in IoT ecosystems.
Huilin Ge, Runbang Liu, Zhiwen Qiu, Ting Chen 0002, Hongzi Zhu
IEEE Internet Things J.4
2025 Learning to Diversify for Robust Video Moment Retrieval
abstract
In this paper, we focus on diversifying the Video Moment Retrieval (VMR) model into more scenes. Most existing video moment retrieval methods focus on aligning video moments and queries by capturing the cross-modal relationship, which largely ignores the cross-instance relationship behind the representation learning. Thus, they may easily get trouble into the inaccurate cross-instance contrastive relationship in the training process: 1) Existing approaches can hardly identify similar semantic content across different scenes. They incorrectly treat such instances as negative samples (termed faulty negatives), which forces the model to learn the features from query-irrelevant scenes. 2) Existing methods perform unsatisfactorily in locating the queries with subtle differences. They neglect to mine the hard negative samples that belong to similar scenes but have different semantic content. In this paper, we propose a novel robust video moment retrieval method that prevents the model from overfitting the query-irrelevant scene features by accurately capturing both the cross-modal and cross-instance relationships. Specifically, we first develop a scene-independent cross-modal reasoning module that filters out the redundant scene contents and infers the video semantics under the guidance of query information. Then, the faulty and hard negative samples are mined from the negative ones and calibrated for their contribution to the overall loss in contrastive learning. We validate our contributions through extensive experiments on cross-scene video moment retrieval settings, where the training and test data are from different scenes. Experimental results show that the proposed robust video moment retrieval model can effectively retrieve target videos by capturing the real cross-modal and cross-instance relationships.
Huilin Ge, Zihang Guo, Zhiwen Qiu
IEEE Trans. Circuits Syst. Video Technol.4
2024 NavMarkAR: A landmark-based augmented reality (AR) wayfinding system for enhancing older Adults' spatial learning
Zhiwen Qiu, Mojtaba Ashour, Xiaohe Zhou, Saleh Kalantari
Adv. Eng. Informatics1