Demo Data from EDBT 2026 / reviewers in the wild / expert
Yintong Shang
dblp:361/7433
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Computer animation and physical simulation · 62% Rendering · 38% | |
| Artificial intelligence
3 papers |
3D vision · 84% Deep learning architectures and training · 16% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › deformable body simulation
elastodynamics simulation |
1.8 | 2 | 2026 | ElastoGen: 4D Generative Elastodynamics · AAAI 2026 PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRF · CVPR 2024 |
Computer animation and physical simulation › deformable body simulation
hyperelastic material simulation |
1.0 | 1 | 2026 | ElastoGen: 4D Generative Elastodynamics · AAAI 2026 |
Computer animation and physical simulation
physically-based modeling |
1.0 | 1 | 2026 | ElastoGen: 4D Generative Elastodynamics · AAAI 2026 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering · CVPR 2025 |
Rendering › temporal rendering
dynamic scene rendering |
0.9 | 1 | 2025 | Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering · CVPR 2025 |
Computer animation and physical simulation
fluid simulation |
0.9 | 1 | 2025 | Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering · CVPR 2025 |
Rendering › inverse rendering
material and illumination decomposition |
0.9 | 1 | 2025 | ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025 |
Rendering
physically based rendering |
0.9 | 1 | 2025 | ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025 |
Computer animation and physical simulation › physically-based modeling
position-based dynamics |
0.9 | 1 | 2025 | Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering · CVPR 2025 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRF · CVPR 2024 |
Machine learning › Deep learning architectures and training
physics-informed neural network |
0.3 | 1 | 2026 | ElastoGen: 4D Generative Elastodynamics · AAAI 2026 |
Computer animation and physical simulation
meshless simulation |
0.2 | 1 | 2024 | PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRF · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
physics-based optimization · 2.0iterative convolution-like operations · 2.0material prior · 1.7UV texture space processing · 1.7neural radiance field · 1.5generalized moving least squares · 1.5position-based dynamics · 0.9physically-based rendering · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ElastoGen: 4D Generative ElastodynamicsabstractWe present ElastoGen, a knowledge-driven AI model that generates physically accurate 4D elastodynamics. Unlike deep models that learn from video- or image-based observations, ElastoGen leverages the principles of physics and learns from established mathematical and optimization procedures. The core idea of ElastoGen is converting the differential equation, corresponding to the nonlinear force equilibrium, into a series of iterative local convolution-like operations, which naturally fit deep architectures. We carefully build our network module following this overarching design philosophy. ElastoGen is much more lightweight in terms of both training requirements and network scale than deep generative models. Because of its alignment with actual physical procedures, ElastoGen efficiently generates accurate dynamics for a wide range of hyperelastic materials and can be easily integrated with upstream and downstream deep modules to enable end-to-end 4D generation. Yutao Feng, Yintong Shang, Xiang Feng 0004, Lei Lan, Shandian Zhe, Tianjia Shao, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002 |
AAAI | 2 |
| 2025 | ARM: Appearance Reconstruction Model for Relightable 3D GenerationabstractRecent image-to-ЗD reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively. Our project page is available at https://arm-aigc.github.io. Xiang Feng 0004, Chang Yu 0005, Zoubin Bi, Yintong Shang, Feng Gao 0013, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002 |
CVPR | 4 |
| 2025 | Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and RenderingabstractWe demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel’s orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. Yutao Feng, Xiang Feng 0004, Yintong Shang, Chang Yu 0005, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002 |
CVPR | 3 |
| 2024 | PIE-NeRF: Physics-Based Interactive Elastodynamics with NeRFabstractWe show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page. Yutao Feng, Yintong Shang, Xuan Li 0015, Tianjia Shao, Chenfanfu Jiang, Yin Yang 0002 |
CVPR | 2 |