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Difan Jiao

dblp:362/0706 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 44% Games and playful interaction · 44% Learning and educational technologies · 13%
Artificial intelligence
1 paper
Trustworthy machine learning · 100%
Network and information security
1 paper
Web and mobile security · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Web and mobile security
harmful content detection
1.012026
LLM Safety From Within: Detecting Harmful Content with Internal Representations · ACL (1) 2026
Games and playful interaction › board games
chess
0.812024
Maia-2: A Unified Model for Human-AI Alignment in Chess · NeurIPS 2024
Human-AI interaction › human-centered AI
human-AI alignment
0.812024
Maia-2: A Unified Model for Human-AI Alignment in Chess · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

internal representation analysis · 2.0skill-aware attention mechanism · 0.8
YearPublicationVenuePosition
2026 LLM Safety From Within: Detecting Harmful Content with Internal Representations
abstract
Difan Jiao, Yilun Liu, Ye Yuan, Zhenwei Tang, Linfeng Du, Haolun Wu, Ashton Anderson. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Difan Jiao, Yilun Liu 0002, Ye Yuan 0017, Zhenwei Tang, Linfeng Du, Haolun Wu, Ashton Anderson
ACL (1)1
2024 Maia-2: A Unified Model for Human-AI Alignment in Chess
abstract
There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making. Critical to achieving this goal, however, is coherently modeling human behavior at various skill levels. Chess is an ideal model system for conducting research into this kind of human-AI alignment, with its rich history as a pivotal testbed for AI research, mature superhuman AI systems like AlphaZero, and precise measurements of skill via chess rating systems. Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full spectrum of human improvement and are ultimately limited in their effectiveness as AI partners and teaching tools. In this work, we propose a unified modeling approach for human-AI alignment in chess that coherently captures human style across different skill levels and directly captures how people improve. Recognizing the complex, non-linear nature of human learning, we introduce a skill-aware attention mechanism to dynamically integrate players’ strengths with encoded chess positions, enabling our model to be sensitive to evolving player skill. Our experimental results demonstrate that this unified framework significantly enhances the alignment between AI and human players across a diverse range of expertise levels, paving the way for deeper insights into human decision-making and AI-guided teaching tools.
Zhenwei Tang, Difan Jiao, Reid McIlroy-Young, Jon M. Kleinberg, Siddhartha Sen 0001, Ashton Anderson
NeurIPS2