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Yunna Cai

dblp:362/0846 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-4903-9585ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 77% Human-AI interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
medical education
1.012026
"I Wouldn't Really Use It as a Practice Tool": Understanding Medical Students' Perspectives and Needs on LLM-Enhanced Clinical Skills Training · CHI 2026
Human-AI interaction › human-centered AI
human-centered AI design
0.312026
"I Wouldn't Really Use It as a Practice Tool": Understanding Medical Students' Perspectives and Needs on LLM-Enhanced Clinical Skills Training · CHI 2026

Methods — techniques the papers use, named apart from their topics

probe-based study · 1.0co-design · 1.0
YearPublicationVenuePosition
2026 "I Wouldn't Really Use It as a Practice Tool": Understanding Medical Students' Perspectives and Needs on LLM-Enhanced Clinical Skills Training
abstract
Large Language Models (LLMs) are expected to enhance medical education through personalized clinical skills training. However, their practical application from the student user experience perspective remains underexplored. This gap is critical because without understanding students’ needs, LLM-based tools risk poor adoption and suboptimal learning outcomes. This study explores medical students’ challenges and expectations when using LLM-based clinical skills training through a two-phase investigation involving 14 medical students. We integrated five Type 2 Diabetes cases into a probe platform and conducted probe-based studies followed by co-design workshops. We identified challenges across three categories: dialogue content (lack of realism, insufficient knowledge depth differentiation); dialogue presentation (information overload, single modality limitations); and dialogue interaction (inadequate guidance and feedback). Co-design workshops revealed expectations for enhanced patient modeling, personalized content delivery, structured presentation frameworks, and collaborative features. These findings provide design considerations for developing more effective, user-centered LLM-based medical education systems.
Yuru Huang, Yunna Cai, Mingming Fan 0001
CHI3