Demo Data from EDBT 2026 / reviewers in the wild / expert
Luigi Seminara
dblp:362/2867
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0004-2242-1225ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Video understanding and tracking · 55% Face, body and person analysis · 23% Planning, search and constraint satisfaction · 11% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
3d hand and body pose estimation |
1.6 | 2 | 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025 Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024 |
Computer vision › Video understanding and tracking
egocentric video understanding |
1.6 | 2 | 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025 Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024 |
Computer vision › Video understanding and tracking
activity understanding |
0.8 | 1 | 2024 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024 |
Computer vision › Video understanding and tracking
egocentric video |
0.8 | 1 | 2024 | Differentiable Task Graph Learning: Procedural Activity Representation and Online Mistake Detection from Egocentric Videos · NeurIPS 2024 |
Computer vision › Video understanding and tracking › activity recognition › procedural activity understanding
mistake detection |
0.8 | 1 | 2024 | Differentiable Task Graph Learning: Procedural Activity Representation and Online Mistake Detection from Egocentric Videos · NeurIPS 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › plan representation
task graph |
0.8 | 1 | 2024 | Differentiable Task Graph Learning: Procedural Activity Representation and Online Mistake Detection from Egocentric Videos · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.3 | 1 | 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.2 | 1 | 2024 | Differentiable Task Graph Learning: Procedural Activity Representation and Online Mistake Detection from Egocentric Videos · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
multimodal dataset · 0.9benchmark tasks · 0.9maximum likelihood estimation · 0.8graph neural network · 0.8differentiable learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Task Graph Maximum Likelihood Estimation for Procedural Activity Understanding in Egocentric VideosabstractHumans engage daily in procedural activities such as cooking a recipe or fixing a bike, which can be described as goal-oriented sequences of key-steps following certain ordering constraints. Task graphs mined from videos or textual descriptions have recently gained popularity as a human-readable, holistic representation of procedural activities encoding a partial ordering over key-steps, and have shown promise in supporting downstream video understanding tasks. While previous works generally relied on hand-crafted procedures to extract task graphs from videos, this paper introduces an approach based on gradient-based maximum likelihood optimization of edge weights, which can be used to directly estimate an adjacency matrix and can also be naturally plugged into more complex neural network architectures. We validate the ability of the proposed approach to generate accurate task graphs on the CaptainCook4D and EgoPER datasets. Moreover, we extend our validation analysis to the EgoProceL dataset, which we manually annotate with task graphs as an additional contribution. The three datasets together constitute a new benchmark for task graph learning, where our approach obtains improvements of +14.5%, +10.2% and +13.6% in$F_{1}$score, respectively, over previous approaches. Thanks to the differentiability of the proposed framework, we also introduce a feature-based approach for predicting task graphs from key-step textual or video embeddings, which exhibits emerging video understanding abilities. Beyond that, task graphs learned with our approach obtain top performance in the Ego-Exo4D procedure understanding benchmark including 5 different downstream tasks, with gains of up to +4.61%, +0.10%, +5.02%, +8.62%, and +15.16% in finding Previous Keysteps, Optional Keysteps, Procedural Mistakes, Missing Keysteps, and Future Keysteps, respectively. We finally show significant enhancements to the challenging task of online mistake detection in procedural egocentric videos, achieving notable gains of +19.8% and +6.4% in the Assembly101-O and EPIC-Tent-O datasets, respectively, compared to the state of the art. The code for replicating the experiments is available athttps://github.com/fpv-iplab/Differentiable-Task-Graph-Learning. Luigi Seminara, Giovanni Maria Farinella, Antonino Furnari |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2025 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions—including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. https://ego-exo4d-data.org/ Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, David Crandall, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
Int. J. Comput. Vis. | 37 |
| 2024 | Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person PerspectivesabstractWe present Ego-Exo4D, a diverse, large-scale multi-modal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured ego-centric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is un-precedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions-including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray |
CVPR | 37 |
| 2024 | Differentiable Task Graph Learning: Procedural Activity Representation and Online Mistake Detection from Egocentric VideosabstractProcedural activities are sequences of key-steps aimed at achieving specific goals. They are crucial to build intelligent agents able to assist users effectively. In this context, task graphs have emerged as a human-understandable representation of procedural activities, encoding a partial ordering over the key-steps. While previous works generally relied on hand-crafted procedures to extract task graphs from videos, in this paper, we propose an approach based on direct maximum likelihood optimization of edges' weights, which allows gradient-based learning of task graphs and can be naturally plugged into neural network architectures. Experiments on the CaptainCook4D dataset demonstrate the ability of our approach to predict accurate task graphs from the observation of action sequences, with an improvement of +16.7% over previous approaches. Owing to the differentiability of the proposed framework, we also introduce a feature-based approach, aiming to predict task graphs from key-step textual or video embeddings, for which we observe emerging video understanding abilities. Task graphs learned with our approach are also shown to significantly enhance online mistake detection in procedural egocentric videos, achieving notable gains of +19.8% and +7.5% on the Assembly101-O and EPIC-Tent-O datasets. Code for replicating the experiments is available at https://github.com/fpv-iplab/Differentiable-Task-Graph-Learning. Luigi Seminara, Giovanni Maria Farinella, Antonino Furnari |
NeurIPS | 1 |