Demo Data from EDBT 2026 / reviewers in the wild / expert
Suhyun Shin
dblp:362/3090
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0009-1709-748XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Rendering · 51% Computational photography and imaging · 49% | |
| Artificial intelligence
2 papers |
3D vision · 68% Robot navigation and mapping · 32% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › spectral imaging
hyperspectral imaging |
1.6 | 2 | 2025 | Dense Dispersed Structured Light for Hyperspectral 3D Imaging of Dynamic Scenes · CVPR 2025 Dispersed Structured Light for Hyperspectral 3D Imaging · CVPR 2024 |
Computer vision › 3D vision › depth estimation
depth reconstruction |
0.9 | 1 | 2025 | Dense Dispersed Structured Light for Hyperspectral 3D Imaging of Dynamic Scenes · CVPR 2025 |
Rendering
bidirectional reflectance distribution function |
0.9 | 1 | 2025 | Hyperspectral Polarimetric BRDFs of Real-world Materials · SIGGRAPH Asia 2025 |
Computer vision › 3D vision
depth estimation |
0.8 | 1 | 2024 | Dispersed Structured Light for Hyperspectral 3D Imaging · CVPR 2024 |
Robotics › Robot navigation and mapping › active perception › active depth estimation
structured light depth estimation |
0.8 | 1 | 2024 | Dispersed Structured Light for Hyperspectral 3D Imaging · CVPR 2024 |
Computational photography and imaging
dynamic scene capture |
0.3 | 1 | 2025 | Dense Dispersed Structured Light for Hyperspectral 3D Imaging of Dynamic Scenes · CVPR 2025 |
Rendering
light transport |
0.3 | 1 | 2025 | Hyperspectral Polarimetric BRDFs of Real-world Materials · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
diffraction grating · 3.3spectrally multiplexed structured light · 1.7image formation model · 1.7dispersive projection image formation model · 1.5principal component analysis · 0.9implicit neural representation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dense Dispersed Structured Light for Hyperspectral 3D Imaging of Dynamic ScenesabstractHyperspectral 3D imaging captures both depth maps and hyperspectral images, enabling comprehensive geometric and material analysis. Recent methods achieve high spectral and depth accuracy; however, they require long acquisition times—often over several minutes—or rely on large, expensive systems, restricting their use to static scenes. We present Dense Dispersed Structured Light (DDSL), an accurate hyperspectral 3D imaging method for dynamic scenes that utilizes stereo RGB cameras and an RGB projector equipped with an affordable diffraction grating film. We design spectrally multiplexed DDSL patterns that significantly reduce the number of required projector patterns, thereby accelerating acquisition speed. Additionally, we formulate an image formation model and a reconstruction method to estimate a hyperspectral image and depth map from captured stereo images. As the first practical and accurate hyperspectral 3D imaging method for dynamic scenes, we experimentally demonstrate that DDSL achieves a spectral resolution of 15.5 nm full width at half maximum (FWHM), 4 mm depth error, and 6.6 fps. Suhyun Shin, Seungwoo Yoon, Ryota Maeda, Seung-Hwan Baek |
CVPR | 1 |
| 2025 | Hyperspectral Polarimetric BRDFs of Real-world MaterialsabstractAcquiring bidirectional reflectance distribution functions (BRDFs) is essential for simulating light transport and analytically modeling material properties. Over the past two decades, numerous intensity-only BRDF datasets in the visible spectrum have been introduced, primarily for RGB image rendering applications. However, in scientific and engineering domains, there remains an unmet need to model light transport with polarization–a fundamental wave property of light–across hyperspectral bands. To address this gap, we present the first hyperspectral-polarimetric BRDF (hpBRDF) dataset of real-world materials, spanning wavelengths from 414 to 950 nm and densely sampled at 68 spectral bands. This dataset covers both the visible and near-infrared (NIR) spectra, enabling detailed material analysis and light reflection simulations that incorporate polarization at each narrow spectral band. We develop an efficient hpBRDF acquisition system that captures high-dimensional hpBRDFs within a feasible acquisition time. Using this system, we demonstrate hyperspectral-polarimetric rendering using the acquired hpBRDFs. To provide insights on hpBRDF, we analyze the hpBRDFs with respect to their dependencies on wavelength, polarization state, material type, and illumination/viewing geometry. Also, we propose compact representations through principal component analysis and implicit neural hpBRDF modeling. Dataset is available on our project page. Yunseong Moon, Ryota Maeda, Suhyun Shin, Inseung Hwang, Min H. Kim 0001, Seung-Hwan Baek |
SIGGRAPH Asia | 3 |
| 2024 | Dispersed Structured Light for Hyperspectral 3D ImagingabstractHyperspectral 3D imaging aims to acquire both depth and spectral information of a scene. However, existing methods are either prohibitively expensive and bulky or compromise on spectral and depth accuracy. In this paper, we present Dispersed Structured Light (DSL), a cost-effective and compact method for accurate hyperspectral 3D imaging. DSL modifies a traditional projectorcamera system by placing a sub-millimeter thick diffraction grating film front of the projector. This configuration enables dispersing structured light based on light wavelength. To utilize the dispersed structured light, we devise a model for dispersive projection image formation and a per-pixel hyperspectral 3D reconstruction method. We validate DSL by instantiating a compact experimental prototype. DSL achieves spectral accuracy of 18.8 nm full-width half-maximum (FWHM) and depth error of 1 mm, outperforming prior work on practical hyperspectral 3D imaging. DSL promises accurate and practical hyperspectral 3D imaging for diverse application domains, including computer vision and graphics, cultural heritage, geology, and biology. Suhyun Shin, Seokjun Choi, Felix Heide, Seung-Hwan Baek |
CVPR | 1 |