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Jisang Han

dblp:362/5845 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0001-7455-6165ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 82% Representation and self-supervised learning · 18%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 43% Rendering · 38% Geometric modeling and processing · 19%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
1.122025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025
Computer vision › 3D vision
novel view synthesis
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Visual content generation and editing › video editing
camera trajectory editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Visual content generation and editing
video editing
1.012026
Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026
Computer vision › 3D vision
correspondence estimation
0.912025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning › masked modeling
cross-view completion
0.912025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
Computer vision › 3D vision › depth estimation › video depth estimation
multi-frame depth estimation
0.912025
Cross-View Completion Models are Zero-shot Correspondence Estimators · CVPR 2025
Rendering › gaussian splatting
3d gaussian splatting
0.912025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025
Geometric modeling and processing
3d reconstruction
0.912025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025
Rendering
novel view synthesis
0.912025
PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis · ICML 2025

Methods — techniques the papers use, named apart from their topics

geometric priors · 2.0factorized fine-tuning · 2.0visual correspondence · 1.7monocular depth estimation · 1.7geometric matching · 0.9feedforward neural network · 0.9feed-forward neural network · 0.9cross-attention map · 0.9
YearPublicationVenuePosition
2026 Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
abstract
We introduce a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage.
Junyoung Seo, Jisang Han, Jaewoo Jung, Siyoon Jin, Joungbin Lee, Takuya Narihira, Kazumi Fukuda, Takashi Shibuya 0001, Donghoon Ahn, Shoukang Hu, Seungryong Kim, Yuki Mitsufuji
AAAI2
2025 Cross-View Completion Models are Zero-shot Correspondence Estimators
abstract
In this work, we explore new perspectives on crossview completion learning by drawing an analogy to self-supervised correspondence learning. Through our analysis, we demonstrate that the cross-attention map within crossview completion models captures correspondence more effectively than other correlations derived from encoder or decoder features. We verify the effectiveness of the cross-attention map by evaluating on both zero-shot matching and learning-based geometric matching and multi-frame depth estimation.
Honggyu An, Jin Hyeon Kim, Seonghoon Park 0002, Jaewoo Jung, Jisang Han, Sunghwan Hong, Seungryong Kim
CVPR5
2025 PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting for Novel View Synthesis
abstract
We consider the problem of novel view synthesis from unposed images in a single feed-forward. Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS, where we further extend it to offer a practical solution that relaxes common assumptions such as dense image views, accurate camera poses, and substantial image overlaps. We achieve this through identifying and addressing unique challenges arising from the use of pixel-aligned 3DGS: misaligned 3D Gaussians across different views induce noisy or sparse gradients that destabilize training and hinder convergence, especially when above assumptions are not met. To mitigate this, we employ pre-trained monocular depth estimation and visual correspondence models to achieve coarse alignments of 3D Gaussians. We then introduce lightweight, learnable modules to refine depth and pose estimates from the coarse alignments, improving the quality of 3D reconstruction and novel view synthesis. Furthermore, the refined estimates are leveraged to estimate geometry confidence scores, which assess the reliability of 3D Gaussian centers and condition the prediction of Gaussian parameters accordingly. Extensive evaluations on large-scale real-world datasets demonstrate that PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices. We will make the code and weights publicly available.
Sunghwan Hong, Jaewoo Jung, Heeseong Shin, Jisang Han, Jiaolong Yang, Chong Luo 0001, Seungryong Kim
ICML4
2025 Enhancing 3D Reconstruction for Dynamic Scenes
abstract
In this work, we address the task of 3D reconstruction in dynamic scenes, where object motions frequently degrade the quality of previous 3D pointmap regression methods, such as DUSt3R, that are originally designed for static 3D scene reconstruction. Although these methods provide an elegant and powerful solution in static settings, they struggle in the presence of dynamic motions that disrupt alignment based solely on camera poses. To overcome this, we propose D$^2$USt3R that directly regresses Static-Dynamic Aligned Pointmaps (SDAP) that simultaneiously capture both static and dynamic 3D scene geometry. By explicitly incorporating both spatial and temporal aspects, our approach successfully encapsulates 3D dense correspondence to the proposed pointmaps, enhancing downstream tasks. Extensive experimental evaluations demonstrate that our proposed approach consistently achieves superior 3D reconstruction performance across various datasets featuring complex motions.
Jisang Han, Honggyu An, Jaewoo Jung, Takuya Narihira, Junyoung Seo, Kazumi Fukuda, Chaehyun Kim, Sunghwan Hong, Yuki Mitsufuji, Seungryong Kim
NeurIPS1