EDBT 2026 Demo / reviewers in the wild / expert
Pingting Chen
dblp:362/7650
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
0009-0000-9442-1559ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 29% User interface design and tools · 29% Health and well-being technologies · 25% |
Topics — the 2 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
affective interaction |
1.0 | 1 | 2026 | From Pets to Robots: MojiKit as a Data-Informed Toolkit for Affective HRI Design · CHI 2026 |
User interface design and tools › design tools
design toolkit |
1.0 | 1 | 2026 | From Pets to Robots: MojiKit as a Data-Informed Toolkit for Affective HRI Design · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
video coding · 1.0interviews · 1.0co-creation workshop · 1.0within-subject experiment · 0.9qualitative study · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Pets to Robots: MojiKit as a Data-Informed Toolkit for Affective HRI DesignabstractDesigning affective behaviors for animal-inspired social robots often relies on intuition and personal experience, leading to fragmented outcomes. To provide more systematic guidance, we first coded and analyzed human–pet interaction videos, validated insights through literature and interviews, and created structured reference cards that map the design space of pet-inspired affective interactions. Building on this, we developed MojiKit, a toolkit combining reference cards, a zoomorphic robot prototype (MomoBot), and a behavior control studio. We evaluated MojiKit in co-creation workshops with 18 participants, finding that MojiKit helped them design 35 affective interaction patterns beyond their own pet experiences, while the code-free studio lowered the technical barrier and enhanced creative agency. Our contributions include the data-informed structured resource for pet-inspired affective HRI design, an integrated toolkit that bridges reference materials with hands-on prototyping, and empirical evidence showing how MojiKit empowers users to systematically create richer, more diverse affective robot behaviors. Liwen He, Pingting Chen, Ziheng Tang, Jihong Jeung, Teng Han, Xin Tong 0004 |
CHI | 2 |
| 2026 | ZooWear: Animal-Inspired Head-Mounted Haptic Interfaces to Augment the Zoo ExperienceabstractZoos play a crucial role in public education and wildlife engagement, yet traditional visits often lack interactive elements that foster meaningful connections between visitors and animals. In this paper, we introduce ZooWear, a head-mounted wearable featuring cartoon-style animal ears that provides haptic feedback patterns simulating an animal’s reactions to other species in the food chain. With ZooWear, we focused on examining its effectiveness in affording perspective-taking during human-animal encounters, promoting embodied knowledge retention, and enriching the zoo experiences. We first conducted a between-subject experiment in lab-based virtual zoo visits to evaluate its effectiveness in creating effective learning experiences and enhancing connections to wildlife. This was followed by a real-world zoo experiment, which showed that ZooWear promoted nature connectedness and enabled more emotionally and socially engaging experiences. Our findings highlight the potential of integrating perspective-taking into zoo experiences through animal-inspired wearables, embodied sensory feedback, and narrative-driven experiences. Pingting Chen, Bin Yu 0004, Xiaoqing Sun, Jiangnan Xia, Xipei Ren |
Int. J. Hum. Comput. Interact. | 1 |
| 2025 | DistKey: Incorporating Physical Activities into Daily Workflow through Spatially Distributed HotkeysabstractIt is important to motivate healthy behaviors, especially in office environments. However, there are few systems which integrate physical engagement mechanisms in such environments. This paper presents the design and evaluation of DistKey, a set of hotkeys allocated in different spatial interfaces of the workspace, enabling users to engage in some office tasks through intentional body movements. Through a within-subject experiment with 20 office workers, we compared DistKey with a traditional keyboard to assess the health benefits and effectiveness of integrating exercise into the workflow. Our results confirmed the benefits of DistKey-led healthful interactions in enhancing physical health and reducing mental stress during different tasks at work. Based on our follow-up qualitative research, a range of design insights are discussed to enlighten the design and development of future healthful spatial interfaces for increased office vitality. Dongjun Han, Pingting Chen, Xipei Ren |
CHI | 2 |
| 2024 | Understanding emotional values of bionic features for educational service robots: A cross-age examination using multi-modal data
Nanyi Wang, Zengrui Li, Pingting Chen, Xipei Ren |
Adv. Eng. Informatics | 4 |
| 2024 | Investigating emotional design of the intelligent cockpit based on visual sequence data and improved LSTM
Nanyi Wang, Zengrui Li, Pingting Chen, Xipei Ren |
Adv. Eng. Informatics | 4 |