Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chenan Song

dblp:362/8104 · DBLP profile ↗
← Back
4ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Video understanding and tracking · 53% Face, body and person analysis · 23% Vision and language · 18%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
3d hand and body pose estimation
1.622025
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024
Computer vision › Video understanding and tracking
egocentric video understanding
1.622025
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024
Computer vision › Video understanding and tracking
activity understanding
0.812024
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · CVPR 2024
Computer vision › Vision and language › vision-language model
multimodal large language model
0.812024
VideoLLM-online: Online Video Large Language Model for Streaming Video · CVPR 2024
Computer vision › Video understanding and tracking
streaming video understanding
0.812024
VideoLLM-online: Online Video Large Language Model for Streaming Video · CVPR 2024
Computer vision › Video understanding and tracking
video question answering
0.712023
GazeVQA: A Video Question Answering Dataset for Multiview Eye-Gaze Task-Oriented Collaborations · EMNLP 2023
Human-robot interaction
collaborative task
0.712023
GazeVQA: A Video Question Answering Dataset for Multiview Eye-Gaze Task-Oriented Collaborations · EMNLP 2023
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.312025
Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives · Int. J. Comput. Vis. 2025
Computer vision › Vision and language › video-language understanding
video-language learning
0.212024
VideoLLM-online: Online Video Large Language Model for Streaming Video · CVPR 2024

Methods — techniques the papers use, named apart from their topics

segment anything model · 1.3multimodal grounding · 1.3multimodal dataset · 0.9benchmark tasks · 0.9streaming training objective · 0.8optimized inference pipeline · 0.8learning-in-video-stream · 0.8
YearPublicationVenuePosition
2025 Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
abstract
We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is unprecedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions—including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community. https://ego-exo4d-data.org/
Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, David Crandall, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray
Int. J. Comput. Vis.70
2024 VideoLLM-online: Online Video Large Language Model for Streaming Video
abstract
Recent Large Language Models (LLMs) have been en-hanced with vision capabilities, enabling them to compre-hend images, videos, and interleaved vision-language con-tent. However, the learning methods of these large multi-modal models (LMMs) typically treat videos as predeter-mined clips, rendering them less effective and efficient at handling streaming video inputs. In this paper, we pro-pose a novel Learning-In- Video-Stream (LIVE) framework, which enables temporally aligned, long-context, and real-time dialogue within a continuous video stream. Our LIVE framework comprises comprehensive approaches to achieve video streaming dialogue, encompassing: (1) a training ob-jective designed to perform language modeling for contin-uous streaming inputs, (2) a data generation scheme that converts offline temporal annotations into a streaming di-alogue format, and (3) an optimized inference pipeline to speed up interactive chat in real-world video streams. With our LIVE framework, we develop a simplified model called VideoLLM-online and demonstrate its significant advan-tages in processing streaming videos. For instance, our VideoLLM-online-7B model can operate at over 10 FPS on an A100 GPU for a 5-minute video clip from Ego4D narration. Moreover, VideoLLM-online also showcases state-of-the-art performance on public offline video bench-marks, such as recognition, captioning, and forecasting. The code, model, data, and demo have been made available at showlab.github. iolvideollm-online.
Joya Chen, Zhaoyang Lv, Qinghong Lin, Chenan Song, Difei Gao, Jia-Wei Liu, Ziteng Gao, Dongxing Mao, Zheng Shou 0001
CVPR5
2024 Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives
abstract
We present Ego-Exo4D, a diverse, large-scale multi-modal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured ego-centric and exocentric video of skilled human activities (e.g., sports, music, dance, bike repair). 740 participants from 13 cities worldwide performed these activities in 123 different natural scene contexts, yielding long-form captures from 1 to 42 minutes each and 1,286 hours of video combined. The multimodal nature of the dataset is un-precedented: the video is accompanied by multichannel audio, eye gaze, 3D point clouds, camera poses, IMU, and multiple paired language descriptions-including a novel “expert commentary” done by coaches and teachers and tailored to the skilled-activity domain. To push the frontier of first-person video understanding of skilled human activity, we also present a suite of benchmark tasks and their annotations, including fine-grained activity understanding, proficiency estimation, cross-view translation, and 3D hand/body pose. All resources are open sourced to fuel new research in the community.
Kristen Grauman, Andrew Westbury, Lorenzo Torresani, Kris Makoto Kitani, Jitendra Malik, Triantafyllos Afouras, Kumar Ashutosh, Vijay Baiyya, Siddhant Bansal, Bikram Boote, Eugene Byrne, Zachary Chavis, Joya Chen, Fu-Jen Chu, Sean Crane, Avijit Dasgupta, Jing Dong 0002, María Escobar, Cristhian Forigua, Abrham Gebreselasie, Sanjay Haresh, Jing Huang 0020, Md Mohaiminul Islam, Suyog Dutt Jain, Rawal Khirodkar, Devansh Kukreja, Kevin J. Liang, Jia-Wei Liu, Sagnik Majumder, Yongsen Mao, Effrosyni Mavroudi, Tushar Nagarajan, Francesco Ragusa, Santhosh K. Ramakrishnan, Luigi Seminara, Arjun Somayazulu, Yale Song, Shan Su, Zihui Xue, Jinxu Zhang, Angela Castillo, Changan Chen, Xinzhu Fu, Ryosuke Furuta, Cristina González, Prince Gupta, Jiabo Hu, Yifei Huang 0002, Yiming Huang 0011, Weslie Khoo, Anush Kumar, Robert Kuo, Sach Lakhavani, Miao Liu 0007, Mi Luo, Zhengyi Luo 0002, Brighid Meredith, Austin Miller, Oluwatumininu Oguntola, Xiaqing Pan, Penny Peng, Shraman Pramanick, Merey Ramazanova, Fiona Ryan, Kiran K. Somasundaram, Chenan Song, Audrey Southerland, Masatoshi Tateno, Takuma Yagi, Mingfei Yan, Xitong Yang, Zecheng Yu, Shengxin Cindy Zha, Chen Zhao 0002, Ziwei Zhao 0003, Zhifan Zhu 0001, Jeff Zhuo, Pablo Andrés Arbeláez, Gedas Bertasius, Dima Damen, Jakob J. Engel, Giovanni Maria Farinella, Antonino Furnari, Bernard Ghanem, Judy Hoffman, C. V. Jawahar, Richard A. Newcombe, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Manolis Savva, Jianbo Shi, Mike Zheng Shout, Michael Wray
CVPR70
2023 GazeVQA: A Video Question Answering Dataset for Multiview Eye-Gaze Task-Oriented Collaborations
abstract
The usage of exocentric and egocentric videos in Video Question Answering (VQA) is a new endeavor in human-robot interaction and collaboration studies.Particularly for egocentric videos, one may leverage eye-gaze information to understand human intentions during the task.In this paper, we build a novel task-oriented VQA dataset, called GazeVQA, for collaborative tasks where gaze information is captured during the task process.GazeVQA is designed with a novel QA format that covers thirteen different reasoning types to capture multiple aspects of task information and user intent.For each participant, GazeVQA consists of more than 1,100 textual questions and more than 500 labeled images that were annotated with the assistance of the Segment Anything Model.In total, 2,967 video clips, 12,491 labeled images, and 25,040 questions from 22 participants were included in the dataset.Additionally, inspired by the assisting models and common ground theory for industrial task collaboration, we propose a new AI model called AssistGaze that is designed to answer the questions with three different answer types, namely textual, image, and video.AssistGaze can effectively ground the perceptual input into semantic information while reducing ambiguities.We conduct comprehensive experiments to demonstrate the challenges of GazeVQA 1 and the effectiveness of AssistGaze 2 .
Muhammet Furkan Ilaslan, Chenan Song, Joya Chen, Difei Gao, Weixian Lei, Qianli Xu, Joo Lim, Zheng Shou 0001
EMNLP2