EDBT 2026 Demo / reviewers in the wild / expert
Zicai Peng
dblp:362/9291
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot manipulation · 29% Motion planning and robot control · 28% Reinforcement learning · 16% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
learning from demonstration |
1.9 | 2 | 2026 | Learning From Videos Through Graph-to-Graphs Generative Modeling for Robotic Manipulation · IEEE Trans. Robotics 2026 GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy Learning · CVPR 2025 |
Robotics › Motion planning and robot control › robot learning
manipulation skill learning |
1.8 | 2 | 2026 | Learning From Videos Through Graph-to-Graphs Generative Modeling for Robotic Manipulation · IEEE Trans. Robotics 2026 VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024 |
Machine learning › Transfer learning and domain adaptation › cross-embodiment learning
cross-embodiment transfer |
0.9 | 1 | 2025 | GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy Learning · CVPR 2025 |
Robotics › Robot manipulation
grasping |
0.9 | 1 | 2025 | High-Precision Object Pose Estimation Using Visual-Tactile Information for Dynamic Interactions in Robotic Grasping · ICRA 2025 |
Computer vision › 3D vision
object pose estimation |
0.9 | 1 | 2025 | High-Precision Object Pose Estimation Using Visual-Tactile Information for Dynamic Interactions in Robotic Grasping · ICRA 2025 |
Robotics › Motion planning and robot control › robot learning › robot policy learning
video-conditioned policy learning |
0.9 | 1 | 2025 | GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy Learning · CVPR 2025 |
Machine learning › Reinforcement learning
imitation learning |
0.8 | 1 | 2024 | VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024 |
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation learning |
0.8 | 1 | 2024 | VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024 |
Machine learning › Graph learning
graph generation |
0.6 | 2 | 2026 | Learning From Videos Through Graph-to-Graphs Generative Modeling for Robotic Manipulation · IEEE Trans. Robotics 2026 GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy Learning · CVPR 2025 |
Computer vision › Vision and language
vision-language model |
0.2 | 1 | 2024 | VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
self-supervised pretraining · 1.0graph-to-graph generative modeling · 1.0tactile sensing · 0.9policy learning · 0.9particle filtering · 0.9graph neural network · 0.9generative modeling · 0.9iterative comparison · 0.8hierarchical constraint representation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning From Videos Through Graph-to-Graphs Generative Modeling for Robotic ManipulationabstractLearning from demonstration is a powerful method for robotic skill acquisition. Nevertheless, a critical limitation lies in the substantial costs associated with gathering demonstration datasets, typically action-labeled robot data, which creates a fundamental constraint in the field. Video data offer a compelling solution as an alternative rich data source, containing diverse behavioral and physical knowledge. This study introduces G3M, an innovative framework that exploits video data viaGraph-to-GraphsGenerativeModeling, which pre-trains models to generate future graphs conditioned on the graph within a video frame. The proposed G3M abstracts video frame into graph representations by identifying object and visual action vertices for capturing state information. It then effectively models internal structures and spatial relationships present in these graph constructions, with the objective of predicting forthcoming graphs. The generated graphs function as conditional inputs that guide the control policy in determining robotic behaviors. This concise method effectively encodes critical spatial relationships while facilitating accurate prediction of subsequent graph sequences, thus allowing the development of resilient control policy despite constraints in action-annotated training samples. Furthermore, these transferable graph representations enable the effective extraction of manipulation knowledge through human videos as well as recordings from robots with different embodiments. The experimental results demonstrate that G3M attains superior performance using merely 20% action-labeled data relative to comparable approaches. Moreover, our method outperforms the state-of-the-art method, showing performance gains exceeding 19% in simulated environments and 23% in real-world experiments, while delivering improvements of over 35% in cross-embodiment transfer experiments and exhibiting strong performance on long-horizon tasks. Our project page is available athttps://g3m-project.github.io/. Guangyan Chen, Meiling Wang 0002, Te Cui, Chengcai Yang, Mengxiao Hu, Zicai Peng, Tianxing Zhou, Xinran Jiang, Yi Yang 0009, Yufeng Yue |
IEEE Trans. Robotics | 7 |
| 2025 | GraphMimic: Graph-to-Graphs Generative Modeling from Videos for Policy LearningabstractLearning from demonstration is a powerful method for robotic skill acquisition. However, the significant expense of collecting such action-labeled robot data presents a major bottleneck. Video data, a rich data source encompassing diverse behavioral and physical knowledge, emerges as a promising alternative. In this paper, we present GraphMimic, a novel paradigm that leverages video data via graph-to-graphs generative modeling, which pre-trains models to generate future graphs conditioned on the graph within a video frame. Specifically, GraphMimic abstracts video frames into object and visual action vertices, and constructs graphs for state representations. The graph generative modeling network then effectively models internal structures and spatial relationships within the constructed graphs, aiming to generate future graphs. The generated graphs serve as conditions for the control policy, mapping to robot actions. Our concise approach captures important spatial relations and enhances future graph generation accuracy, enabling the acquisition of robust policies from limited action-labeled data. Furthermore, the transferable graph representations facilitate the effective learning of manipulation skills from cross-embodiment videos. Our experiments exhibit that GraphMimic achieves superior performance using merely 20% action-labeled data. Moreover, our method outperforms the state-of-the-art method by over 17% and 23% in simulation and real-world experiments, and delivers improvements of over 33% in cross-embodiment transfer experiments. Guangyan Chen, Te Cui, Meiling Wang 0002, Chengcai Yang, Mengxiao Hu, Yao Mu 0001, Zicai Peng, Tianxing Zhou, Xinran Jiang, Yi Yang 0009, Yufeng Yue |
CVPR | 8 |
| 2025 | High-Precision Object Pose Estimation Using Visual-Tactile Information for Dynamic Interactions in Robotic GraspingabstractIn various robotic applications, understanding accurate object poses for robots is essential for high-precision tasks such as factory assembly or daily insertions. Tactile sensing, which compensates for visual information, offers rich texture-based or force-based data for object pose estimation. However, previous methods for pose estimation typically over-look dynamic situations, such as slippage of grasped objects or movement of contacted objects during interactions with the environment, thus increasing the complexity of pose estimation. To address these challenges, we propose an efficient method that utilizes visual and tactile sensing to estimate object poses through particle filtering. We leverage visual information to track the pose of the contacted object in real-time and estimate the pose changes of the grasped object using displacement data obtained from tactile sensors. Our experimental evaluation on 13 objects with diverse geometric shapes demonstrated the ability to estimate high-precision poses, which revealed the robot's powerful ability to cope with dynamic scenes for compelled motion of objects, proving our framework's adaptability in practical scenarios with uncertainty. Zicai Peng, Te Cui, Guangyan Chen, Yi Yang 0009, Yufeng Yue |
ICRA | 1 |
| 2025 | Human Demonstrations are Generalizable Knowledge for RobotsabstractLearning from human demonstrations is an emerging trend for designing intelligent robotic systems. However, previous methods typically regard videos as instructions, simply dividing videos into action sequences for robotic repetition, which pose obstacles to generalization to diverse tasks or object instances. In this paper, we propose a different perspective, considering human demonstration videos not as mere instructions, but as a source of knowledge for robots. Motivated by this perspective and the remarkable comprehension and generalization capabilities exhibited by large language models (LLMs), we propose DigKnow, a method that DIstills Generalizable KNOWledge with a hierarchical structure. Specifically, DigKnow begins by converting human demonstration video frames into observation knowledge. This knowledge is then subjected to analysis to extract human action knowledge and further distilled into pattern knowledge that comprises task and object instances, resulting in the acquisition of generalizable knowledge with a hierarchical structure. In settings with different tasks or object instances, DigKnow retrieves relevant knowledge for the current task and object instances. Subsequently, the LLM-based planner conducts planning based on the retrieved knowledge, and the policy executes actions in line with the plan to achieve the designated task. Utilizing the retrieved knowledge, we validate and rectify planning and execution outcomes, resulting in a substantial enhancement of the success rate. Experimental results across a range of tasks and scenes demonstrate the effectiveness of this approach in facilitating real-world robots to accomplish tasks with the knowledge derived from human demonstrations. Te Cui, Tianxing Zhou, Mengxiao Hu, Zicai Peng, Haizhou Li 0004, Guangyan Chen, Meiling Wang 0002, Yufeng Yue |
IROS | 5 |
| 2024 | VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained ActionsabstractVisual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in Vision Language Models (VLMs) have demonstrated remarkable performance in vision and language reasoning capabilities for VIL tasks. Despite the progress, current VIL methods naively employ VLMs to learn high-level plans from human videos, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck. In this work, we present VLMimic, a novel paradigm that harnesses VLMs to directly learn even fine-grained action levels, only given a limited number of human videos. Specifically, VLMimic first grounds object-centric movements from human videos, and learns skills using hierarchical constraint representations, facilitating the derivation of skills with fine-grained action levels from limited human videos. These skills are refined and updated through an iterative comparison strategy, enabling efficient adaptation to unseen environments. Our extensive experiments exhibit that our VLMimic, using only 5 human videos, yields significant improvements of over 27% and 21% in RLBench and real-world manipulation tasks, and surpasses baselines by more than 37% in long-horizon tasks. Code and videos are available on our anonymous homepage. Guangyan Chen, Meiling Wang 0002, Te Cui, Yao Mu 0001, Tianxing Zhou, Zicai Peng, Mengxiao Hu, Haizhou Li 0004, Li Yuan 0007, Yi Yang 0009, Yufeng Yue |
NeurIPS | 7 |