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Zoubin Bi

dblp:362/9532 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0007-9645-8452ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Rendering · 50% Computational photography and imaging · 26% Geometric modeling and processing · 24%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025
Rendering › inverse rendering
material and illumination decomposition
0.912025
ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025
Rendering
physically based rendering
0.912025
ARM: Appearance Reconstruction Model for Relightable 3D Generation · CVPR 2025
Geometric modeling and processing
3d scene representation
0.812024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Rendering
gaussian splatting
0.812024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Rendering
relighting
0.812024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Geometric modeling and processing › 3d reconstruction
dynamic 3d reconstruction
0.712023
Differentiable Dynamic Visible-Light Tomography · SIGGRAPH Asia 2023
Geometric modeling and processing › surface reconstruction
shape reconstruction
0.312025
OpenSubstance: A High-Quality Measured Dataset of Multi-View and -Lighting Images and Shapes · ICCV 2025
Computer vision › 3D vision
neural rendering
0.212024
Real-Time Acquisition and Reconstruction of Dynamic Volumes with Neural Structured Illumination · CVPR 2024
Computational photography and imaging › intrinsic image decomposition
reflectance and shading
0.212024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024
Rendering › reflectance modeling
reflectance functions
0.212024
GS3: Efficient Relighting with Triple Gaussian Splatting · SIGGRAPH Asia 2024

Methods — techniques the papers use, named apart from their topics

material prior · 1.7UV texture space processing · 1.7neural structured illumination · 1.5encoder-decoder network · 1.5multilayer perceptron · 0.8differentiable rendering · 0.8end-to-end optimization · 0.7autoencoder · 0.7
YearPublicationVenuePosition
2025 ARM: Appearance Reconstruction Model for Relightable 3D Generation
abstract
Recent image-to-ЗD reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively. Our project page is available at https://arm-aigc.github.io.
Xiang Feng 0004, Chang Yu 0005, Zoubin Bi, Yintong Shang, Feng Gao 0013, Hongzhi Wu, Kun Zhou 0001, Chenfanfu Jiang, Yin Yang 0002
CVPR3
2025 OpenSubstance: A High-Quality Measured Dataset of Multi-View and -Lighting Images and Shapes
Fan Pei, Jinchen Bai, Xiang Feng 0004, Zoubin Bi, Kun Zhou 0001, Hongzhi Wu
ICCV4
2024 Real-Time Acquisition and Reconstruction of Dynamic Volumes with Neural Structured Illumination
abstract
We propose a novel framework for real-time acquisition and reconstruction of temporally-varying 3D phenomena with high quality. The core of our framework is a deep neural network, with an encoder that directly maps to the structured illumination during acquisition, a decoder that predicts a 1D density distribution from single-pixel measurements under the optimized lighting, and an aggregation module that combines the predicted densities for each camera into a single volume. It enables the automatic and joint optimization of physical acquisition and computational reconstruction, and is flexible to adapt to different hardware configurations. The effectiveness of our framework is demonstrated on a lightweight setup with an off-the-shelf projector and one or multiple cameras, achieving a performance of 40 volumes per second at a spatial resolution of 1283. We compare favorably with state-of-the-art techniques in real and synthetic experiments, and evaluate the impact of various factors over our pipeline.
Yixin Zeng 0001, Zoubin Bi, Mingrui Yin, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu
CVPR2
2024 GS3: Efficient Relighting with Triple Gaussian Splatting
abstract
We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex appearance, we employ a Lambertian plus a mixture of angular Gaussians as an effective reflectance function for each spatial Gaussian. To generate self-shadow, we splat all spatial Gaussians towards the light source to obtain shadow values, which are further refined by a small multi-layer perceptron. To compensate for other effects like global illumination, another network is trained to compute and add a per-spatial-Gaussian RGB tuple. The effectiveness of our representation is demonstrated on 30 samples with a wide variation in geometry (from solid to fluffy) and appearance (from translucent to anisotropic), as well as using different forms of input data, including rendered images of synthetic/reconstructed objects, photographs captured with a handheld camera and a flash, or from a professional lightstage. We achieve a training time of 40-70 minutes and a rendering speed of 90 fps on a single commodity GPU. Our results compare favorably with state-of-the-art techniques in terms of quality/performance. Our code and data are publicly available at https://GSrelight.github.io/.
Zoubin Bi, Yixin Zeng 0001, Chong Zeng 0001, Fan Pei, Xiang Feng 0004, Kun Zhou 0001, Hongzhi Wu
SIGGRAPH Asia1
2023 Differentiable Dynamic Visible-Light Tomography
abstract
We propose the first visible-light tomography system for real-time acquisition and reconstruction of general temporally-varying 3D phenomena. Using a single high-speed camera, a high-performance LED array and optical fibers with a total length of 5 km, we build a novel acquisition setup with no mechanical movements to simultaneously sample using 1,920 interleaved sources and detectors with a complete 360 ° coverage. Next, we introduce a novel differentiable framework to map both tomography acquisition and reconstruction to a carefully designed autoencoder. This allows the joint and automatic optimization of both processes in an end-to-end fashion, essentially learning to physically compress and computationally decompress the target information. Our framework can adapt to various factors, and trade between capture speed and reconstruction quality. We achieve an acquisition speed of up to 36.8 volumes per second at a spatial resolution of 32 × 128 × 128; each volume is captured with as few as 8 images. The effectiveness of the system is demonstrated on acquiring various dynamic scenes. Our results are also validated with the reconstructions computed from the measurements with one source on at a time, and compare favorably with state-of-the-art techniques.
Kaizhang Kang, Zoubin Bi, Xiang Feng 0004, Yican Dong, Kun Zhou 0001, Hongzhi Wu
SIGGRAPH Asia2