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Zixi Shu

dblp:362/9536 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
0009-0009-9256-8747ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Image and video processing · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration › image denoising
neural denoising
0.712023
RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields · SIGGRAPH Asia 2023
Rendering
neural radiance fields
0.712023
RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields · SIGGRAPH Asia 2023
Rendering
volume rendering
0.712023
RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields · SIGGRAPH Asia 2023

Methods — techniques the papers use, named apart from their topics

neural network · 0.7multi-layer denoising · 0.7
YearPublicationVenuePosition
2023 RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields
abstract
Neural Radiance Fields (NeRF) has demonstrated its ability to generate high-quality synthesized views. Nonetheless, due to its slow inference speed, there is a need to explore faster inference methods. In this paper, we propose RT-Octree, which uses batched regular tracking based on PlenOctree with neural denoising to achieve better real-time performance. We achieve this by modifying the volume rendering algorithm to regular tracking. We batch all samples for each pixel in one single ray-voxel intersection process to further improve the real-time performance. To reduce the variance caused by insufficient samples while ensuring real-time speed, we propose a lightweight neural network named GuidanceNet, which predicts the guidance map and weight maps utilized for the subsequent multi-layer denoising module. We evaluate our method on both synthetic and real-world datasets, obtaining a speed of 100 + frames per second (FPS) with a resolution of 1920 × 1080. Compared to PlenOctree, our method is 1.5 to 2 times faster in inference time and significantly outperforms NeRF by several orders of magnitude. The experimental results demonstrate the effectiveness of our approach in achieving real-time performance while maintaining similar rendering quality.
Zixi Shu, Ran Yi 0002, Yuqi Meng, Lizhuang Ma
SIGGRAPH Asia1