Demo Data from EDBT 2026 / reviewers in the wild / expert
Manel Boukli Hacene
dblp:363/6113
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0003-0014-5111ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 77% Learning and educational technologies · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › multimodal communication
multimodal instruction |
0.8 | 1 | 2024 | Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive Environment · VR 2024 |
Learning and educational technologies › immersive learning
immersive training |
0.2 | 1 | 2024 | Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive Environment · VR 2024 |
Methods — techniques the papers use, named apart from their topics
visual feedback · 0.8user study · 0.8haptic feedback · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Impact of Multimodal Instructions for Tool Manipulation Skills on Performance and User Experience in an Immersive EnvironmentabstractWith the mentoring model, a mentee can learn technical skills under the supervision of more experienced peers who demonstrate their knowledge through several communication modalities. Supporting the mentoring model within shared immersive training simulators holds promise in enhancing mentor-mentee interactions and learning outcomes in a safe environment. However, efficient communication within these spaces remains an open issue. This work presents a user study that explores the combination of communication modalities (verbal-visual, verbal-haptic, visual-haptic, and verbal-visual-haptic) to convey instructions to learners on the amplitude of movements to perform during a tool-handling task in an immersive environment. The study aims to examine the impact of the four modality combinations on performance (speed and accuracy of movement replication), mental workload, and participants’ user experience. The results show that participants achieved higher accuracy with the visual-haptic and verbal-visual-haptic conditions. Moreover, they performed the movements faster, and their movement trajectories were closer to the reference trajectories in the visual-haptic condition. Finally, the most preferred verbal-visual-haptic combination enhanced the users’ sense of presence, co-presence, social presence, and learning experience. No impact on the mental workload was observed. These results suggest that combining haptic and visual modalities is the best suited for enhancing learners’ performance. Adding the verbal modality can also improve the user experience in the immersive learning environment. These findings contribute to improving the design of immersive collaborative systems and pave the way for exploring novel avenues of research into the efficacy of multimodal communication for enhancing the mentoring-based acquisition of technical skills in VR. These tools hold promise for diverse applications, including medical simulation. Cassandre Simon, Manel Boukli Hacene, Flavien Lebrun, Samir Otmane, Amine Chellali |
VR | 2 |
| 2023 | Study of communication modalities to support teaching tool manipulation skills in a shared immersive environment
Cassandre Simon, Manel Boukli Hacene, Samir Otmane, Amine Chellali |
Comput. Graph. | 2 |