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Vinzenz Thoma

dblp:363/7692 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0008-9603-3152ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
5 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
4 papers
Reinforcement learning · 65% Multi-agent systems · 35%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
incentive mechanism
1.122025
Scalable Neural Incentive Design with Parameterized Mean-Field Approximation · NeurIPS 2025
Learning to Steer Markovian Agents under Model Uncertainty · ICLR 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
Learning to Steer Markovian Agents under Model Uncertainty · ICLR 2025
Algorithmic game theory and mechanism design
auction theory
0.912025
Computing Perfect Bayesian Equilibria in Sequential Auctions with Verification · AAAI 2025
Algorithmic game theory and mechanism design › auction theory
combinatorial auction
0.912025
Computing Perfect Bayesian Equilibria in Sequential Auctions with Verification · AAAI 2025
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
mean field game
0.912025
Scalable Neural Incentive Design with Parameterized Mean-Field Approximation · NeurIPS 2025
Algorithmic game theory and mechanism design
mechanism design
0.912025
Computing Perfect Bayesian Equilibria in Sequential Auctions with Verification · AAAI 2025
Algorithmic game theory and mechanism design › mechanism design › auction design › dynamic auction
sequential auction
0.912025
Computing Perfect Bayesian Equilibria in Sequential Auctions with Verification · AAAI 2025
Machine learning › Reinforcement learning
bilevel reinforcement learning
0.812024
Contextual Bilevel Reinforcement Learning for Incentive Alignment · NeurIPS 2024
Algorithmic game theory and mechanism design › mechanism design › algorithmic mechanism design
automated mechanism design
0.812024
Automated Design of Affine Maximizer Mechanisms in Dynamic Settings · AAAI 2024
Algorithmic game theory and mechanism design › mechanism design
dynamic mechanism design
0.812024
Automated Design of Affine Maximizer Mechanisms in Dynamic Settings · AAAI 2024
Algorithmic game theory and mechanism design
incentive alignment
0.812024
Contextual Bilevel Reinforcement Learning for Incentive Alignment · NeurIPS 2024
Algorithmic game theory and mechanism design
stackelberg game
0.812024
Contextual Bilevel Reinforcement Learning for Incentive Alignment · NeurIPS 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.312025
Scalable Neural Incentive Design with Parameterized Mean-Field Approximation · NeurIPS 2025
Knowledge, reasoning and agents › Multi-agent systems › game theory
nash equilibrium
0.312025
Scalable Neural Incentive Design with Parameterized Mean-Field Approximation · NeurIPS 2025
Machine learning › Reinforcement learning
markov decision process
0.212024
Automated Design of Affine Maximizer Mechanisms in Dynamic Settings · AAAI 2024

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 3.3parameterized mean-field game · 1.7mean-field approximation · 1.7history-dependent strategy learning · 1.7adjoint differentiation · 1.7affine maximizer · 1.5game abstraction · 0.9dynamic programming · 0.9decomposition theorem · 0.9stochastic bilevel optimization · 0.8hyper policy gradient descent · 0.8bilevel optimization · 0.8bi-level optimization · 0.8
YearPublicationVenuePosition
2025 Computing Perfect Bayesian Equilibria in Sequential Auctions with Verification
abstract
We present an algorithm for computing pure-strategy epsilon-perfect Bayesian equilibria in sequential auctions with continuous action and value spaces. Importantly, our algorithm includes a verification phase that computes an upper bound on the utility loss of the found strategies. Prior work on equilibrium computation in auctions with verification has focussed on the single-round case, but the methods do not work for sequential auctions because of two main challenges: (1) there are infinitely many subgames, and (2) the setting has no optimal substructure as bidders' beliefs and best response strategies depend on the strategies of previous rounds. We make two contributions. First, we introduce a tailor-made game abstraction that discretizes the auction and augments the state space with the public beliefs, such that an approximate equilibrium can be computed via dynamic programming. Second, we prove a decomposition theorem to upper bound the utility loss of the computed equilibrium. This is essential because it is neither guaranteed that the auction has an equilibrium nor that any algorithm converges to it. We validate our algorithm on multiple settings with known equilibria and apply it to a new multi-round combinatorial auction.
Vinzenz Thoma, Vitor Bosshard, Sven Seuken
AAAI1
2025 Learning to Steer Markovian Agents under Model Uncertainty
abstract
Designing incentives for an adapting population is a ubiquitous problem in a wide array of economic applications and beyond. In this work, we study how to design additional rewards to steer multi-agent systems towards desired policies \emph{without} prior knowledge of the agents' underlying learning dynamics. Motivated by the limitation of existing works, we consider a new and general category of learning dynamics called \emph{Markovian agents}. We introduce a model-based non-episodic Reinforcement Learning (RL) formulation for our steering problem. Importantly, we focus on learning a \emph{history-dependent} steering strategy to handle the inherent model uncertainty about the agents' learning dynamics. We introduce a novel objective function to encode the desiderata of achieving a good steering outcome with reasonable cost. Theoretically, we identify conditions for the existence of steering strategies to guide agents to the desired policies. Complementing our theoretical contributions, we provide empirical algorithms to approximately solve our objective, which effectively tackles the challenge in learning history-dependent strategies. We demonstrate the efficacy of our algorithms through empirical evaluations.
Vinzenz Thoma, Zebang Shen, Heinrich H. Nax, Niao He
ICLR2
2025 Scalable Neural Incentive Design with Parameterized Mean-Field Approximation
abstract
Designing incentives for a multi-agent system to induce a desirable Nash equilibrium is both a crucial and challenging problem appearing in many decision-making domains, especially for a large number of agents $N$. Under the exchangeability assumption, we formalize this incentive design (ID) problem as a parameterized mean-field game (PMFG), aiming to reduce complexity via an infinite-population limit. We first show that when dynamics and rewards are Lipschitz, the finite-$N$ ID objective is approximated by the PMFG at rate $\mathcal{O}(\frac{1}{\sqrt{N}})$. Moreover, beyond the Lipschitz-continuous setting, we prove the same $\mathcal{O}(\frac{1}{\sqrt{N}})$ decay for the important special case of sequential auctions, despite discontinuities in dynamics, through a tailored auction-specific analysis. Built on our novel approximation results, we further introduce our Adjoint Mean-Field Incentive Design (AMID) algorithm, which uses explicit differentiation of iterated equilibrium operators to compute gradients efficiently. By uniting approximation bounds with optimization guarantees, AMID delivers a powerful, scalable algorithmic tool for many-agent (large $N$) ID. Across diverse auction settings, the proposed AMID method substantially increases revenue over first-price formats and outperforms existing benchmark methods.
Nathan Corecco, Batuhan Yardim, Vinzenz Thoma, Zebang Shen, Niao He
NeurIPS3
2024 Automated Design of Affine Maximizer Mechanisms in Dynamic Settings
abstract
Dynamic mechanism design is a challenging extension to ordinary mechanism design in which the mechanism designer must make a sequence of decisions over time in the face of possibly untruthful reports of participating agents. Optimizing dynamic mechanisms for welfare is relatively well understood. However, there has been less work on optimizing for other goals (e.g., revenue), and without restrictive assumptions on valuations, it is remarkably challenging to characterize good mechanisms. Instead, we turn to automated mechanism design to find mechanisms with good performance in specific problem instances. We extend the class of affine maximizer mechanisms to MDPs where agents may untruthfully report their rewards. This extension results in a challenging bilevel optimization problem in which the upper problem involves choosing optimal mechanism parameters, and the lower problem involves solving the resulting MDP. Our approach can find truthful dynamic mechanisms that achieve strong performance on goals other than welfare, and can be applied to essentially any problem setting---without restrictions on valuations---for which RL can learn optimal policies.
Michael J. Curry, Vinzenz Thoma, Darshan Chakrabarti, Stephen McAleer, Christian Kroer, Tuomas Sandholm, Niao He, Sven Seuken
AAAI2
2024 Contextual Bilevel Reinforcement Learning for Incentive Alignment
abstract
The optimal policy in various real-world strategic decision-making problems depends both on the environmental configuration and exogenous events. For these settings, we introduce Contextual Bilevel Reinforcement Learning (CB-RL), a stochastic bilevel decision-making model, where the lower level consists of solving a contextual Markov Decision Process (CMDP). CB-RL can be viewed as a Stackelberg Game where the leader and a random context beyond the leader’s control together decide the setup of many MDPs that potentially multiple followers best respond to. This framework extends beyond traditional bilevel optimization and finds relevance in diverse fields such as RLHF, tax design, reward shaping, contract theory and mechanism design. We propose a stochastic Hyper Policy Gradient Descent (HPGD) algorithm to solve CB-RL, and demonstrate its convergence. Notably, HPGD uses stochastic hypergradient estimates, based on observations of the followers’ trajectories. Therefore, it allows followers to use any training procedure and the leader to be agnostic of the specific algorithm, which aligns with various real-world scenarios. We further consider the setting when the leader can influence the training of followers and propose an accelerated algorithm. We empirically demonstrate the performance of our algorithm for reward shaping and tax design.
Vinzenz Thoma, Barna Pásztor, Andreas Krause 0001, Giorgia Ramponi
NeurIPS1