Demo Data from EDBT 2026 / reviewers in the wild / expert
Bilgehan Çagiltay
dblp:363/9673
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0004-7612-0516ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Interaction techniques and input · 44% Accessibility and assistive technology · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
mixed reality interaction |
1.0 | 1 | 2026 | When Audio Is Enough: Design-Tradeoffs in Multi-Story MR Navigation · CHI 2026 |
Interaction techniques and input › spatial interaction › navigation
spatial navigation |
1.0 | 1 | 2026 | When Audio Is Enough: Design-Tradeoffs in Multi-Story MR Navigation · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
exploratory study · 1.0AR navigation system · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | When Audio Is Enough: Design-Tradeoffs in Multi-Story MR NavigationabstractMixed Reality (MR) interfaces have traditionally relied on visual modalities, but this poses challenges in high-stakes or cognitively demanding contexts where continuous visual attention is impractical. This exploratory study investigates audio-centric interaction in MR, specifically focusing on 3D spatial navigation. Unlike prior work limited to 2D navigation, we developed a custom augmented reality (AR) navigation system to compare audio AR (AAR) with (1) visual AR, (2) combined audio-visual AR, and (3) traditional navigation without aids. Results show that AAR enables users to maintain environmental awareness comparable to those without AR assistance, while showing no meaningful difference in navigation performance with visual AR in complex 3D environments. Qualitative reports and awareness tests suggest AAR reduces visual tunneling. These exploratory findings suggest the potential use of AAR in many surrounding fields, such as accessibility for blind or visually impaired individuals or training resources for first responders, offering insights into audio interface design for safety-critical applications. Bilgehan Çagiltay, Selim Balcisoy |
CHI | 1 |
| 2025 | Breaking Barriers in Accessibility: Mobile AR Solutions for Home AssessmentsabstractThis study evaluates augmented reality (AR) tools for spatial measurement in the Augmented Reality Home Assessment Tool, designed for consumer-grade mobile phones. The tool provides a reliable home assessment method based on residents’ functional limitations. A mixed-methods study with a convergent parallel design compared AR and traditional methods across speed, accuracy, ease of use, and user confidence. Learnability was tested through repeated measures with 32 participants in a within-subjects design. Results showed AR tools were faster, more accurate, easier to use, and boosted confidence, though a slight learning curve was noted. Qualitative methods, including think-aloud protocols, interviews, and observations, identified usability concerns related to information accessibility, user control, and cognitive aspects. Findings highlight the potential of phone-based AR for identifying residential barriers, supporting high-quality self-assessment for users familiar with mobile technology. Jung-Hye Shin, Hande Deniz, Rachael Shields, Ross Tredinnick, Bilgehan Çagiltay, Bryce Sprecher, Jenny Lee, Beth Fields, Kevin Ponto |
Int. J. Hum. Comput. Interact. | 5 |
| 2024 | Holomental: Improving Mental Rotation Ability with Mixed RealityabstractMental rotation ability is a type of spatial skill that is important in many aspects of life. With technological advancements, 3-D visualizations are more frequently used for addressing this spatial ability. In this study, we investigated the effectiveness of a Mixed Reality-based training module, Holomental, on Microsoft HoloLens 2 in improving the mental rotation ability of 22 undergraduate students. The results showed that the training improved the accuracy of the students’ responses by approximately 33%. Gender difference present before the training seemed to disappear after the training. The study contributes to our understanding of performance in Mixed Reality-based training. Zeynep Piri, Goknur Kaplan Akilli, Bilgehan Çagiltay, Kursat Cagiltay |
AVI | 3 |