Demo Data from EDBT 2026 / reviewers in the wild / expert
Jiwan Son
dblp:364/0143
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0001-2419-8387ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 87% Haptics and multimodal interaction · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › spatial interaction
around-device interaction |
0.9 | 1 | 2025 | Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified Smartwatches · CHI 2025 |
Interaction techniques and input
selection techniques |
0.9 | 1 | 2025 | Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified Smartwatches · CHI 2025 |
Haptics and multimodal interaction
haptic feedback |
0.3 | 1 | 2025 | Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified Smartwatches · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 0.9sonar sensing · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Cross, Dwell, or Pinch: Designing and Evaluating Around-Device Selection Methods for Unmodified SmartwatchesabstractSmartwatches offer powerful features, but their small touchscreens limit the expressiveness of the input that can be achieved. To address this issue, we present, and open-source, the first sonar-based around-device input on an unmodified consumer smartwatch. We achieve this using a fine-grained, one-dimensional sonar-based finger-tracking system. In addition, we use this system to investigate the fundamental issue of how to trigger selections during around-device smartwatch input through two studies. The first examines the methods of double-crossing, dwell, and finger tap in a binary task, while the second considers a subset of these designs in a multi-target task and in the presence and absence of haptic feedback. Results showed double-crossing was optimal for binary tasks, while dwell excelled in multi-target scenarios, and haptic feedback enhanced comfort but not performance. These findings offer design insights for future around-device smartwatch interfaces that can be directly deployed on today's consumer hardware. Jiwan Son, Ian Oakley |
CHI | 2 |
| 2023 | Video-Based Stabilized 3D Face Alignment Using Temporal Multi-DiscriminationabstractExisting 3D face alignment primarily aim to achieve accurate face alignment result for a static facial image. While these methods have strong alignment performance under large poses, occlusion, and extreme lighting conditions, they often result in trembling artifacts in video-based sequential 3D face alignment. Reducing temporal misalignment remains a challenging task because a single misaligned frame can propagate errors to other frames along the temporal axis. To address this issue, we propose a novel temporal discriminating scheme that learns the distribution gap between the face alignment results and ground truth face animation. By leveraging the discrimination results as a guide, the proposed method can effectively align the 3D faces to the input video by reducing temporal trembling artifacts. To effectively learn the distribution gap, we introduce a multi-discriminating scheme that separately discriminates facial animation based on identity and expression changes. It enables the proposed method to produce a stabilized alignment result, especially in dynamic and fast movement. Through extensive experiments in both qualitative and quantitative evaluations, it is confirmed that our method outperforms state-of-the-art 3D face alignment methods by animating stabilized results in the video. Seongmin Lee 0002, Hyunse Yoon, Jiwoo Kang 0001, Jungsu Kim, Jiwan Son, Jungwoo Huh, Sanghoon Lee 0001 |
MMSP | 5 |