Demo Data from EDBT 2026 / reviewers in the wild / expert
Quan Rong
dblp:364/0399
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 33% Virtual and augmented reality · 33% Visualization and visual analytics · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
eye tracking |
0.7 | 1 | 2023 | Visual ScanPath Transformer: Guiding Computers to See the World · ISMAR 2023 |
Rendering › perceptual rendering
foveated rendering |
0.7 | 1 | 2023 | Visual ScanPath Transformer: Guiding Computers to See the World · ISMAR 2023 |
Visualization and visual analytics › visual attention
visual attention modeling |
0.7 | 1 | 2023 | Visual ScanPath Transformer: Guiding Computers to See the World · ISMAR 2023 |
Methods — techniques the papers use, named apart from their topics
transformer · 0.7deep learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Visual ScanPath Transformer: Guiding Computers to See the WorldabstractWe propose to exploit the scanpath prediction technology to simulate human visual system to automatically generate gaze scanpaths for VR/AR applications, to alleviate the equipment and computational cost in foveated rendering. Specifically, we propose a novel deep learning-based scanpath prediction model called Visual ScanPath Transformer (VSPT), to predict human gaze scanpaths in both free viewing and task-driven viewing situations, based on which the VR/AR systems can execute foveated rendering rapidly and cheaply. The proposed VSPT first extracts highly task-related image features from the visual scene, and then explores the global dependency relationships among all the image regions to generate each image region a global feature. Next, VSPT simulates the human visual working memory to consider all the previous fixations’ influences when predicting each fixation. Experimental findings confirm that our model exhibits adherence to classical visual principles during saccadic decision-making, surpassing the current state-of-the-art performance in free-viewing and task-driven (goal-driven and question-driven) visual scenarios. Mengyu Qiu, Quan Rong, Dong Liang 0008, Huawei Tu |
ISMAR | 2 |