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Shiyang Jia

dblp:364/3453 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-2065-2276ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%
Artificial intelligence
1 paper
Vision and language · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › mesh deformation
deformation handles
1.012026
Handle-Based Mesh Deformation Guided by Vision Language Model · IEEE Trans. Vis. Comput. Graph. 2026
Geometric modeling and processing
mesh deformation
1.012026
Handle-Based Mesh Deformation Guided by Vision Language Model · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › Vision and language
vision-language model
0.312026
Handle-Based Mesh Deformation Guided by Vision Language Model · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

vision-language model · 2.0multi-view voting · 2.0cone singularity detection · 2.0
YearPublicationVenuePosition
2026 Handle-Based Mesh Deformation Guided by Vision Language Model
abstract
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion-quantified via membrane energy. In summary, our approach is highly automated and consistently delivers high-quality mesh deformations.
Xingpeng Sun, Shiyang Jia, Zherong Pan, Kui Wu 0003, Aniket Bera
IEEE Trans. Vis. Comput. Graph.2