Demo Data from EDBT 2026 / reviewers in the wild / expert
Shiyang Jia
dblp:364/3453
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-2065-2276ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% | |
| Artificial intelligence
1 paper |
Vision and language · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › mesh deformation
deformation handles |
1.0 | 1 | 2026 | Handle-Based Mesh Deformation Guided by Vision Language Model · IEEE Trans. Vis. Comput. Graph. 2026 |
Geometric modeling and processing
mesh deformation |
1.0 | 1 | 2026 | Handle-Based Mesh Deformation Guided by Vision Language Model · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › Vision and language
vision-language model |
0.3 | 1 | 2026 | Handle-Based Mesh Deformation Guided by Vision Language Model · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 2.0multi-view voting · 2.0cone singularity detection · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Handle-Based Mesh Deformation Guided by Vision Language ModelabstractMesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion-quantified via membrane energy. In summary, our approach is highly automated and consistently delivers high-quality mesh deformations. Xingpeng Sun, Shiyang Jia, Zherong Pan, Kui Wu 0003, Aniket Bera |
IEEE Trans. Vis. Comput. Graph. | 2 |