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Shuhao Liao

dblp:364/3751 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 75% Planning, search and constraint satisfaction · 16% Multi-agent systems · 9%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.622025
SIGMA: Sheaf-Informed Geometric Multi-Agent Pathfinding · ICRA 2025
Leveraging Partial Symmetry for Multi-Agent Reinforcement Learning · AAAI 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning
decentralized multi-agent reinforcement learning
0.912025
SIGMA: Sheaf-Informed Geometric Multi-Agent Pathfinding · ICRA 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding
0.912025
SIGMA: Sheaf-Informed Geometric Multi-Agent Pathfinding · ICRA 2025
Machine learning › Reinforcement learning
sample efficiency
0.812024
Leveraging Partial Symmetry for Multi-Agent Reinforcement Learning · AAAI 2024
Machine learning › Reinforcement learning › function approximation › representation learning for reinforcement learning
symmetry exploitation
0.812024
Leveraging Partial Symmetry for Multi-Agent Reinforcement Learning · AAAI 2024
Knowledge, reasoning and agents › Multi-agent systems
consensus
0.312025
SIGMA: Sheaf-Informed Geometric Multi-Agent Pathfinding · ICRA 2025
Knowledge, reasoning and agents › Multi-agent systems
multi-robot systems
0.212024
Leveraging Partial Symmetry for Multi-Agent Reinforcement Learning · AAAI 2024

Methods — techniques the papers use, named apart from their topics

sheaf theory · 0.9self-supervised learning · 0.9deep reinforcement learning · 0.9symmetry prior · 0.8markov game · 0.8
YearPublicationVenuePosition
2025 SIGMA: Sheaf-Informed Geometric Multi-Agent Pathfinding
abstract
The Multi-Agent Path Finding (MAPF) problem aims to determine the shortest and collision-free paths for multiple agents in a known, potentially obstacle-ridden environment. It is the core challenge for robotic deployments in large-scale logistics and transportation. Decentralized learningbased approaches have shown great potential for addressing the MAPF problems, offering more reactive and scalable solutions. However, existing learning-based MAPF methods usually rely on agents making decisions based on a limited field of view (FOV), resulting in short-sighted policies and inefficient cooperation in complex scenarios. There, a critical challenge is to achieve consensus on potential movements between agents based on limited observations and communications. To tackle this challenge, we introduce a new framework that applies sheaf theory to decentralized deep reinforcement learning, enabling agents to learn geometric cross-dependencies between each other through local consensus and utilize them for tightly cooperative decision-making. In particular, sheaf theory provides a mathematical proof of conditions for achieving global consensus through local observation. Inspired by this, we incorporate a neural network to approximately model the consensus in latent space based on sheaf theory and train it through self-supervised learning. During the task, in addition to normal features for MAPF as in previous works, each agent distributedly reasons about a learned consensus feature, leading to efficient cooperation on pathfinding and collision avoidance. As a result, our proposed method demonstrates significant improvements over state-of-the-art learning-based MAPF planners, especially in relatively large and complex scenarios, demonstrating its superiority over baselines in various simulations and real-world robot experiments.
Shuhao Liao, Weihang Xia, Yuhong Cao, Weiheng Dai, Chengyang He, Wenjun Wu 0001, Guillaume Sartoretti
ICRA1
2024 Leveraging Partial Symmetry for Multi-Agent Reinforcement Learning
abstract
Incorporating symmetry as an inductive bias into multi-agent reinforcement learning (MARL) has led to improvements in generalization, data efficiency, and physical consistency. While prior research has succeeded in using perfect symmetry prior, the realm of partial symmetry in the multi-agent domain remains unexplored. To fill in this gap, we introduce the partially symmetric Markov game, a new subclass of the Markov game. We then theoretically show that the performance error introduced by utilizing symmetry in MARL is bounded, implying that the symmetry prior can still be useful in MARL even in partial symmetry situations. Motivated by this insight, we propose the Partial Symmetry Exploitation (PSE) framework that is able to adaptively incorporate symmetry prior in MARL under different symmetry-breaking conditions. Specifically, by adaptively adjusting the exploitation of symmetry, our framework is able to achieve superior sample efficiency and overall performance of MARL algorithms. Extensive experiments are conducted to demonstrate the superior performance of the proposed framework over baselines. Finally, we implement the proposed framework in real-world multi-robot testbed to show its superiority.
Xin Yu 0009, Rongye Shi, Pu Feng, Yongkai Tian, Shuhao Liao, Wenjun Wu 0001
AAAI6
2023 Air-M: A Visual Reality Many-Agent Reinforcement Learning Platform for Large-Scale Aerial Unmanned System
abstract
Reinforcement learning for swarms of flying robots is a challenging task that requires a large number of data samples. Moreover, the problem of sim-to-real transfer has long been a challenge in robotics algorithm deployment. To address these issues, we propose Air-M, a platform that facilitates large-scale drone swarm learning in a distributed docker container environment and deployment in a virtual reality setting. Air-M trains the policy network using physics engines and creates replicas of agents in docker containers, which helps amortize the computational cost. In addition, Air-M establishes an intermediate link between the simulation and the real world, allowing real drones to interact with virtual objects via virtual sensors. This enables the policy network to be trained using virtual agents and seamlessly transferred to real drones. Air-Mis highly scalable, accommodating hundreds of agents with dynamic models and virtual sensors. We evaluate the effectiveness of our approach by conducting experiments in three representative virtual scenarios with an increasing number of agents. Our results demonstrate that our method outperforms the state-of- the-art in terms of training efficiency and transferability, making it a promising platform for swarm robotics applications.
Jiabin Lou, Wenjun Wu 0001, Shuhao Liao, Rongye Shi
IROS3