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Muxin Zhang

dblp:364/6598 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 62% Generative modeling · 38%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d generation
3d human generation
0.812024
Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints · CVPR 2024
Geometric modeling and processing
shape representation
0.812024
Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints · CVPR 2024
Machine learning › Generative modeling › diffusion model
2d diffusion model
0.212024
Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.212024
Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints · CVPR 2024

Methods — techniques the papers use, named apart from their topics

spherical joint embedding · 1.5multi-view recarving · 1.5fourier occupancy field · 1.5
YearPublicationVenuePosition
2024 Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints
abstract
3D human generation is increasingly significant in var-ious applications. However, the direct use of 2D genera-tive methods in 3D generation often results in losing lo-cal details, while methods that reconstruct geometry from generated images struggle with global view consistency. In this work, we introduce joint2Human, a novel method that leverages 2D diffusion models to generate detailed 3D human geometry directly, ensuring both global structure and local details. To achieve this, we employ the Fourier occupancy field (FOF) representation, enabling the direct generation of 3D shapes as preliminary results with 2D generative models. With the proposed high-frequency enhancer and the multi-view recarving strategy, our method can seamlessly integrate the details from different views into a uniform global shape. To better utilize the 3D human prior and enhance control over the generated geometry, we introduce a compact spherical embedding of 3D joints. This allows for an effective guidance of pose during the gener-ation process. Additionally, our method can generate 3D humans guided by textual inputs. Our experimental results demonstrate the capability of our method to ensure global structure, local details, high resolution, and low computational cost simultaneously. More results and the code can be found on our project page at http://cic.tju.edu.cn/faculty/likun/projects/Joint2Human.
Muxin Zhang, Qiao Feng 0001, Zhuo Su 0006, Zhou Xue, Kun Li 0001
CVPR1