Demo Data from EDBT 2026 / reviewers in the wild / expert
Guole Shen
dblp:364/7142
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot navigation and mapping · 74% 3D vision · 26% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › SLAM
neural SLAM |
1.6 | 2 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment · CVPR 2024 |
Robotics › Robot navigation and mapping
SLAM |
1.6 | 2 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment · CVPR 2024 |
Robotics › Robot navigation and mapping › robot mapping
distributed mapping |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Robotics › Robot navigation and mapping › SLAM
loop closure |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Robotics › Robot navigation and mapping › SLAM
multi-robot SLAM |
0.9 | 1 | 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile Robots · CVPR 2025 |
Computer vision › 3D vision › structure from motion
bundle adjustment |
0.8 | 1 | 2024 | PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment · CVPR 2024 |
Robotics › Robot navigation and mapping › SLAM › visual SLAM
dense visual SLAM |
0.8 | 1 | 2024 | PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment · CVPR 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling
scene representation |
0.8 | 1 | 2024 | PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
submap fusion · 0.9neural implicit representation · 0.9tri-plane representation · 0.8multi-layer perceptron · 0.8bundle adjustment · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MNE-SLAM: Multi-Agent Neural SLAM for Mobile RobotsabstractNeural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulty in large indoor scenes and long sequences. Existing multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative SLAM framework with distributed mapping and camera tracking, joint scene representation, intra-to-inter loop closure, and multi-submap fusion. Specifically, our proposed distributed neural mapping and tracking framework only needs peer-to-peer communication, which can greatly improve multi-agent cooperation and communication efficiency. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world indoor neural slam (INS) dataset covering both single-agent and multi-agent scenarios, ranging from small room to large-scale scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the community. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will be open-source on https://github.com/dtc111111/MNESLAM. Tianchen Deng, Guole Shen, Chen Xun, Shenghai Yuan 0001, Tongxin Jin, Hongming Shen, Jingchuan Wang, Hesheng Wang 0001, Danwei Wang, Weidong Chen 0001 |
CVPR | 2 |
| 2024 | PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle AdjustmentabstractNeural implicit scene representations have recently shown encouraging results in dense visual SLAM. However, existing methods produce low-quality scene reconstruction and low-accuracy localization performance when scaling up to large indoor scenes and long sequences. These limitations are mainly due to their single, global radiance field with finite capacity, which does not adapt to large scenarios. Their end-to-end pose networks are also not robust enough with the growth of cumulative errors in large scenes. To this end, we introduce PLGSLAM, a neural visual SLAM system capable of high-fidelity surface reconstruction and robust camera tracking in real-time. To handle large-scale indoor scenes, PLGSLAM proposes a progressive scene representation method which dynamically allocates new local scene representation trained with frames within a local sliding window. This allows us to scale up to larger indoor scenes and improves robustness (even under pose drifts). In local scene representation, PLGSLAM utilizes tri-planes for local high-frequency features with multilayer perceptron (MLP) networks for the low-frequency feature, achieving smoothness and scene completion in unobserved areas. Moreover, we propose local-to-global bundle adjustment method with a global keyframe database to address the increased pose drifts on long sequences. Experimental results demonstrate that PLGSLAM achieves state-of-the-art scene reconstruction results and tracking performance across various datasets and scenarios (both in small and large-scale indoor environments). Tianchen Deng, Guole Shen, Jingchuan Wang, Danwei Wang, Weidong Chen 0001 |
CVPR | 2 |