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Yuran Guo

dblp:364/7553 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0000-1546-7605ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 first-author · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
3 papers
Vehicular, aerial and satellite networks · 42% Edge and fog computing · 24% Internet of things and sensor networks · 16%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
incentive mechanism
1.012026
AoI-Aware Incentive Mechanism for UAV-Assisted Mobile Crowdsensing: A Contract-Theoretic Approach · IEEE Trans. Mob. Comput. 2026
Ubiquitous computing and smart environments › mobile crowdsourcing › crowdsensing
mobile crowdsensing
1.012026
AoI-Aware Incentive Mechanism for UAV-Assisted Mobile Crowdsensing: A Contract-Theoretic Approach · IEEE Trans. Mob. Comput. 2026
Edge and fog computing › mobile edge computing
computation offloading
0.912025
DRL and Game Theory-Based Trajectory Optimization and Task Offloading in Multi-UAV-Assisted MEC · IEEE Trans. Serv. Comput. 2025
Edge and fog computing
mobile edge computing
0.912025
DRL and Game Theory-Based Trajectory Optimization and Task Offloading in Multi-UAV-Assisted MEC · IEEE Trans. Serv. Comput. 2025
Vehicular, aerial and satellite networks › aerial networks
UAV networks
0.912025
DRL and Game Theory-Based Trajectory Optimization and Task Offloading in Multi-UAV-Assisted MEC · IEEE Trans. Serv. Comput. 2025
Vehicular, aerial and satellite networks
UAV trajectory optimization
0.912025
DRL and Game Theory-Based Trajectory Optimization and Task Offloading in Multi-UAV-Assisted MEC · IEEE Trans. Serv. Comput. 2025
Wireless sensing and localization
earth observation
0.712023
Freshness-aware Content Update for Earth Observation: Trading Off AoI and Accuracy · ICNP 2023
Vehicular, aerial and satellite networks › satellite networks
LEO satellite constellation
0.712023
Freshness-aware Content Update for Earth Observation: Trading Off AoI and Accuracy · ICNP 2023
Network optimization and economics
resource allocation
0.712023
Freshness-aware Content Update for Earth Observation: Trading Off AoI and Accuracy · ICNP 2023
Vehicular, aerial and satellite networks
satellite networks
0.712023
Freshness-aware Content Update for Earth Observation: Trading Off AoI and Accuracy · ICNP 2023
Internet of things and sensor networks › age of information
update scheduling
0.712023
Freshness-aware Content Update for Earth Observation: Trading Off AoI and Accuracy · ICNP 2023
Internet of things and sensor networks
age of information
0.522026
AoI-Aware Incentive Mechanism for UAV-Assisted Mobile Crowdsensing: A Contract-Theoretic Approach · IEEE Trans. Mob. Comput. 2026
Freshness-aware Content Update for Earth Observation: Trading Off AoI and Accuracy · ICNP 2023
Algorithmic game theory and mechanism design › stackelberg game
resource pricing
0.312025
DRL and Game Theory-Based Trajectory Optimization and Task Offloading in Multi-UAV-Assisted MEC · IEEE Trans. Serv. Comput. 2025
Algorithmic game theory and mechanism design
stackelberg game
0.312025
DRL and Game Theory-Based Trajectory Optimization and Task Offloading in Multi-UAV-Assisted MEC · IEEE Trans. Serv. Comput. 2025

Methods — techniques the papers use, named apart from their topics

optimization · 2.0contract theory · 2.0stackelberg equilibrium · 1.7multi-agent deep reinforcement learning · 1.7game theory · 1.7markov decision process · 0.7deep reinforcement learning · 0.7
YearPublicationVenuePosition
2026 AoI-Aware Incentive Mechanism for UAV-Assisted Mobile Crowdsensing: A Contract-Theoretic Approach
abstract
With the popularization of mobile devices, mobile crowdsensing (MCS) has become a paradigm with broad application prospects. However, traditional MCS face numerous challenges, such as surges in network traffic and infrastructure failures. To address these issues, we leverage flexible and low-cost Unmanned Aerial Vehicles (UAVs) in the MCS framework. UAV-assisted crowdsensing (UCS) provides an innovative approach to data collection that effectively addresses problems such as insufficient network coverage and congestion. In the UCS framework, UAVs can serve not only as temporary base stations (BSs) but also participate in collecting data and processing tasks. Nevertheless, the lack of adequate incentive mechanisms may lead both UAVs and mobile users to be reluctant to participate in sensing tasks. Therefore, this paper aims to investigate hierarchical incentive mechanisms for UCS. Considering the freshness of the collected data and the benefits of the platform, we adopt the Age of Information (AoI) metric to measure the quality of data. To ensure AoI of data, we model the incentive mechanisms from both the UAV and user perspectives, and we formulate them as single-dimensional and multi-dimensional contract-based incentives under scenarios of information asymmetry. Furthermore, we derive the optimal contract scheme under the constraints of individual rationality and incentive compatibility. Finally, experimental results confirm the effectiveness of the proposed contract design and maximize the utility of the model owner.
Yuran Guo, Ying Chen 0010, Hongtao Li 0004, Yuan Wu 0001, Jiwei Huang
IEEE Trans. Mob. Comput.1
2025 DRL and Game Theory-Based Trajectory Optimization and Task Offloading in Multi-UAV-Assisted MEC
abstract
In UAV-assisted Multi-access Edge Computing (MEC) systems, UAV trajectories and resource pricing directly determine system utility - improper UAV positioning will lead to increased delay and energy costs for users, while inappropriate pricing will result in insufficient task offloading or UAV overload. This paper aims to optimize UAVs' trajectories, pricing strategies and users' offloading decisions, enabling UAVs to move to suitable locations and provide computing offloading services at appropriate prices, thereby reducing delay and energy, and enhancing the utilities of both UAV and users. The user utility specifically consist of throughput, energy consumption, delay penalties, and expenditures on purchasing computing resources. The UAV's utility consists of computing energy consumption, delay penalties, and revenue from selling computing resources as incentives. We formulate the pre-offloading problem to solve users' offloading selection, and transform the problem into a multi-user non-cooperative game using game theory while proving the existence of Nash equilibrium. Then we model the interaction between UAV and users using Stackelberg game model and prove the existence of Stackelberg equilibrium. We use multi-agent deep reinforcement learning (MADRL) and propose DRL and Game Theory-based Trajectory Optimization and Task Offloading (DGTT) algorithm to solve UAVs' trajectories and obtain the Stackelberg equilibrium solution. We sequentially solve for the pricing strategy and offloading decisions, thereby obtaining the optimized utilities of both UAV and users. Finally, we conduct simulation experiments to verify the feasibility of DGTT algorithm, along with comparative experiments that demonstrate our proposed DGTT algorithm's excellent performance in optimizing UAV and user utilities, while reducing system energy consumption and delay.
Ying Chen 0010, Zhuoyue Chen, Yuran Guo, Jiwei Huang
IEEE Trans. Serv. Comput.4
2023 Freshness-aware Content Update for Earth Observation: Trading Off AoI and Accuracy
abstract
Space networks composed of Low Earth Orbit (LEO) satellites play a significant role in Earth observation systems. LEO satellite constellations, which provide wide-ranging coverage, continuously observe the Earth and transmit the observed data to satellites in higher orbits or ground stations for further analysis, benefiting from their more powerful computation capacity. In such an observation and analysis network, the timeliness of data update and the quality of analysis are crucial factors, both constrained by limited energy resources. In this paper, we jointly optimize the timeliness and analysis quality by constructing an update scheduling problem with a trade-off between Age of Information (AoI) and accuracy. Considering the unpredictable and changeable environment dynamics, we formulate this problem into a Markov decision process and propose an algorithm based on deep reinforcement learning to obtain an optimal policy that effectively tackles the tradeoff problem. Simulation results demonstrate that our algorithm can jointly reduce AoI and increase accuracy, outperforming benchmark algorithms in different cases.
Yuran Guo, Xiao Ma 0009, Qibo Sun, Ao Zhou 0001
ICNP1