Demo Data from EDBT 2026 / reviewers in the wild / expert
Nontaphat Sinsunthithet
dblp:364/7581
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Generative modeling · 87% 3D vision · 13% | |
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 50% Rendering · 50% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model › image editing
diffusion-based image editing |
0.8 | 1 | 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024 |
Computational photography and imaging
illumination estimation |
0.8 | 1 | 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024 |
Rendering › global illumination
image-based lighting |
0.8 | 1 | 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024 |
Computer vision › 3D vision
inverse rendering |
0.2 | 1 | 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
exposure bracketing · 1.5diffusion model · 1.5LoRA fine-tuning · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | DiffusionLight: Light Probes for Free by Painting a Chrome BallabstractWe present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate chrome balls in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios. Pakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Varun Jampani, Amit Raj, Pramook Khungurn, Supasorn Suwajanakorn |
CVPR | 3 |