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Nontaphat Sinsunthithet

dblp:364/7581 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 87% 3D vision · 13%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 50% Rendering · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model › image editing
diffusion-based image editing
0.812024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.812024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Computational photography and imaging
illumination estimation
0.812024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Rendering › global illumination
image-based lighting
0.812024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024
Computer vision › 3D vision
inverse rendering
0.212024
DiffusionLight: Light Probes for Free by Painting a Chrome Ball · CVPR 2024

Methods — techniques the papers use, named apart from their topics

exposure bracketing · 1.5diffusion model · 1.5LoRA fine-tuning · 1.5
YearPublicationVenuePosition
2024 DiffusionLight: Light Probes for Free by Painting a Chrome Ball
abstract
We present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate chrome balls in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.
Pakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Varun Jampani, Amit Raj, Pramook Khungurn, Supasorn Suwajanakorn
CVPR3