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Mingxu Zhou

dblp:364/8103 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0009-0002-8479-2844ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Audio and music processing · 31% Visualization and visual analytics · 27% Visual content generation and editing · 27%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 86% User interface design and tools · 14%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing
music generation
0.912025
GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentions · AAAI 2025
Multimedia analysis and retrieval › audio-visual analysis
video-music correspondence
0.912025
GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentions · AAAI 2025
Audio and music processing › music generation
video-to-music generation
0.912025
GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentions · AAAI 2025
Human-AI interaction › AI-assisted creativity
AI-assisted design
0.912025
DesignManager: An Agent-Powered Copilot for Designers to Integrate AI Design Tools into Creative Workflows · ACM Trans. Graph. 2025
Visual content generation and editing
image generation
0.812024
StyleFactory: Towards Better Style Alignment in Image Creation through Style-Strength-Based Control and Evaluation · UIST 2024
Visualization and visual analytics › information visualization › quantitative data visualization
sports visualization
0.812024
Action-Evaluator: A Visualization Approach for Player Action Evaluation in Soccer · IEEE Trans. Vis. Comput. Graph. 2024
Visual content generation and editing
style transfer
0.812024
StyleFactory: Towards Better Style Alignment in Image Creation through Style-Strength-Based Control and Evaluation · UIST 2024
Visualization and visual analytics
visual analytics
0.812024
Action-Evaluator: A Visualization Approach for Player Action Evaluation in Soccer · IEEE Trans. Vis. Comput. Graph. 2024
Machine learning › Generative modeling › diffusion model
text-to-image generation
0.212024
StyleFactory: Towards Better Style Alignment in Image Creation through Style-Strength-Based Control and Evaluation · UIST 2024
Computational social science and digital humanities
sports analytics
0.212024
Action-Evaluator: A Visualization Approach for Player Action Evaluation in Soccer · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

user study · 2.3formative study · 2.3visual analytics system · 1.5tailored action visualization · 1.5zero-shot generation · 0.9large language model · 0.9hierarchical attention · 0.9agent framework · 0.9
YearPublicationVenuePosition
2025 GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentions
abstract
Composing music for video is essential yet challenging, leading to a growing interest in automating music generation for video applications. Existing approaches often struggle to achieve robust music-video correspondence and generative diversity, primarily due to inadequate feature alignment methods and insufficient datasets. In this study, we present General Video-to-Music Generation model (GVMGen), designed for generating high-related music to the video input. Our model employs hierarchical attentions to extract and align video features with music in both spatial and temporal dimensions, ensuring the preservation of pertinent features while minimizing redundancy. Remarkably, our method is versatile, capable of generating multi-style music from different video inputs, even in zero-shot scenarios. We also propose an evaluation model along with two novel objective metrics for assessing video-music alignment. Additionally, we have compiled a large-scale dataset comprising diverse types of video-music pairs. Experimental results demonstrate that GVMGen surpasses previous models in terms of music-video correspondence, music quality generative diversity, and application universality.
Heda Zuo, Weitao You, Junxian Wu 0003, Shihong Ren, Pei Chen 0005, Mingxu Zhou, Yujia Lu, Lingyun Sun
AAAI6
2025 GPSdesign: Integrating Generative AI with Problem-Solution Co-Evolution Network to Support Product Conceptual Design
abstract
In conceptual design, designers often face the challenge of navigating vast design spaces to define ambiguous problems and generate feasible solutions. Recent advancements in generative artificial intelligence (GenAI) offer new opportunities to support this process. However, formative research revealed that designers struggle to simultaneously advance both problem and solution spaces when using GenAI in conceptual design, leading to increased communication load and diminished solution practicality. This study explores the integration of GenAI with the problem-solution co-evolution model to facilitate the construction of a structured design space. We propose a GenAI-supported method for expanding and evaluating the design space and developed the GPSdesign system based on this method. Compared with a baseline system, GPSdesign fosters greater design space divergence, retrospection, and structured construction, while improving design efficiency and solution quality.
Pei Chen 0005, Yexinrui Wu, Zhuoshu Li, Mingxu Zhou, Weitao You, Lingyun Sun
Int. J. Hum. Comput. Interact.5
2025 DesignManager: An Agent-Powered Copilot for Designers to Integrate AI Design Tools into Creative Workflows
abstract
Creative design is an inherently complex and iterative process characterized by continuous exploration, evaluation, and refinement. While recent advances in generative AI have demonstrated remarkable potential in supporting specific design tasks, there remains a critical gap in understanding how these technologies can enhance the holistic design process rather than just isolated stages. This paper introduces DesignManager, a novel AI-powered design support system that aims to transform how designers collaborate with AI throughout their creative workflow. Through a formative study examining designers' current practices with generative AI, we identified key challenges and opportunities in integrating AI into the creative design process. Based on these insights, we developed DesignManager as an interactive copilot system that provides node-based visualization of design evolution, enabling designers to track, modify, and branch their design processes while maintaining meaningful dialogue-based collaboration. The system offers two collaboration modes: DesignManager-guiding and Designer-guiding. Designers can engage in conversational interactions with the DesignManager to obtain design inspiration and tool recommendations, and proactively advance the design progress. The system employs an agent framework to manage decoupled contextual information emerged during the design process, facilitating deep understanding of designers' needs and providing context-aware assistance. Our technical evaluation validated the effectiveness of context decoupling and the use of agent framework, while the open-ended user study with experts demonstrated that DesignManager successfully supports intuitive intention expression, flexible process control, and deeper creative articulation. This work contributes to the understanding of how AI can evolve from task-specific tools to collaborative partners in creative design processes.
Weitao You, Yinyu Lu, Zirui Ma, Nan Li 0085, Mingxu Zhou, Pei Chen 0005, Lingyun Sun
ACM Trans. Graph.5
2024 StyleFactory: Towards Better Style Alignment in Image Creation through Style-Strength-Based Control and Evaluation
abstract
Generative AI models have been widely used for image creation. However, generating images that are well-aligned with users’ personal styles on aesthetic features (e.g., color and texture) can be challenging due to the poor style expression and interpretation between humans and models. Through a formative study, we observed that participants showed a clear subjective perception of the desired style and variations in its strength, which directly inspired us to develop style-strength-based control and evaluation. Building on this, we present StyleFactory, an interactive system that helps users achieve style alignment. Our interface enables users to rank images based on their strengths in the desired style and visualizes the strength distribution of other images in that style from the model’s perspective. In this way, users can evaluate the understanding gap between themselves and the model, and define well-aligned personal styles for image creation through targeted iterations. Our technical evaluation and user study demonstrate that StyleFactory accurately generates images in specific styles, effectively facilitates style alignment in image creation workflow, stimulates creativity, and enhances the user experience in human-AI interactions.
Mingxu Zhou, Dengming Zhang, Weitao You, Chenghao Pan, Tianyu Lao, Pei Chen 0005
UIST1
2024 Action-Evaluator: A Visualization Approach for Player Action Evaluation in Soccer
abstract
In soccer, player action evaluation provides a fine-grained method to analyze player performance and plays an important role in improving winning chances in future matches. However, previous studies on action evaluation only provide a score for each action, and hardly support inspecting and comparing player actions integrated with complex match context information such as team tactics and player locations. In this work, we collaborate with soccer analysts and coaches to characterize the domain problems of evaluating player performance based on action scores. We design a tailored visualization of soccer player actions that places the action choice together with the tactic it belongs to as well as the player locations in the same view. Based on the design, we introduce a visual analytics system, Action-Evaluator, to facilitate a comprehensive player action evaluation through player navigation, action investigation, and action explanation. With the system, analysts can find players to be analyzed efficiently, learn how they performed under various match situations, and obtain valuable insights to improve their action choices. The usefulness and effectiveness of this work are demonstrated by two case studies on a real-world dataset and an expert interview.
Xiao Xie, Mingxu Zhou, Hui Zhang 0051, Mingliang Xu 0001, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.3