Demo Data from EDBT 2026 / reviewers in the wild / expert
Boaz Taitler
dblp:365/3475
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
3 papers |
Computational social science and digital humanities · 64% Computational finance and economics · 36% | |
| Artificial intelligence
3 papers |
Reinforcement learning · 42% Multi-agent systems · 42% Generative modeling · 16% |
Topics — the 4 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
revenue maximization |
0.9 | 1 | 2025 | Selective Response Strategies for GenAI · ICML 2025 |
Machine learning › Reinforcement learning
markov decision process |
0.8 | 1 | 2024 | Principal-Agent Reward Shaping in MDPs · AAAI 2024 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
stackelberg game |
0.8 | 1 | 2024 | Principal-Agent Reward Shaping in MDPs · AAAI 2024 |
Algorithmic game theory and mechanism design › mechanism design › contract theory
principal-agent problem |
0.8 | 1 | 2024 | Principal-Agent Reward Shaping in MDPs · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
theoretical modeling · 3.0mechanism design · 3.0revenue maximization · 2.6game-theoretic analysis · 2.6regulatory analysis · 1.7optimization · 1.7polynomial approximation · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Economics of Content Creation with Generative AIabstractGenerative AI (GenAI) has become an integral part of our lives, serving both as a tool for creating content and as a platform that interacts with users. In doing so, it not only shapes user experiences but also competes with other actors within broader economic ecosystems. This dissertation examines how GenAI interacts with users and competitors within these ecosystems. Its goal is to deepen our understanding of the implications of integrating GenAI and to design approaches that increase social welfare. The contributions include developing theoretical models of these interactions and proposing solutions through algorithmic methods, mechanism design, and regulatory frameworks that ensure welfareimproving outcomes. Boaz Taitler |
AAAI | 1 |
| 2025 | Braess's Paradox of Generative AIabstractChatGPT has established Generative AI (GenAI) as a significant technological advancement. However, GenAI's intricate relationship with competing platforms and its downstream impact on users remains under-explored. This paper initiates the study of GenAI's long-term social impact resulting from the weakening network effect of human-based platforms like Stack Overflow. First, we study GenAI's revenue-maximization optimization problem. We develop an approximately optimal solution and show that the optimal solution has a non-cyclic structure. Then, we analyze the social impact, showing that GenAI could be socially harmful. Specifically, we present an analog to Braess's paradox in which all users would be better off without GenAI. Finally, we develop necessary and sufficient conditions for a regulator with incomplete information to ensure that GenAI is socially beneficial. Boaz Taitler, Omer Ben-Porat |
AAAI | 1 |
| 2025 | Selective Response Strategies for GenAIabstractThe rise of Generative AI (GenAI) has significantly impacted human-based forums like Stack Overflow, which are essential for generating high-quality data. This creates a negative feedback loop, hindering the development of GenAI systems, which rely on such data to provide accurate responses. In this paper, we provide a possible remedy: A novel strategy we call selective response. Selective response implies that GenAI could strategically provide inaccurate (or conservative) responses to queries involving emerging topics and novel technologies, thereby driving users to use human-based forums. We show that selective response can potentially have a compounding effect on the data generation process, increasing both GenAI's revenue and user welfare in the long term. From an algorithmic perspective, we propose an approximately optimal approach to maximize GenAI's revenue under social welfare constraints. From a regulatory perspective, we derive sufficient and necessary conditions for selective response to improve welfare. Boaz Taitler, Omer Ben-Porat |
ICML | 1 |
| 2024 | Principal-Agent Reward Shaping in MDPsabstractPrincipal-agent problems arise when one party acts on behalf of another, leading to conflicts of interest. The economic literature has extensively studied principal-agent problems, and recent work has extended this to more complex scenarios such as Markov Decision Processes (MDPs). In this paper, we further explore this line of research by investigating how reward shaping under budget constraints can improve the principal's utility. We study a two-player Stackelberg game where the principal and the agent have different reward functions, and the agent chooses an MDP policy for both players. The principal offers an additional reward to the agent, and the agent picks their policy selfishly to maximize their reward, which is the sum of the original and the offered reward. Our results establish the NP-hardness of the problem and offer polynomial approximation algorithms for two classes of instances: Stochastic trees and deterministic decision processes with a finite horizon. Omer Ben-Porat, Yishay Mansour, Michal Moshkovitz, Boaz Taitler |
AAAI | 4 |