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Chenxu Zhou

dblp:365/4117 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 93% Autonomous driving · 7%
Computer graphics and multimedia
2 papers
Rendering · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
2.032026
Street Gaussians: Modeling Dynamic Urban Scenes With Gaussian Primitives · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting · ECCV (73) 2024
LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation · CVPR 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation
1.012026
Street Gaussians: Modeling Dynamic Urban Scenes With Gaussian Primitives · IEEE Trans. Pattern Anal. Mach. Intell. 2026
Rendering
neural rendering
0.912025
LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation · CVPR 2025
Rendering
ray tracing
0.912025
LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation · CVPR 2025
Computer vision › 3D vision › 3d scene understanding
urban scene modeling
0.812024
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting · ECCV (73) 2024
Rendering › temporal rendering
dynamic scene rendering
0.812024
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting · ECCV (73) 2024
Rendering
gaussian splatting
0.812024
Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting · ECCV (73) 2024
Robotics › Autonomous driving
perception
0.312026
Street Gaussians: Modeling Dynamic Urban Scenes With Gaussian Primitives · IEEE Trans. Pattern Anal. Mach. Intell. 2026

Methods — techniques the papers use, named apart from their topics

differentiable rendering · 1.7bounding volume hierarchy · 1.73d gaussian primitives · 1.7gaussian splatting · 1.5tracked vehicle poses · 1.0point cloud representation · 1.04d spherical harmonics · 1.0
YearPublicationVenuePosition
2026 GSMFormer: a hybrid model based on geometric structure mamba and transformer for complex spatiotemporal prediction
Rongjia Guo, Chenxu Zhou
Multim. Syst.3
2026 Street Gaussians: Modeling Dynamic Urban Scenes With Gaussian Primitives
abstract
This paper aims to tackle the problem of modeling dynamic urban streets for autonomous driving scenes. Recent methods extend NeRF by incorporating tracked vehicle poses to animate vehicles, enabling photo-realistic view synthesis of dynamic urban street scenes. However, significant limitations are their slow training and rendering speed. We introduce Street Gaussians, a new explicit scene representation that tackles these limitations. Specifically, the dynamic urban scene is represented as a set of point clouds equipped with semantic logits and Gaussian primitives, each associated with either a foreground object or the background. To model the dynamics of foreground objects, each object point cloud is optimized with optimizable tracked poses, along with a 4D spherical harmonics model for the dynamic appearance. The explicit representation allows easy composition of objects and background, which in turn allows for scene editing operations and rendering at 135 FPS (1066 * 1600 resolution) within half an hour of training. The proposed method is evaluated on multiple challenging benchmarks, including KITTI and Waymo Open datasets. Experiments show that the proposed method consistently outperforms state-of-the-art methods across all datasets.
Sida Peng, Yushi Long, Yunzhi Yan, Haotong Lin, Chenxu Zhou, Kun Zhan, Xianpeng Lang, Hujun Bao, Xiaowei Zhou 0001
IEEE Trans. Pattern Anal. Mach. Intell.5
2025 LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation
abstract
This paper targets the challenge of real-time LiDAR re-simulation in dynamic driving scenarios. Recent approaches utilize neural radiance fields combined with the physical modeling of LiDAR sensors to achieve high-fidelity re-simulation results. Unfortunately, these methods face limitations due to high computational demands in large-scale scenes and cannot perform real-time LiDAR rendering. To overcome these constraints, we propose LiDAR-RT, a novel framework that supports real-time, physically accurate LiDAR re-simulation for driving scenes. Our primary contribution is the development of an efficient and effective rendering pipeline, which integrates Gaussian primitives and hardware-accelerated ray tracing technology. Specifically, we model the physical properties of LiDAR sensors using Gaussian primitives with learnable parameters and incorporate scene graphs to handle scene dynamics. Building upon this scene representation, our framework first constructs a bounding volume hierarchy (BVH), then casts rays for each pixel and generates novel LiDAR views through a differentiable rendering algorithm. Importantly, our framework supports realistic rendering with flexible scene editing operations and various sensor configurations. Extensive experiments across multiple public benchmarks demonstrate that our method outperforms state-of-the-art methods in terms of rendering quality and efficiency. Our code and data are available at https://github.com/zju3dv/LiDAR-RT.
Chenxu Zhou, Lvchang Fu, Sida Peng, Yunzhi Yan, Zhanhua Zhang, Jiazhi Xia, Xiaowei Zhou 0001
CVPR1
2024 Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting
Yunzhi Yan, Haotong Lin, Chenxu Zhou, Weijie Wang 0014, Kun Zhan, Xianpeng Lang, Xiaowei Zhou 0001, Sida Peng
ECCV (73)3