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Jianyao Xu

dblp:365/4295 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0001-1007-8595ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Face, body and person analysis · 25% Representation and self-supervised learning · 25%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
human mesh recovery
0.912025
InstaHMR: Instance-Aware One-Stage Multi-Person Human Mesh Recovery · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › Face, body and person analysis
human pose estimation
0.912025
InstaHMR: Instance-Aware One-Stage Multi-Person Human Mesh Recovery · IEEE Trans. Vis. Comput. Graph. 2025
Machine learning › Representation and self-supervised learning › representation learning › visual representation learning
instance-aware feature learning
0.912025
InstaHMR: Instance-Aware One-Stage Multi-Person Human Mesh Recovery · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › 3D vision › human mesh recovery
multi-person mesh recovery
0.912025
InstaHMR: Instance-Aware One-Stage Multi-Person Human Mesh Recovery · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
neural radiance fields
0.812024
Few-Shot NeRF by Adaptive Rendering Loss Regularization · ECCV (66) 2024
Rendering
neural rendering
0.812024
Few-Shot NeRF by Adaptive Rendering Loss Regularization · ECCV (66) 2024
Rendering › neural radiance fields
sparse-input neural radiance fields
0.812024
Few-Shot NeRF by Adaptive Rendering Loss Regularization · ECCV (66) 2024

Methods — techniques the papers use, named apart from their topics

spatial attention · 0.9channel attention · 0.9auxiliary loss · 0.9regularization · 0.8neural radiance field · 0.8meta-learning · 0.8
YearPublicationVenuePosition
2025 InstaHMR: Instance-Aware One-Stage Multi-Person Human Mesh Recovery
abstract
Human mesh recovery aims to estimate all human meshes within a given image. In this article, we propose an Instance-aware Multi-person 3D Human Mesh Recovery (InstaHMR) network based on the one-stage framework. Compared to former one-stage methods, instance-aware single person feature is exploited to represent more accurate human mesh. Specifically, we propose the Contextual Instance Guidance (CIG) module which generates instance-aware single person feature by leveraging spatial and channel attention operations. In this way, it preserves more instance-specific information compared to the pixel-level feature used in some existing one-stage methods. Besides, we further introduce two auxiliary losses for better mesh recovery, namely the Human Triplet Planes (HTP) loss and the T-pose Shape (TS) loss. The HTP loss encourages the model to capture subtle differences in human joint positions, while the TS loss facilitates the learning of abstract shape parameters. By incorporating these advancements, our model achieves state-of-the-art results on four multi-person datasets.
Xinyao Liao, Chen Zhang 0043, Jianyao Xu, Wanjuan Su, Zhi Chen 0011, Wenbing Tao
IEEE Trans. Vis. Comput. Graph.3
2024 Few-Shot NeRF by Adaptive Rendering Loss Regularization
Qingshan Xu 0001, Xuanyu Yi, Jianyao Xu, Wenbing Tao, Yew-Soon Ong, Hanwang Zhang
ECCV (66)3