Lanjiong Li

dblp:365/4859 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0008-6738-7066ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 55% Rendering · 30% Virtual and augmented reality · 15%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d content creation
1.012026
MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Albedo Post-Processing · IEEE Trans. Image Process. 2026
Rendering
physically based rendering
1.012026
MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Albedo Post-Processing · IEEE Trans. Image Process. 2026
Visual content generation and editing
image generation
0.912025
MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation · VR 2025
Virtual and augmented reality
immersive interaction
0.312025
MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation · VR 2025
Virtual and augmented reality › interactive storytelling
immersive storytelling
0.312025
MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation · VR 2025

Methods — techniques the papers use, named apart from their topics

multimodal large language model · 1.0multi-view generation · 1.0intrinsic decomposition · 1.0style control · 0.9semantic-aware denoising · 0.9layout prediction · 0.9diffusion model · 0.9
YearPublicationVenuePosition
2026 MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Albedo Post-Processing
abstract
Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Albedo post-processing. Our approach features two key innovations: 1) we opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties; and 2) leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.
Lingting Zhu, Jingrui Ye, Zeyu Hu, Yingda Yin, Lanjiong Li, Jinnan Chen, Shengju Qian, Xin Wang 0178, Qingmin Liao, Lequan Yu
IEEE Trans. Image Process.6
2025 MagicScroll: Enhancing Immersive Storytelling with Controllable Scroll Image Generation
abstract
Scroll images are a unique medium commonly used in virtual reality (VR) providing an immersive visual storytelling experience. Despite rapid advances in diffusion-based image generation, it remains an open research question to generate scroll images suitable for immersive, coherent, and controllable storytelling in VR. This paper proposes a multi-layered, diffusion-based scroll image generation framework with a novel semantic-aware denoising process. We incorporate layout prediction and style control modules to generate coherent scroll images of any aspect ratio. Based on the scroll image generation framework, we use different multi-window strategies to render diverse visual forms such as chains, rings, and forks for VR storytelling. Quantitative and qualitative evaluations demonstrate that our techniques can significantly enhance text-image consistency and visual coherence in scroll image generation, as well as the level of immersion and engagement of VR storytelling. We will release our source code to facilitate better collaborations on immersive storytelling between AI researchers and creative practitioners. https://magicscroll.github.io/
Bingyuan Wang, Hengyu Meng, Lanjiong Li, Yue Ma 0016, Qifeng Chen 0001, Zeyu Wang 0003
VR5