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Théo Vincent

dblp:365/5726 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 80% Optimization for machine learning · 20%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
automated reinforcement learning
0.912025
Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning · ICLR 2025
Machine learning › Optimization for machine learning
hyperparameter optimization
0.912025
Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning › dynamic programming › value iteration
approximate value iteration
0.812024
Parameterized Projected Bellman Operator · AAAI 2024
Machine learning › Reinforcement learning
value-based reinforcement learning
0.812024
Parameterized Projected Bellman Operator · AAAI 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.212024
Parameterized Projected Bellman Operator · AAAI 2024

Methods — techniques the papers use, named apart from their topics

target selection · 0.9q-learning · 0.9reinforcement learning · 0.8optimization · 0.8neural network parameterization · 0.8
YearPublicationVenuePosition
2025 Adaptive Q-Network: On-the-fly Target Selection for Deep Reinforcement Learning
abstract
Deep Reinforcement Learning (RL) is well known for being highly sensitive to hyperparameters, requiring practitioners substantial efforts to optimize them for the problem at hand. This also limits the applicability of RL in real-world scenarios. In recent years, the field of automated Reinforcement Learning (AutoRL) has grown in popularity by trying to address this issue. However, these approaches typically hinge on additional samples to select well-performing hyperparameters, hindering sample-efficiency and practicality. Furthermore, most AutoRL methods are heavily based on already existing AutoML methods, which were originally developed neglecting the additional challenges inherent to RL due to its non-stationarities. In this work, we propose a new approach for AutoRL, called _Adaptive $Q$-Network_ (AdaQN), that is tailored to RL to take into account the non-stationarity of the optimization procedure without requiring additional samples. AdaQN learns several $Q$-functions, each one trained with different hyperparameters, which are updated online using the $Q$-function with the smallest approximation error as a shared target. Our selection scheme simultaneously handles different hyperparameters while coping with the non-stationarity induced by the RL optimization procedure and being orthogonal to any critic-based RL algorithm. We demonstrate that AdaQN is theoretically sound and empirically validate it in MuJoCo control problems and Atari $2600$ games, showing benefits in sample-efficiency, overall performance, robustness to stochasticity and training stability. Our code is available at *https://github.com/theovincent/AdaDQN*.
Théo Vincent, Fabian Wahren, Jan Peters 0001, Boris Belousov, Carlo D'Eramo
ICLR1
2024 Parameterized Projected Bellman Operator
abstract
Approximate value iteration (AVI) is a family of algorithms for reinforcement learning (RL) that aims to obtain an approximation of the optimal value function. Generally, AVI algorithms implement an iterated procedure where each step consists of (i) an application of the Bellman operator and (ii) a projection step into a considered function space. Notoriously, the Bellman operator leverages transition samples, which strongly determine its behavior, as uninformative samples can result in negligible updates or long detours, whose detrimental effects are further exacerbated by the computationally intensive projection step. To address these issues, we propose a novel alternative approach based on learning an approximate version of the Bellman operator rather than estimating it through samples as in AVI approaches. This way, we are able to (i) generalize across transition samples and (ii) avoid the computationally intensive projection step. For this reason, we call our novel operator projected Bellman operator (PBO). We formulate an optimization problem to learn PBO for generic sequential decision-making problems, and we theoretically analyze its properties in two representative classes of RL problems. Furthermore, we theoretically study our approach under the lens of AVI and devise algorithmic implementations to learn PBO in offline and online settings by leveraging neural network parameterizations. Finally, we empirically showcase the benefits of PBO w.r.t. the regular Bellman operator on several RL problems.
Théo Vincent, Alberto Maria Metelli, Boris Belousov, Jan Peters 0001, Marcello Restelli, Carlo D'Eramo
AAAI1
2024 Reinforcement Learning for Athletic Intelligence: Lessons from the 1st "AI Olympics with RealAIGym" Competition
Felix Wiebe, Niccolò Turcato, Alberto Dalla Libera, Théo Vincent, Shubham Vyas, Giulio Giacomuzzo, Ruggero Carli, Diego Romeres, Akhil Sathuluri, Markus Zimmermann, Boris Belousov, Jan Peters 0001, Frank Kirchner, Shivesh Kumar
IJCAI5